Works matching Grand Theft Auto games
Results: 60
Evaluating the Presence of Social Strain in Rockstar Games' Grand Theft Auto IV.
- Published in:
- 2011
- By:
- Publication type:
- Essay
Grand Theft Auto is a 'Sandbox' Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017).
- Published in:
- 2017
- By:
- Publication type:
- Editorial
The Geographical Imaginations of Video Games: Diplomacy, Civilization, America's Army and Grand Theft Auto IV.
- Published in:
- Geopolitics, 2011, v. 16, n. 2, p. 359, doi. 10.1080/14650045.2010.538875
- By:
- Publication type:
- Article
Identification in the Process of Video Games Case Study of Four Prominent Games: Duke Nukem, Grand Theft Auto (GTA), The Elder's Scrolls: Skyrim, and Call of Duty (COD).
- Published in:
- Journal of Applied Sociology (1735-000X), 2020, v. 31, n. 3, p. 9, doi. 10.22108/jas.2020.119685.1811
- By:
- Publication type:
- Article
How Gamification Misses the Mark: Playing through Failure.
- Published in:
- English Journal, 2017, v. 106, n. 6, p. 88, doi. 10.58680/ej201729194
- By:
- Publication type:
- Article
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey.
- Published in:
- International Journal of Serious Games, 2017, v. 4, n. 2, p. 19, doi. 10.17083/ijsg.v4i2.161
- By:
- Publication type:
- Article
Super Columbine Massacre RPG! and Grand Theft Autoethnography.
- Published in:
- Cultural Studies/Critical Methodologies, 2015, v. 15, n. 6, p. 446, doi. 10.1177/1532708615614018
- By:
- Publication type:
- Article
A Critical Race Review of Grand Theft Auto V.
- Published in:
- 2014
- By:
- Publication type:
- Video Game Review
The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.
- Published in:
- 2017
- By:
- Publication type:
- Editorial
Modding: Amateur Authorship and How the Video Game Industry Is Actually Getting It Right.
- Published in:
- Brigham Young University Law Review, 2014, v. 2014, n. 1, p. 219
- By:
- Publication type:
- Article
HARDCORE FAILURE IN A CASUAL WORLD.
- Published in:
- Velvet Light Trap: A Critical Journal of Film & Television, 2018, n. 81, p. 60, doi. 10.7560/VLT8106
- By:
- Publication type:
- Article
Cultivation Effects of Video Games: A Longer-Term Experimental Test of First- and Second-Order Effects.
- Published in:
- Journal of Social & Clinical Psychology, 2012, v. 31, n. 9, p. 952, doi. 10.1521/jscp.2012.31.9.952
- By:
- Publication type:
- Article
FOR THE LOVE OF THE GAME: EXAMINING THE LEGALITY OF UNOFFICIAL FAN VIDEO GAME REMAKES.
- Published in:
- Cardozo Arts & Entertainment Law Journal, 2024, v. 42, n. 1, p. 199
- By:
- Publication type:
- Article
Grove Street Grimm: Grand Theft Auto and Digital Folklore.
- Published in:
- Journal of American Folklore, 2008, v. 121, n. 481, p. 255, doi. 10.1353/jaf.0.0017
- By:
- Publication type:
- Article
Evoking Interactivity: Film and Videogame Intermediality Since the 1980s.
- Published in:
- Adaptation, 2016, v. 9, n. 1, p. 98, doi. 10.1093/adaptation/apv031
- By:
- Publication type:
- Article
New York: The Animated City.
- Published in:
- Comparative American Studies, 2013, v. 11, n. 4, p. 349, doi. 10.1179/1477570013Z.00000000056
- By:
- Publication type:
- Article
An Outsider in Grand Theft Auto: Phil Solomon.
- Published in:
- Art Journal, 2020, v. 79, n. 2, p. 76, doi. 10.1080/00043249.2020.1765558
- By:
- Publication type:
- Article
DIGITAL: A LOVE STORY; BULLY; GRAND THEFF AUTO IV; PORTAL; DYS4IA.
