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Factors Influencing Seniors' Anxiety in Using ICT.
- Published in:
- Social Sciences (2076-0760), 2024, v. 13, n. 9, p. 496, doi. 10.3390/socsci13090496
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- Publication type:
- Article
Locative-Media Ethics: A Call for Protocols to Guide Interactions of People, Place, and Technologies.
- Published in:
- Journalism & Mass Communication Quarterly, 2020, v. 97, n. 1, p. 13, doi. 10.1177/1077699019898773
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- Publication type:
- Article
Emerging Methods for Digital Media Research: An Introduction.
- Published in:
- Journal of Broadcasting & Electronic Media, 2013, v. 57, n. 1, p. 1, doi. 10.1080/08838151.2012.761706
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- Publication type:
- Article
Creating "Safe Places" in Social Media: Japanese Youth's Tactics of Self-Presentation During the COVID-19 Pandemic.
- Published in:
- Social Media + Society, 2024, v. 10, n. 2, p. 1, doi. 10.1177/20563051241247924
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- Publication type:
- Article
Digital Genealogies: Understanding Social Mobile Media LINE in the Role of Japanese Families.
- Published in:
- Social Media + Society, 2017, v. 3, n. 2, p. 1, doi. 10.1177/2056305117703815
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- Publication type:
- Article
A Snapshot of Social Media: Camera Phone Practices.
- Published in:
- Social Media + Society, 2015, v. 1, n. 1, p. 1, doi. 10.1177/2056305115580478
- By:
- Publication type:
- Article
Photo Shopping: A Snapshot on Camera Phone Practices in an Age of Web 2.0.
- Published in:
- Knowledge, Technology & Policy, 2009, v. 22, n. 3, p. 157, doi. 10.1007/s12130-009-9085-9
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- Publication type:
- Article
Web U2: Emerging Online Communities and Gendered Intimacy in the Asia-Pacific region.
- Published in:
- Knowledge, Technology & Policy, 2009, v. 22, n. 2, p. 117, doi. 10.1007/s12130-009-9077-9
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- Publication type:
- Article
Postal Presence: A Case Study of Mobile Customisation and Gender in Melbourne.
- Published in:
- Knowledge, Technology & Policy, 2006, v. 19, n. 2, p. 29, doi. 10.1007/s12130-006-1022-6
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- Publication type:
- Article
PLAYUNG @ BEING SOCIAL:A CASE STUDY OF SOCIAL MEDIA AND ONLINE GAMES IN SHANGHAI.
- Published in:
- 2011
- By:
- Publication type:
- Case Study
GLAZE CULTURES: URBAN AND LOCATION-AWARE GAMING.
- Published in:
- Metro, 2010, n. 165, p. 128
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- Publication type:
- Article
THE GAME OF CASUAL REFLECTION: GAMING IN THE TWENTY-FIRST CENTURY.
- Published in:
- Metro, 2010, n. 164, p. 134
- By:
- Publication type:
- Article
Sensing Playgrounding: Playful Design Workshops to Reimagine the City as Playground.
- Published in:
- Space & Culture, 2024, v. 27, n. 2, p. 172, doi. 10.1177/12063312231213254
- By:
- Publication type:
- Article
Introduction to the Special Issue: Cities as Playgrounds/Playgrounds as Cities: Rethinking Urban Play, Civic Engagement, and Socio-spatiality.
- Published in:
- Space & Culture, 2024, v. 27, n. 2, p. 132, doi. 10.1177/12063312231159228
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- Publication type:
- Article
QR codes during the pandemic: Seamful quotidian placemaking.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 5, p. 1121, doi. 10.1177/13548565231160623
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- Publication type:
- Article
Live-streaming, games and politics of gender performance: The case of Nüzhubo in China.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 807, doi. 10.1177/1354856517738160
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- Publication type:
- Article
Haptic play: Rethinking media cultures and practices.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 1, p. 3, doi. 10.1177/1354856518815275
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- Publication type:
- Article
Relocating the mobile: A case study of locative media in Seoul, South Korea.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2013, v. 19, n. 2, p. 237, doi. 10.1177/1354856512462360
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- Publication type:
- Article
Mobile@game cultures: The place of urban mobile gaming.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 4, p. 357, doi. 10.1177/1354856511414342
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- Publication type:
- Article
Distractedly engaged: Mobile gaming and convergent mobile media.
- Published in:
- 2011
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- Publication type:
- Editorial
Being Real in the Mobile Reel.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2008, v. 14, n. 1, p. 91, doi. 10.1177/1354856507084421
- By:
- Publication type:
- Article
The Game of Being Mobile: One Media History of Gaming and Mobile Technologies in Asia-Pacific.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2007, v. 13, n. 4, p. 369, doi. 10.1177/1354856507081955
- By:
- Publication type:
- Article
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life.
