Works matching First-person shooters (Video games)
Results: 125
Playing a First-person Shooter Video Game Induces Neuroplastic Change.
- Published in:
- Journal of Cognitive Neuroscience, 2012, v. 24, n. 6, p. 1286, doi. 10.1162/jocn_a_00192
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- Article
Performance prediction at single-action level to a first-person shooter video game.
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- Virtual Reality, 2021, v. 25, n. 3, p. 681, doi. 10.1007/s10055-020-00482-2
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- Publication type:
- Article
Epic texturing in the first-person shooter: The aesthetics of video game music.
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- Soundtrack, 2012, v. 5, n. 2, p. 131, doi. 10.1386/st.5.2.131_1
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- Article
EFFECT OF MANIPULATED STATE AGGRESSION ON PAIN TOLERANCE.
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- Psychological Reports, 2012, v. 111, n. 1, p. 311, doi. 10.2466/16.02.20.PR0.111.4.311-321
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- Publication type:
- Article
The World War II Video Game, Adaptation, and Postmodern History.
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- Literature Film Quarterly, 2021, v. 49, n. 1, p. 1
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- Publication type:
- Article
Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play.
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- Aggressive Behavior, 2007, v. 33, n. 6, p. 486, doi. 10.1002/ab.20227
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- Publication type:
- Article
Modern Warfare: Video Game Playing and Posttraumatic Symptoms in Veterans.
- Published in:
- 2017
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- Publication type:
- journal article
The resident of Evil Creek.
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- Overland, 2009, n. 197, p. 49
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- Publication type:
- Article
Examination of the Relationship Between Gender, Performance, and Enjoyment of a First-Person Shooter Game.
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- Simulation & Gaming, 2017, v. 48, n. 3, p. 338, doi. 10.1177/1046878117693397
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- Article
Waiting to decide helps in the face of probabilistic uncertainty but not delay uncertainty.
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- Learning & Behavior, 2011, v. 39, n. 2, p. 115, doi. 10.3758/s13420-010-0010-6
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- Publication type:
- Article
Playing a First-person Shooter Video Game Induces Neuroplastic Change.
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- Journal of Cognitive Neuroscience, 2012, v. 24, n. 4, p. 1
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- Publication type:
- Article
Bioshock and the Uncanny: The City of Rapture as Haunted House.
- Published in:
- 2015
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- Publication type:
- Video Game Review
Waiting When Both Certainty and Magnitude Are Increasing: Certainty Overshadows Magnitude.
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- Journal of Behavioral Decision Making, 2015, v. 28, n. 3, p. 294, doi. 10.1002/bdm.1850
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- Publication type:
- Article
Brutal Games: Call of Duty and the Cultural Narrative of World War II.
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- Cinema Journal, 2015, v. 54, n. 2, p. 94, doi. 10.1353/cj.2015.0015
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- Publication type:
- Article
Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression.
- Published in:
- Journal of Communication, 2015, v. 65, n. 2, p. 280, doi. 10.1111/jcom.12148
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- Publication type:
- Article
Long-Term Motor Learning in the "Wild" With High Volume Video Game Data.
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- Frontiers in Human Neuroscience, 2021, v. 15, p. 1, doi. 10.3389/fnhum.2021.777779
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- Publication type:
- Article
The World war II Video Game, Adaptation, and Postmodern History.
- Published in:
- 2010
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- Publication type:
- Essay
Comparing conventional and action video game training in visual perceptual learning.
- Published in:
- Scientific Reports, 2024, v. 12, n. 1, p. 1, doi. 10.1038/s41598-024-71987-y
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- Publication type:
- Article
Beyond the Screen: Do Esports Participants Really Have More Physical Health Problems?
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- Sustainability (2071-1050), 2023, v. 15, n. 23, p. 16391, doi. 10.3390/su152316391
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- Article
Doom Guy Comes of Age: Mediating Masculinities in Power Fantasy Video Games.
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- M/C Journal, 2018, v. 21, n. 2, p. 4, doi. 10.5204/mcj.1383
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- Publication type:
- Article
Rudy Darken reflects on the impact of Tom Richardson's CHDS thesis, "First Responder: Weapons of Mass Destruction Training Using Massively Multiplayer On-Line Gaming.".
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- Homeland Security Affairs, 2021, p. 1
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- Publication type:
- Article
Neural networks underlying affective states in a multimodal virtual environment: contributions to boredom.
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- Frontiers in Human Neuroscience, 2013, v. 7, p. 1, doi. 10.3389/fnhum.2013.00820
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- Publication type:
- Article
Law and the Visible.
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- 2021
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- Publication type:
- Book Review
Videogames as a sphere of resistance and play.
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- Ephemera: Theory & Politics in Organization, 2020, v. 20, n. 4, p. 359
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- Publication type:
- Article
Efectos de la práctica en variabilidad sobre la autoeficacia y el rendimiento en el lanzamiento en baloncesto.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2023, v. 47, p. 498
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- Publication type:
- Article
"Boom, Headshot!": Violent first-person shooter (FPS) video games that reward headshots train individuals to aim for the head when shooting a realistic firearm.