- Published in:
- 2012
- By:
- Publication type:
- Video Game Review
Down and out in Liberty City.
- Published in:
- 2008
- By:
- Publication type:
- Video Game Review
Skill Gap: Quantifying Violent Content in Video Game Play Between Variably Skilled Users.
- Published in:
- Mass Communication & Society, 2013, v. 16, n. 6, p. 829, doi. 10.1080/15205436.2013.773043
- By:
- Publication type:
- Article
Hypermediating the Game Interface: The Alienation Effect in Violent Videogames and the Problem of Serious Play.
- Published in:
- Communication Quarterly, 2010, v. 58, n. 1, p. 96, doi. 10.1080/01463370903550262
- By:
- Publication type:
- Article
Jacked: The Outlaw Story of Grand Theft Auto.
- Published in:
- 2014
- By:
- Publication type:
- Book Review
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames.
- Published in:
- Cultural Studies of Science Education, 2012, v. 7, n. 4, p. 945, doi. 10.1007/s11422-012-9429-8
- By:
- Publication type:
- Article
The release of Grand Theft Auto V and registered juvenile crime in the Netherlands.
- Published in:
- European Journal of Criminology, 2017, v. 14, n. 6, p. 751, doi. 10.1177/1477370817717070
- By:
- Publication type:
- Article
The Impact of a Video Game on Criminal Thinking: Implicit and Explicit Measures.
- Published in:
- Simulation & Gaming, 2014, v. 45, n. 6, p. 786, doi. 10.1177/1046878115574018
- By:
- Publication type:
- Article
A descriptive-analytical study of the Open-World Game Design "Grand Theft Auto V and online version" with an emphasis on Role-Playing Capabilities.
- Published in:
- Journal of Cyberspace Studies (JCSS), 2023, v. 7, n. 1, p. 1, doi. 10.22059/JCSS.2023.353081.1083
- By:
- Publication type:
- Article
Videogames as "Minor Literature": Reading Videogame Stories through Paratexts.
- Published in:
- Gramma: Journal of Theory & Criticism, 2016, v. 23, p. 60
- By:
- Publication type:
- Article
Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2011, v. 14, n. 10, p. 597, doi. 10.1089/cyber.2010.0115
- By:
- Publication type:
- Article
High Art/Low Life: The Art of Playing Grand Theft Auto.
- Published in:
- PAJ: A Journal of Performance & Art, 2005, v. 27, n. 80, p. 91, doi. 10.1162/1520281053850866
- By:
- Publication type:
- Article
Navigating sociotechnical spaces: Comparing computer games and sat navs as digital spatial media.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2012, v. 18, n. 3, p. 315, doi. 10.1177/1354856512442762
- By:
- Publication type:
- Article
It's Doubled Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents.
- Published in:
- Frontiers in Psychology, 2019, p. N.PAG, doi. 10.3389/fpsyg.2019.00028
- By:
- Publication type:
- Article
DIÁLOGO ENTRE GRAND THEFT AUTO (GTA) V E EDUCAÇÃO: AÇÃO GAMIFICADA BASEADA NO PERFIL DOS ALUNOS.
- Published in:
- Intersaberes, 2020, v. 14, n. 34, p. 1
- By:
- Publication type:
- Article
Elektronik Oyunlara Olan İlginin Etkenlerinin Tespiti ve Piyasadaki Eğitsel Oyunların Özellikleri ile Karşılaştırılması.
- Published in:
- Gaziantep University Journal of Social Sciences, 2011, v. 10, n. 4, p. 1291
- By:
- Publication type:
- Article
The Garden in the Machine: Video Games and Environmental Consciousness.
- Published in:
- 2014
- By:
- Publication type:
- Essay
Videogames and Ideological Frames.
- Published in:
- Popular Communication, 2006, v. 4, n. 3, p. 165, doi. 10.1207/s15405710pc0403_2
- By:
- Publication type:
- Article
The Future of Young Blacktivism: Aesthetics and Practices of Speculative Activism in Video Game Play.
