Works matching DE "MINECRAFT (Game)"
Results: 117
Emotionally Crafted Experiences: Layering Literacies in Minecraft.
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- Reading Teacher, 2017, v. 70, n. 4, p. 501, doi. 10.1002/trtr.1515
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- Article
Exploring the Use of Minecraft in Sámi Teacher Education.
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- Genealogy (2313-5778), 2024, v. 8, n. 2, p. 59, doi. 10.3390/genealogy8020059
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- Publication type:
- Article
Tasks for easily modifiable virtual environments.
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- Japan Association for Language Teaching Computer Assisted Language Learning Journal (JALT CALL Journal), 2014, v. 10, n. 3, p. 203, doi. 10.29140/jaltcall.v10n3.176
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- Article
Synchronizing multi-perspectival data of children's digital play at home.
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- Digital Creativity, 2022, v. 33, n. 3, p. 234, doi. 10.1080/14626268.2022.2083640
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- Article
Virtualizing the real: a virtual reality contemporary sculpture park for children.
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- Digital Creativity, 2018, v. 29, n. 2/3, p. 191, doi. 10.1080/14626268.2018.1511601
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- Article
فاعلية نموذج استرشادي لمعلمات الصفوف الأولية لتوظيف لعبة (Minecraft) الإصدار التعليمي في العملية التعليمية.
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- Journal of Arab Studies in Education & Psychology, 2024, v. 149, n. 1, p. 25
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- Article
Altered spaces: new ways of seeing and envisioning nature with Minecraft.
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- Visual Studies, 2022, v. 37, n. 3, p. 175, doi. 10.1080/1472586X.2022.2090121
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- Article
Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies/Enseigner avec les jeux Sandbox: Minecraft, l'apprentissage par le jeu et les compétences du 21e siècle.
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- Canadian Journal of Learning & Technology, 2020, v. 46, n. 3, p. 1
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- Article
What were 'minecart boosters'? Minecraft, digital distribution and preservative labour.
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- Journal of Fandom Studies, 2018, v. 6, n. 1, p. 7, doi. 10.1386/jfs.6.1.7_1
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- Article
Exploring Minecraft as a Pedagogy to Motivate Girls' Literacy Practices in the Secondary English Classroom.
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- English in Australia (0155-2147), 2016, v. 51, n. 1, p. 63
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- Article
Bent's Old Fort To Become Immersive Virtual Reality Game.
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- Wagon Tracks, 2015, v. 29, n. 4, p. 14
- Publication type:
- Article
Play and Learn 3D (PAL3D®) A Collaborative Way of Learning Project Management with Minecraft®.
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- International Journal of Advanced Corporate Learning, 2018, v. 11, n. 2, p. 21, doi. 10.3991/ijac.v11i2.9726
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- Article
A Minecraft-based response to 'New Literacies' in the Middle Years.
- Published in:
- 2018
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- Letter to the Editor
La emulación es la forma de adulación más sincera: Videojuegos retro, distribución de ROM y derechos de autor.
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- IDP: Revista de Internet, Derecho y Politica, 2012, n. 14, p. 19, doi. 10.7238/idp.v0i14.1546
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- Publication type:
- Article
Investigation of the Performance of Esports Games with Data Envelopment Analysis.
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- Cuadernos de Psicología del Deporte, 2022, v. 22, n. 2, p. 258, doi. 10.6018/cpd.448551
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- Article
PLAYING WITH FIRE: HOW MONEY MARS GAMES.
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- Metro, 2017, n. 191, p. 128
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- Article
WORLDS IN YOUR POCKET: 2D Screens to 3D Touch.
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- Pi in the Sky, 2017, n. 20, p. 18
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- Article
Minecraft and machinima in action: development of creativity in the classroom.
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- Technology, Pedagogy & Education, 2018, v. 27, n. 5, p. 625, doi. 10.1080/1475939X.2018.1537933
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- Article
MetaboCraft: building a Minecraft plugin for metabolomics.
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- Bioinformatics, 2018, v. 34, n. 15, p. 2693, doi. 10.1093/bioinformatics/bty102
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- Publication type:
- Article
Learning While Playing: Introducing Programming Concepts to Children in Minecraft.
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- International Journal of Online & Biomedical Engineering, 2022, v. 18, n. 13, p. 4, doi. 10.3991/ijoe.v18i13.26451
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- Publication type:
- Article
Edukacyjne walory gry Minecraft. Analiza narracji uczniów i edukatorów.
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- Issues in Early Education / Problemy Wczesnej Edukacji, 2020, v. 48, n. 1, p. 110, doi. 10.26881/pwe.2020.48.10
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- Publication type:
- Article
Psicoterapia y videojuegos en la intervención con jóvenes y sus familias.
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- Revista Hojas y Hablas, 2021, n. 21, p. 63, doi. 10.29151/hojasyhablas.n21a5
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- Article
Automatic Association of Scents Based on Visual Content.
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- Applied Sciences (2076-3417), 2019, v. 9, n. 8, p. 1697, doi. 10.3390/app9081697
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- Publication type:
- Article
Improving Security and Environmental Awareness through Game-Based Learning with Minecraft.
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- International Journal of Engineering Pedagogy, 2024, v. 14, n. 4, p. 90, doi. 10.3991/ijep.v14i4.48127
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- Publication type:
- Article
Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics.
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- International Journal of Engineering Pedagogy, 2023, v. 13, n. 5, p. 16, doi. 10.3991/ijep.v13i5.36287
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- Publication type:
- Article
Virtual LEGOs: Incorporating Minecraft Into the Art Education Curriculum.