- Published in:
- 2019
- By:
- Publication type:
- journal article
Real Time Algorithm for Human Body Tracking with Kinect Device.
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- Petroleum - Gas University of Ploiesti Bulletin, Technical Series, 2016, v. 68, n. 3, p. 62
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- Publication type:
- Article
Deer Slayer.
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- Yellow Medicine Review, 2022, p. 85
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- Publication type:
- Article
Running With the Dead: Speedruns and Generative Rupture in Left 4 Dead 1 and 2.
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- Games & Culture, 2020, v. 15, n. 5, p. 544, doi. 10.1177/1555412018821528
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- Publication type:
- Article
Situating the Appeal of Fortnite Within Children's Changing Play Cultures.
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- Games & Culture, 2020, v. 15, n. 4, p. 453, doi. 10.1177/1555412020913771
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- Publication type:
- Article
America's Digital Army: Games at Work and War.
- Published in:
- 2018
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- Publication type:
- Book Review
What is a Quality Test Worth? The Influence of Advertising Budgets on Product Ratings and Consumer Spending.
- Published in:
- Journal of Media Business Studies, 2007, v. 4, n. 3, p. 63
- Publication type:
- Article
An affordable and immersive virtual reality-based exercise therapy in forward head posture.
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- PLoS ONE, 2024, v. 19, n. 3, p. 1, doi. 10.1371/journal.pone.0297863
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- Publication type:
- Article
Numbers, densities and distribution of mallards released for shooting in the UK over the last 20 years.
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- European Journal of Wildlife Research, 2024, v. 70, n. 4, p. 1, doi. 10.1007/s10344-024-01826-y
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- Publication type:
- Article
Border Tunnels: A Media Theory of the U.S.-Mexico Underground by Juan Llamas-Rodriguez (review).
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- JCMS: Journal of Cinema & Media Studies, 2025, v. 64, n. 2, p. 219, doi. 10.1353/cj.2025.a951201
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- Publication type:
- Article
The Searching Camera: First-Person Shooters, Found-Footage Horror Films, and the Documentary Tradition.
- Published in:
- JCMS: Journal of Cinema & Media Studies, 2019, v. 58, n. 4, p. 73, doi. 10.1353/cj.2019.0058
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- Publication type:
- Article
Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment.
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- Interacting with Computers, 2015, v. 27, n. 6, p. 697, doi. 10.1093/iwc/iwu024
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- Publication type:
- Article
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques.
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- Interacting with Computers, 2014, v. 26, n. 6, p. 528, doi. 10.1093/iwc/iwt049
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- Publication type:
- Article
Depth Sensing and Augmented Reality Technologies for Mobile 3D Platforms.
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- SID Symposium Digest of Technical Papers, 2012, v. 43, n. 1, p. 233, doi. 10.1002/j.2168-0159.2012.tb05756.x
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- Publication type:
- Article
Just a Game? Adoption of Franchising in Esports.
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- Franchise Law Journal, 2020, v. 39, n. 3, p. 371
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- Publication type:
- Article
MANAGEMENT AND INCOME OF THE ECONOMICALLY MOST IMPORTANT GAME SPECIES OF SERBIA.
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- Agriculture & Forestry / Poljoprivreda i šumarstv, 2023, v. 69, n. 3, p. 237, doi. 10.17707/AgricultForest.69.3.17
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- Publication type:
- Article
Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players.
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- International Journal of Human-Computer Interaction, 2013, v. 29, n. 3, p. 192, doi. 10.1080/10447318.2012.702636
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- Publication type:
- Article
‘What is my Call of Duty?’: Exploring the importance of player experience in a first-person shooter video game.
- Published in:
- Journal of Gaming & Virtual Worlds, 2018, v. 10, n. 2, p. 167, doi. 10.1386/jgvw.10.2.167_1
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- Publication type:
- Article
Fear, loss and meaningful play: Permadeath in DayZ.
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- Journal of Gaming & Virtual Worlds, 2017, v. 9, n. 2, p. 143, doi. 10.1386/jgvw.9.2.143_1
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- Publication type:
- Article
Bioshock's paranoid states: The gamer within a history of white male victimization.
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- Journal of Gaming & Virtual Worlds, 2015, v. 7, n. 3, p. 225, doi. 10.1386/jgvw.7.3.225_1
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- Publication type:
- Article
'If you obey all the rules, you miss all the fun': A study on the rules of guilds and clans in online games.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 77, doi. 10.1386/jgvw.5.1.77_1
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- Publication type:
- Article
Infectious pleasures: Ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 1, p. 59, doi. 10.1386/jgvw.5.1.59_1
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- Publication type:
- Article
Digital war: An empirical analysis of narrative elements in military first-person shooters.
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- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 215, doi. 10.1386/jgvw.4.3.215_1
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- Publication type:
- Article
REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 1, p. 99, doi. 10.1386/jgvw.4.1.99_5
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- Publication type:
- Article
‘Shall we kill the pixel soldier?’: perceptions of trauma and morality in combat video games.
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- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 1, p. 39, doi. 10.1386/jgvw.2.1.39_1
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- Publication type:
- Article