Works matching Computer game programming
1
- Electronic Journal of e-Learning, 2014, v. 12, n. 3, p. 281
- Malliarakis, Christos;
- Satratzemi, Maya;
- Xinogalos, Stelios
- Article
2
- eLearning & Software for Education, 2019, v. 1, p. 39, doi. 10.12753/2066-026X-19-004
- Article
3
- Electronic Journal of e-Learning, 2014, v. 12, n. 3, p. 271
- Article
4
- Educational Technology Research & Development, 2020, v. 68, n. 5, p. 2615, doi. 10.1007/s11423-020-09784-3
- Chang, Chiung-Sui;
- Chung, Chih-Hung;
- Chang, Julio Areck
- Article
5
- eLearning & Software for Education, 2016, n. 1, p. 492, doi. 10.12753/2066-026X-16-071
- Article
6
- GSTF Journal on Computing, 2014, v. 4, n. 1, p. 17, doi. 10.5176/2251-3043_4.1.303
- Javidi, Giti;
- Sheybani, Ehsan
- Article
7
- International Journal of Emerging Technologies in Learning, 2023, v. 18, n. 15, p. 240, doi. 10.3991/ijet.v18i15.40901
- Jaimez-González, Carlos R.;
- Erazo-Palacios, Javier;
- García-Mendoza, Betzabet
- Article
8
- Computer Science Education, 2013, v. 23, n. 1, p. 58, doi. 10.1080/08993408.2013.774155
- Article
9
- CyberPsychology & Behavior, 2009, v. 12, n. 1, p. 29, doi. 10.1089/cpb.2008.0060
- Klimmt, Christoph;
- Rizzo, Albert;
- Vorderer, Peter;
- Koch, Jan;
- Fischer, Till
- Article
10
- European Journal of Pure & Applied Mathematics, 2015, v. 8, n. 2, p. 153
- Seikh, Mijanur Rahaman;
- Nayak, Prasun Kumar;
- Pal, Madhumangal
- Article
11
- Metro, 2005, n. 144, p. 124
- Article
13
- Computer Science Education, 2005, v. 15, n. 4, p. 245, doi. 10.1080/08993400500222066
- Chalup, Stephan K.;
- Mellor, Drew;
- Rosamond, Fran
- Article
14
- International Journal of Intelligent Information Technology Application, 2009, v. 2, n. 4, p. 158
- Ma, Minhua;
- Zhang, Jianjun;
- Antonopoulos, Nikolaos
- Article
15
- Virtual Reality, 2008, v. 12, n. 3, p. 181, doi. 10.1007/s10055-008-0092-z
- Trenholme, David;
- Smith, Shamus P.
- Article
16
- International Journal of Computer Games Technology, 2013, p. 1, doi. 10.1155/2013/578269
- Bikker, Jacco;
- van Schijndel, Jeroen
- Article
17
- International Journal of Computer Games Technology, 2010, p. 1, doi. 10.1155/2010/979235
- Namee, Brian Mac;
- Beaney, David;
- Qingqing Dong
- Article
18
- International Journal of Computer Games Technology, 2009, p. 1, doi. 10.1155/2009/470590
- Muratet, Mathieu;
- Torguet, Patrice;
- Jessel, Jean-Pierre;
- Viallet, Fabienne
- Article
19
- Technical Communication Quarterly, 2016, v. 25, n. 3, p. 202, doi. 10.1080/10572252.2016.1185161
- DeAnda, Michael Anthony;
- Kocurek, Carly A.
