This article explores the question of whether Kingdom Hearts, a Japanese role-playing game (JRPG) featuring Disney characters, can be considered a JRPG. The author examines the racialized labor behind the game and argues that it challenges the notion of a JRPG's Japanese identity. The article also discusses the collaboration between Square and Disney, the genre's lack of definition, and the controversy surrounding Kingdom Hearts' status as a JRPG. It analyzes the game's production, design choices, and the role of director Tetsuya Nomura as an anti-auteur. The article highlights the erasure of minority labor in the global video game industry and the racial politics underlying the development of JRPGs.