- Published in:
- Journal of Futures Studies, 2022, v. 26, n. 3, p. 1, doi. 10.6531/JFS.202203_26(3).0005
- By:
- Publication type:
- Article
Digital Games and The City: About Reality, Commuting and Gamification.
- Published in:
- Art + Media: Journal of Art & Media Studies, 2024, n. 34, p. 11, doi. 10.25038/am.v0i28.561
- By:
- Publication type:
- Article
Darkness on the Edge of Town: Film Meets Digital in Phil Solomon's "In Memoriam" (Mark LaPore).
- Published in:
- October, 2011, n. 137, p. 84, doi. 10.1162/OCTO_a_00059
- By:
- Publication type:
- Article
Aproximación a la construcción discursiva de género desde el videojuego GTA V.
- Published in:
- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2022, v. 27, n. 52, p. 177, doi. 10.1387/zer.23171
- By:
- Publication type:
- Article
The Semiotic Hitchhiker's Guide to Creaky Voice: Circulation and Gendered Hardcore in a Chicana/o Gang Persona.
- Published in:
- Journal of Linguistic Anthropology, 2011, v. 21, n. 2, p. 261, doi. 10.1111/j.1548-1395.2011.01110.x
- By:
- Publication type:
- Article
"You do it for the good times": rival feminist readings of torture and kink in Grand Theft Auto V.
- Published in:
- Feminist Media Studies, 2023, v. 23, n. 7, p. 3452, doi. 10.1080/14680777.2022.2113906
- By:
- Publication type:
- Article
Cultivation play: Video games and the labour of character progression.
- Published in:
- Journal of Gaming & Virtual Worlds, 2021, v. 13, n. 3, p. 233, doi. 10.1386/jgvw_00040_1
- By:
- Publication type:
- Article
User delinquency and instructional conditions: Undesirable behaviour in open virtual worlds.
- Published in:
- Journal of Gaming & Virtual Worlds, 2016, v. 8, n. 3, p. 265, doi. 10.1386/jgvw.8.3.265_1
- By:
- Publication type:
- Article
Brief report: Does exposure to violent video games increase moral disengagement among adolescents?
- Published in:
- Journal of Adolescence, 2012, v. 35, n. 5, p. 1403, doi. 10.1016/j.adolescence.2012.06.001
- By:
- Publication type:
- Article
SANAL YAŞAMLAR VE BİLGİSAYAR OYUNLARINDA PAZARLANAN ŞİDDET.
- Published in:
- Journal of International Social Research, 2016, v. 9, n. 42, p. 1986
- By:
- Publication type:
- Article
Video Games as Reconstructionist Sites of Learning in Art Education.
- Published in:
- Studies in Art Education, 2008, v. 49, n. 3, p. 235, doi. 10.1080/00393541.2008.11518738
- By:
- Publication type:
- Article
Aesthetics and the semblance of the real in terroristic gameplay.
- Published in:
- Technoetic Arts: A Journal of Speculative Research, 2020, v. 18, n. 2/3, p. 239, doi. 10.1386/tear_00041_1
- By:
- Publication type:
- Article
Aestheticization of radio and its role in the construction of the world in Grand Theft Auto.
- Published in:
- Radio Journal: International Studies in Broadcast & Audio Media, 2023, v. 21, n. 2, p. 171, doi. 10.1386/rjao_00081_1
- By:
- Publication type:
- Article
Thinking Outside the 'Murder Box': Virtual Violence and Pro-social Action in Video Games.
- Published in:
- British Journal of Criminology, 2019, v. 59, n. 3, p. 737, doi. 10.1093/bjc/azy067
- By:
- Publication type:
- Article
Sonic Maps: On the Acoustic (Trans)Formation of Urban Space in Straight Outta Compton (2015) and Grand Theft Auto (1997-2013).
- Published in:
- Avant, 2020, v. 11, n. 3, p. 1, doi. 10.26913/avant.2020.03.31
- By:
- Publication type:
- Article