- Article
20
- Cinematic Codes Review, 2019, v. 4, n. 1, p. 53
- Article
21
- Interactive Learning Environments, 2021, v. 29, n. 4, p. 634, doi. 10.1080/10494820.2019.1593862
- Krajcsi, Attila;
- Csapodi, Csaba;
- Stettner, Eleonóra
- Article
22
- Journal of Educational Computing Research, 2006, v. 34, n. 3, p. 245, doi. 10.2190/7FLU-VKJL-86RM-5RQG
- Article
23
- Computer Graphics Forum, 2007, v. 26, n. 3, p. xviii, doi. 10.1111/j.1467-8659.2007.01044.x
- Article
24
- Performance Research, 2006, v. 11, n. 4, p. 76, doi. 10.1080/13528160701363507
- Bowcott, Peter;
- Brow Trash, Low
- Article
25
- Journal of Multimedia, 2008, v. 3, n. 1, p. 41, doi. 10.4304/jmm.3.1.41-46
- Article
26
- 2016
- Rowland, Nicholas J.;
- Lucia, Christian
- Book Review
27
- Computer Applications in Engineering Education, 2018, v. 26, n. 1, p. 75, doi. 10.1002/cae.21862
- Dolgopolovas, Vladimiras;
- Jevsikova, Tatjana;
- Dagiene, Valentina
- Article
28
- Automation & Remote Control, 2014, v. 75, n. 8, p. 1525, doi. 10.1134/S0005117914080153
- Article
29
- Educational Technology Research & Development, 2011, v. 59, n. 1, p. 113, doi. 10.1007/s11423-010-9175-0
- Shelton, Brett;
- Scoresby, Jon
- Article
30
- Journal of Experimental & Theoretical Artificial Intelligence, 2015, v. 27, n. 1, p. 37, doi. 10.1080/0952813X.2014.940142
- Gobbo, Federico;
- Benini, Marco
- Article
31
- Journal of Information Systems Technology & Planning, 2011, v. 4, n. 7, p. 1
- Manrique, Pedro;
- Shibata, Georganne;
- Penn Wu
- Article
32
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 295, doi. 10.1002/cav.261
- Silveira, Renato;
- Prestes, Edson;
- Nedel, Luciana P.
- Article
35
- User Modeling & User-Adapted Interaction, 2013, v. 23, n. 5, p. 489, doi. 10.1007/s11257-012-9126-z
- Cowley, Ben;
- Charles, Darryl;
- Black, Michaela;
- Hickey, Ray
- Article
36
- eLearning & Software for Education, 2020, v. 1, p. 76, doi. 10.12753/2066-026X-20-009
- Article
37
- eLearning & Software for Education, 2012, n. 2, p. 385, doi. 10.5682/2066-026X-12-153
- BĂRBIERU, Dragoş;
- BELIGAN, Daniel
- Article
38
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 3, p. 215, doi. 10.1386/jgvw.5.3.215_1
- Article
39
- British Journal of Educational Technology, 2008, v. 39, n. 6, p. 996, doi. 10.1111/j.1467-8535.2008.00823_1.x
- Article
40
- EMedia Professional, 1997, v. 10, n. 2, p. 14
- Article
43
- Simulation & Gaming, 2018, v. 49, n. 1, p. 8, doi. 10.1177/1046878117747014
- Article
44
- Multimedia Tools & Applications, 2015, v. 74, n. 13, p. 4535, doi. 10.1007/s11042-013-1821-1
- Zarraonandia, Telmo;
- Diaz, Paloma;
- Aedo, Ignacio;
- Ruiz, Mario
- Article
45
- Mugla Journal of Science & Technology, 2018, v. 4, n. 2, p. 198, doi. 10.22531/muglajsci.449029
- TARIMER, İlhan;
- ŞEN, Ömercan
- Article
46
- Journal of Difference Equations & Applications, 2011, v. 17, n. 7, p. 1095, doi. 10.1080/10236190903200677
- Alonso-Meijide, J. M.;
- Ferreira, F.;
- Alvarez-Mozos, M.;
- Pinto, A. A.
- Article
47
- IEEE Software, 2011, v. 28, n. 5, p. 38, doi. 10.1109/MS.2011.88
- Denault, Alexandre;
- Kienzle, Jorg
- Article
48
- GSTF Journal on Computing, 2011, v. 1, n. 3, p. 1
- Bachu, Eshwar;
- Bernard, Margaret
- Article
49
- Informatics in Education, 2019, v. 18, n. 2, p. 359, doi. 10.15388/infedu.2019.17
- MATHEW, Roy;
- MALIK, Sohail Iqbal;
- TAWAFAK, Ragad Moufaq
- Article
50
- Informatics in Education, 2018, v. 17, n. 2, p. 341, doi. 10.15388/infedu.2018.18
- LAKANEN, Antti Jussi;
- ISOMÖTTÖNEN, Ville
- Article