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- Art Education, 2015, v. 68, n. 1, p. 21, doi. 10.1080/00043125.2015.11519302
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- Publication type:
- Article
Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education.
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- Sustainability (2071-1050), 2024, v. 16, n. 16, p. 6719, doi. 10.3390/su16166719
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- Publication type:
- Article
Virtual Engineering in Minecraft: Helping Students Visualize and Manipulate the Properties of Materials.
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- Advances in Engineering Education, 2024, v. 12, n. 2, p. 11, doi. 10.18260/3-1-1153-36059
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- Publication type:
- Article
Investigating the role of Minecraft in educational learning environments.
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- Educational Media International, 2016, v. 53, n. 4, p. 244, doi. 10.1080/09523987.2016.1254877
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- Publication type:
- Article
Maker culture and Minecraft : implications for the future of learning.
- Published in:
- 2015
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- Publication type:
- Case Study
Diary of an 8-Bit Warrior.
- Published in:
- 2016
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- Publication type:
- Book Review
Implicaciones cognitivas y emocionales de la implementación de un videojuego para el aprendizaje de contenidos de ciencias en Primaria.
- Published in:
- Revista Eureka sobre Enseñanza y Divulgación de las Ciencias, 2023, v. 20, n. 1, p. 01, doi. 10.25267/Rev_Eureka_ensen_divulg_cienc.2023.v20.i1.1202
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- Article
The Language of Massively Multiplayer Online Gamers: A Study of Vocabulary in Minecraft Gameplay.
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- TESL-EJ, 2019, v. 23, n. 3, p. 1
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- Publication type:
- Article
Digging Deeper: Learning and Re-learning with Student and Teacher Minecraft Communities.
- Published in:
- 2017
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- Publication type:
- Video Game Review
Using Minecraft for Learning English.
- Published in:
- TESL-EJ, 2014, v. 18, n. 2, p. 1
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- Publication type:
- Article
Videojuegos en prácticas del inglés de menores con y sin trastorno por déficit de atención e hiperactividad.
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- Revista Colombiana de Educación, 2022, n. 85, p. 79, doi. 10.17227/rce.num85-12751
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- Article
Minecraft's Atom.
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- Press Start, 2024, v. 10, n. 1, p. 1
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- Publication type:
- Article
„МАЙНКРАФТ“ КАТО ОБРАЗОВАТЕЛЕН ИНСТРУМЕНТ ЗА РЕАЛИЗИРАНЕ НА ИНТЕГРИРАНИЯ ПОДХОД.
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- Vocational Education, 2022, v. 24, n. 3, p. 306, doi. 10.53656/voc22-365mine
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- Article
INCLUSION OF THE MINECRAFT DIGITAL GAME IN THE THEATRE EDUCATION COURSE: THEORETICAL APPROACHES AND AN INTERACTIVE EXPERIMENT.
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- International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, 2023, v. 48, n. M/2, p. 805, doi. 10.5194/isprs-archives-XLVIII-M-2-2023-805-2023
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- Publication type:
- Article
A FABRICAÇÃO DISCURSIVA DO SER HUMANO AMBIENTAL NA ATUALIDADE.
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- Intersaberes, 2022, v. 17, n. 42, p. 732, doi. 10.22169/revint.v17i42.2370
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- Publication type:
- Article
EXPERIÊNCIAS FORMATIVAS CIBERCULTURAIS NA EDUCAÇÃO BÁSICA A PARTIR DO MOBILE GAME.
- Published in:
- Intersaberes, 2021, v. 16, n. 37, p. 27
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- Publication type:
- Article
Organizational Gameplay: The Player as Designer of Character Organizations.
- Published in:
- International Journal of Computer Games Technology, 2015, v. 2015, p. 1, doi. 10.1155/2015/731031
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- Publication type:
- Article
Endermen, Creepers, and Copyright: The Bogeymen of User-Generated Content in Minecraft.
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- Tulane Journal of Technology & Intellectual Property, 2013, v. 16, p. 185
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- Publication type:
- Article
‘LOVE YOU GUYS (NO HOMO)’.
- Published in:
- Critical Discourse Studies, 2015, v. 12, n. 2, p. 163, doi. 10.1080/17405904.2014.974635
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- Publication type:
- Article
Minecraft and the Building Blocks of Creative Individuality.
- Published in:
- Configurations, 2016, v. 24, n. 4, p. 471, doi. 10.1353/con.2016.0030
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- Publication type:
- Article
Learning geographic concepts through Minecraft.
- Published in:
- 2022
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- Publication type:
- Abstract
The Possibility of Developing Geographic and Cartographic Education using Minecraft.
- Published in:
- Abstracts of the ICA, 2020, v. 2, p. 1, doi. 10.5194/ica-abs-2-31-2020
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- Publication type:
- Article
1/30 scale of Japan topography model realized with Minecraft.
- Published in:
- Abstracts of the ICA, 2019, v. 1, p. 1, doi. 10.5194/ica-abs-1-272-2019
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- Publication type:
- Article
Blokify: Juego de modelado e impresión 3D en tableta digital para el aprendizaje de vistas normalizadas y perspectiva.
- Published in:
- Digital Education Review, 2015, n. 27, p. 105
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- Publication type:
- Article
HERNÍ PLATFORMA MINECRAFT EDUCATION A JEJÍ APLIKACE DO VÝUKY GEOLOGIE NA ZÁKLADNÍ ŠKOLE (ISCED 2).
- Published in:
- Journal of Technology & Information Education, 2024, v. 16, n. 1, p. 17, doi. 10.5507/jtie.2024.004
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- Publication type:
- Article