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Title

Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study.

Authors

Ayed, Ines; Ghazel, Adel; Jaume-i-Capó, Antoni; Moya-Alcover, Gabriel; Varona, Javier; Martínez-Bueso, Pau

Abstract

We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program.

Subjects

PREVENTION of falls in old age; KINECT (Motion sensor); MEDICAL rehabilitation; PROTOTYPES; PATIENT compliance

Publication

Journal of Healthcare Engineering, 2018, p1

ISSN

2040-2295

Publication type

Academic Journal

DOI

10.1155/2018/7574860

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