- Published in:
- 2007
- By:
- Publication type:
- Book Review
Being There and Being Here Gendered Customising of Mobile 3G Practices Through a Case Study in Seoul.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2005, v. 11, n. 2, p. 49, doi. 10.1177/135485650501100206
- By:
- Publication type:
- Article
Visualizing Play: A Case Study of a Camera Phone Game for Playful Re-imaginings of Place.
- Published in:
- Television & New Media, 2017, v. 18, n. 4, p. 336, doi. 10.1177/1527476416667820
- By:
- Publication type:
- Article
Locating the Visual: A Case Study of Gendered Location-Based Services and Camera Phone Practices in Seoul, South Korea.
- Published in:
- 2014
- By:
- Publication type:
- Case Study
The Mourning After: A Case Study of Social Media in the 3.11 Earthquake Disaster in Japan.
- Published in:
- Television & New Media, 2011, v. 12, n. 6, p. 552, doi. 10.1177/1527476411418351
- By:
- Publication type:
- Article
EMPLACED CARTOGRAPHIES: RECONCEPTUALISING CAMERA PHONE PRACTICES IN AN AGE OF LOCATIVE MEDIA.
- Published in:
- Media International Australia (8/1/07-current), 2012, n. 145, p. 145, doi. 10.1177/1329878X1214500116
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- Publication type:
- Article
RETHINKING ETHNOGRAPHY: AN INTRODUCTION.
- Published in:
- Media International Australia (8/1/07-current), 2012, n. 145, p. 86, doi. 10.1177/1329878X1214500110
- By:
- Publication type:
- Article
LOCATING THE ONLINE: CREATIVITY AND USER-CREATED CONTENT IN SEOUL.
- Published in:
- Media International Australia (8/1/07-current), 2011, n. 141, p. 118, doi. 10.1177/1329878X1114100114
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- Publication type:
- Article
Careful Digital Kinship: Understanding Multispecies Digital Kinship, Choreographies of Care and Older Adults During the Pandemic in Australia.
- Published in:
- Communication, Culture & Critique, 2022, v. 15, n. 2, p. 227, doi. 10.1093/ccc/tcac008
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- Publication type:
- Article
Mobiles Facing Death: Affective Witnessing and the Intimate Companionship of Devices.
- Published in:
- Cultural Studies Review, 2018, v. 24, n. 2, p. 166, doi. 10.5130/csr.v24i2.6079
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- Publication type:
- Article
Playful Urban Spaces: A Historical Approach to Mobile Games.
- Published in:
- Simulation & Gaming, 2009, v. 40, n. 5, p. 602, doi. 10.1177/1046878109333723
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- Publication type:
- Article
Co-Creating ICT Risk Strategies with Older Australians: A Workshop Model.
- Published in:
- International Journal of Environmental Research & Public Health, 2023, v. 20, n. 1, p. 52, doi. 10.3390/ijerph20010052
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- Publication type:
- Article
Sensorial Contemporary Arts, Mindfulness and Play for Children's Post‐Pandemic Recovery – Qualitative Evaluation of The Children's Sensorium.
- Published in:
- International Journal of Art & Design Education, 2024, v. 43, n. 1, p. 129, doi. 10.1111/jade.12492
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- Publication type:
- Article
The place of data: Mobile media, loss and data in life, death and afterlife.
- Published in:
- Memory Studies, 2021, v. 14, n. 3, p. 592, doi. 10.1177/17506980211010696
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- Publication type:
- Article
Ambient and soft play: Play, labour and the digital in everyday life.
- Published in:
- European Journal of Cultural Studies, 2018, v. 21, n. 1, p. 3, doi. 10.1177/1367549417705606
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- Publication type:
- Article
Digital work and play: Mobile technologies and new ways of feeling at home.
- Published in:
- European Journal of Cultural Studies, 2018, v. 21, n. 1, p. 26, doi. 10.1177/1367549417705602
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- Publication type:
- Article
Developer's Dilemma: The Secret World of Videogame Creators.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
'Unprepared for the depth of my feelings' - Capturing grief in older people through research poetry.
- Published in:
- Age & Ageing, 2022, v. 51, n. 3, p. 1, doi. 10.1093/ageing/afac030
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- Publication type:
- Article
Mobile Media Photography and Intergenerational Families.
- Published in:
- International Journal of Communication (19328036), 2018, v. 12, p. 4106
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- Publication type:
- Article
Being at Home With Privacy: Privacy and Mundane Intimacy Through Same-Sex Locative Media Practices.
- Published in:
- International Journal of Communication (19328036), 2018, v. 12, p. 1209
- By:
- Publication type:
- Article
Social media: a critical introduction.
- Published in:
- 2014
- By:
- Publication type:
- Book Review
Guest Editor's Introduction.
- Published in:
- Games & Culture, 2008, v. 3, n. 1, p. 3, doi. 10.1177/1555412007309536
- By:
- Publication type:
- Article