Works matching Computer-generated imagery films
Results: 48
An Interview with Geoff Marslett of Swerve Pictures.
- Published in:
- 2012
- By:
- Publication type:
- Interview
The Interchangeability of VFX and Live Action and Its Implications for Realism.
- Published in:
- Journal of Film & Video, 2017, v. 69, n. 1, p. 3, doi. 10.5406/jfilmvideo.69.1.0003
- By:
- Publication type:
- Article
Contests and Simulations: Tron: Legacy's Connections with Technologies.
- Published in:
- 2014
- By:
- Publication type:
- Film/TV Criticism and Review
THE COMPUTER-ANIMATED FILM: INDUSTRY, STYLE, AND GENRE By Christopher Holliday. Edinburgh: Edinburgh UP, 2018. 272 pp. $84.53. paper.
- Published in:
- 2019
- By:
- Publication type:
- Book Review
Subverting the Monster: Reading Shrek as a Disability Fairy Tale.
- Published in:
- M/C Journal, 2021, v. 24, n. 5, p. N.PAG, doi. 10.5204/mcj.2828
- By:
- Publication type:
- Article
Special effects and uncanny affect: CGI and the post-cinematic uncanny.
- Published in:
- Ubiquity (2045-6271), 2016, v. 5, n. 1, p. 75, doi. 10.1386/ubiq.5.1.75_1
- By:
- Publication type:
- Article
Prosceniums and Screens.
- Published in:
- 2012
- By:
- Publication type:
- Essay
Get ahead, or a head, at Jena FullDome Festival.
- Published in:
- 2014
- Publication type:
- Festival Review
Is It Real…or Is It Motion Capture? The Battle to Redefine Animation in the Age of Digital Performance.
- Published in:
- 2012
- By:
- Publication type:
- Essay
Kung Fu Panda: Animated Animal Bodies as Layered Sites of (Trans)National Identities.
- Published in:
- 2012
- By:
- Publication type:
- Film/TV Criticism and Review
The Evolving 'Temp Score' in Animation.
- Published in:
- Music, Sound & the Moving Image, 2011, v. 5, n. 1, p. 1, doi. 10.3828/msmi.2011.1
- By:
- Publication type:
- Article
Visualizing Fantastika, Lancaster University, 4 July 2014.
- Published in:
- 2014
- By:
- Publication type:
- Proceeding
Life, Love, and Programming: The Culture and Politics of WALL-E and Pixar Computer Animation.
- Published in:
- 2014
- By:
- Publication type:
- Film/TV Criticism and Review
The Mirror of Performance: Kinaesthetics, Subjectivity, and the Body in Film, Television, and Virtual Worlds.
- Published in:
- Cinema Journal, 2012, v. 51, n. 3, p. 129, doi. 10.1353/cj.2012.0039
- By:
- Publication type:
- Article
Why patients and doctors should watch Inside Out.
- Published in:
- 2016
- By:
- Publication type:
- journal article
The VanDerBeek-Knowlton Movies.
- Published in:
- 2019
- By:
- Publication type:
- Film/TV Criticism and Review
Early Digital Computer Art at Bell Telephone Laboratories, Incorporated.
- Published in:
- Leonardo, 2016, v. 49, n. 1, p. 55, doi. 10.1162/LEON_a_00830
- By:
- Publication type:
- Article
Soft Moon: Exploring Matter and Mutability in Narratives and Histories of the Earth-Moon System.
- Published in:
- Leonardo, 2013, v. 46, n. 5, p. 432, doi. 10.1162/LEON_a_00637
- By:
- Publication type:
- Article
Disney's Dilemma: Public Response to Pixar's Soul.
- Published in:
- 2022
- By:
- Publication type:
- Film/TV Criticism and Review
Procedural Modeling of Interconnected Structures.
- Published in:
- Computer Graphics Forum, 2011, v. 30, n. 2, p. 335, doi. 10.1111/j.1467-8659.2011.01864.x
- By:
- Publication type:
- Article
Sci-Why?: On the Decline of a Film Genre in an Age of Technological Wizardry.
- Published in:
- 2014
- By:
- Publication type:
- Essay
Final Frontiers: Computer-Generated Imagery and the Science Fiction Film.
