Works matching IS 10468781 AND DT 2020 AND VI 51 AND IP 3
Results: 6
Embedded and Guiding Cues: The Role of the Designer and Facilitator in Simulation and Gaming.
- Published in:
- 2020
- By:
- Publication type:
- Editorial
Exploring the Relationships Among Middle School Students' Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 3, p. 310, doi. 10.1177/1046878120907940
- By:
- Publication type:
- Article
The Acquisition of 21 st -Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 3, p. 336, doi. 10.1177/1046878120904976
- By:
- Publication type:
- Article
Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 3, p. 378, doi. 10.1177/1046878120904393
- By:
- Publication type:
- Article
Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 3, p. 365, doi. 10.1177/1046878120904125
- By:
- Publication type:
- Article
Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions.
- Published in:
- Simulation & Gaming, 2020, v. 51, n. 3, p. 287, doi. 10.1177/1046878120903352
- By:
- Publication type:
- Article