- Published in:
- Science Fiction Studies, 2006, v. 33, n. 1, p. 89
- By:
- Publication type:
- Article
The Future of Machinima as a Professional Animation Resource and its Growth as Real-Time Animation in Virtual Worlds.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 89, doi. 10.1177/1470412910391572
- By:
- Publication type:
- Article
Machinima as a Viable Commercial Medium.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 86, doi. 10.1177/1470412910391570
- By:
- Publication type:
- Article
Eight Questions (and Answers) about Machinima.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 66, doi. 10.1177/1470412910391560
- By:
- Publication type:
- Article
Does Machinima Really Democratize?
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 59, doi. 10.1177/1470412910391559
- By:
- Publication type:
- Article
journal of visual culture.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 55, doi. 10.1177/1470412910391558
- By:
- Publication type:
- Article
Machinima in a Fanvid Ecology.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 51, doi. 10.1177/1470412910391557
- By:
- Publication type:
- Article
Where Were You the Day Onyxia Died?
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 38, doi. 10.1177/1470412910391553
- By:
- Publication type:
- Article
Machinima: Limited, Ghettoized, and Spectacularly Promising.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 31, doi. 10.1177/1470412910391552
- By:
- Publication type:
- Article
Machinima is Growing Up.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 25, doi. 10.1177/1470412910391551
- By:
- Publication type:
- Article
A Look Back at Machinima’s Potential.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 13, doi. 10.1177/1470412910391549
- By:
- Publication type:
- Article
Machinima’s Promise.
- Published in:
- Journal of Visual Culture, 2011, v. 10, n. 1, p. 19, doi. 10.1177/1470412910391550
- By:
- Publication type:
- Article
The (Meta-)Metareferential Turn in Animation.
- Published in:
- 2011
- By:
- Publication type:
- Essay
Spectacular Digital Effects: CGI and contemporary cinema.
- Published in:
- 2015
- By:
- Publication type:
- Book Review
Moving landscapes: Film, vehicles and the travelling shot.
- Published in:
- Studies in Australasian Cinema, 2011, v. 5, n. 2, p. 131, doi. 10.1386/sac.5.2.131_1
- By:
- Publication type:
- Article
Tiny Life: Technology and Masculinity in the Films of David Fincher.
- Published in:
- Journal of Film & Video, 2016, v. 68, n. 1, p. 3, doi. 10.5406/jfilmvideo.68.1.0003
- By:
- Publication type:
- Article
The Animated Text: Definition.
- Published in:
- 2011
- By:
- Publication type:
- Essay
The Use of Live Action, Animation, and Computer-Generated Imagery in the Depiction of Non-Human Primates in Film.
- Published in:
- Animals (2076-2615), 2022, v. 12, n. 12, p. 1576, doi. 10.3390/ani12121576
- By:
- Publication type:
- Article
"It's a Fake!": Early and Late Incredulous Viewers, Trick Effects, and CGI.
- Published in:
- Film History, 2018, v. 30, n. 4, p. 1, doi. 10.2979/filmhistory.30.4.01
- By:
- Publication type:
- Article
The Child in the Machine: On the Use of CGI in Michael Snow's Corpus Callosum.
- Published in:
- 2005
- By:
- Publication type:
- Essay
Weird monsters and monstrous media: The adaptation of Annihilation.
- Published in:
- Journal of Adaptation in Film & Performance, 2023, v. 16, n. 1/2, p. 101, doi. 10.1386/jafp_00091_1
- By:
- Publication type:
- Article
Hollywood's Noir Detours: Unease in the Mental Megalopolis.
- Published in:
- Architectural Design, 2006, v. 76, n. 1, p. 104, doi. 10.1002/ad.220
- By:
- Publication type:
- Article
The architectural essay film.
- Published in:
- ARQ: Architectural Research Quarterly, 2015, v. 19, n. 3, p. 234, doi. 10.1017/S1359135515000524
- By:
- Publication type:
- Article
Mouthing off: Contesting cinematic synchronization in digital music media.
- Published in:
- Soundtrack, 2021, v. 13, n. 1, p. 43, doi. 10.1386/ts_00015_1
- By:
- Publication type:
- Article
Screening Belief: The Life of Pi, Computer Generated Imagery, and Religious Imagination.
- Published in:
- Religions, 2016, v. 7, n. 8, p. 96, doi. 10.3390/rel7080096
- By:
- Publication type:
- Article
Being Digital - Irish cinema and digital production.
- Published in:
- Estudios Irlandeses, 2010, n. 5, p. 223
- By:
- Publication type:
- Article
At the movies.
- Published in:
- ITNOW, 2007, v. 49, n. 5, p. 08, doi. 10.1093/itnow/bwm023
- Publication type:
- Article