Works matching DE "REAL-time rendering (Computer graphics)"
Results: 97
Management of virtual network resources for multimedia applications.
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- Multimedia Systems, 2017, v. 23, n. 4, p. 405, doi. 10.1007/s00530-015-0501-6
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- Article
Concepts of a Modular System Architecture for Distributed Robotic Systems.
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- Computers (2073-431X), 2019, v. 8, n. 1, p. 25, doi. 10.3390/computers8010025
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- Article
Receiving and Processing System for Inmarsat satellite Signal.
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- Telecommunication Engineering, 2014, v. 54, n. 5, p. 589, doi. 10.3969/j.issn.1001-893x.2014.05.012
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EXPLORING THE INEXISTENT.
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- SCIRES-IT, 2015, v. 5, n. 2, p. 143, doi. 10.2423/i22394303v5n2p143
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- Article
Geometry processing from an elastic perspective.
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- GAMM Mitteilungen, 2014, v. 37, n. 2, p. 184, doi. 10.1002/gamm.201410009
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- Article
RELATIONS BETWEEN SEVERAL PARALLEL COMPUTATIONAL MODELS.
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- Scalable Computing: Practice & Experience, 2009, v. 10, n. 2, p. 163
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- Article
Assessing real-time performances of N95 respirators for health care workers by simulated workplace protection factors.
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- Industrial Health, 2015, v. 53, n. 6, p. 553, doi. 10.2486/indhealth.2014-0259
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- Article
Full Control of Virtual Objects Manipulation Based on the Images of Real Ones.
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- International Journal of Virtual Reality, 2011, v. 10, n. 3, p. 51, doi. 10.20870/ijvr.2011.10.3.2820
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- Article
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering.
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- International Journal of Virtual Reality, 2011, v. 10, n. 1, p. 45, doi. 10.20870/ijvr.2011.10.1.2801
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- Article
Oil Spill Visualization Based on the Numeric Simulation of Tidal Current.
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- International Journal of Virtual Reality, 2009, v. 8, n. 2, p. 71, doi. 10.20870/ijvr.2009.8.2.2727
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- Article
LUX IN TENEBRIS: UN FLUJO DE TRABAJO PARA DIGITALIZAR Y VISUALIZAR OBRAS DE ARTE PICTÓRICAS EN CONTEXTOS MUSEÍSTICOS COMPLEJOS.
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- Revista de EGA, 2023, v. 28, n. 49, p. 76, doi. 10.4995/ega.2023.19530
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- Article
Real-Time 3D Head Pose Tracking Through 2.5D Constrained Local Models with Local Neural Fields.
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- International Journal of Computer Vision, 2019, v. 127, n. 6/7, p. 579, doi. 10.1007/s11263-019-01152-w
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- Article
Binary Large Object-Based Approach for QR Code Detection in Uncontrolled Environments.
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- Journal of Electrical & Computer Engineering, 2017, p. 1, doi. 10.1155/2017/4613628
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- Article
Multi-Resolution Deformation in Out-of-Core Terrain Rendering.
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- International Journal for Computers & Their Applications, 2011, v. 18, n. 4, p. 263
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- Article
Reducing the gap between Augmented Reality and 3D modeling with real-time depth imaging.
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- Virtual Reality, 2013, v. 17, n. 2, p. 111, doi. 10.1007/s10055-011-0203-0
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- Article
NOVEL USE OF A REMOTE LABORATORY FOR ACTIVE LEARNING IN CLASS.
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- CEE: Chemical Engineering Education, 2016, v. 50, n. 2, p. 141
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- Article
OC10.04: Analysis of fetal ear rotation by three-dimensional rendering mode using a novel method: the ear angle - preliminary results.
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- Ultrasound in Obstetrics & Gynecology, 2011, v. 38, p. 19, doi. 10.1002/uog.9148
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- Article
Soft bilateral filtering volumetric shadows using cube shadow maps.
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- PLoS ONE, 2017, v. 12, n. 6, p. 1, doi. 10.1371/journal.pone.0178415
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- Article
A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment.
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- International Journal of Computer Games Technology, 2016, p. 1, doi. 10.1155/2016/8489278
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- Article
Real time multiple planar volume clipping based on the programmable graphics process unit.
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- Optica Applicata, 2009, v. 39, n. 2, p. 331
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- Article
基于曲线拟合函数和 GPU 的地形无缝渲染.
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- Application Research of Computers / Jisuanji Yingyong Yanjiu, 2017, v. 34, n. 9, p. 2877, doi. 10.3969/j.issn.1001-3695.2017.09.069
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- Article
Dependency-Free Parallel Progressive Meshes.
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- Computer Graphics Forum, 2012, v. 31, n. 8, p. 2288, doi. 10.1111/j.1467-8659.2012.03154.x
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- Article
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination.
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- Computer Graphics Forum, 2012, v. 31, n. 1, p. 189, doi. 10.1111/j.1467-8659.2012.02094.x
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- Article
Interactive Indirect Illumination Using Voxel Cone Tracing.
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- Computer Graphics Forum, 2011, v. 30, n. 7, p. 1921, doi. 10.1111/j.1467-8659.2011.02063.x
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- Article
Flexible and Accurate Transparent-Object Matting and Compositing Using Refractive Vector Field.
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- Computer Graphics Forum, 2011, v. 30, n. 6, p. 1812, doi. 10.1111/j.1467-8659.2011.01902.x
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- Article
Improved Model- and View-Dependent Pruning of Large Botanical Scenes.
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- Computer Graphics Forum, 2011, v. 30, n. 6, p. 1708, doi. 10.1111/j.1467-8659.2011.01897.x
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- Article
A Survey of Real-Time Hard Shadow Mapping Methods.
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- Computer Graphics Forum, 2011, v. 30, n. 1, p. 169, doi. 10.1111/j.1467-8659.2010.01841.x
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- Article
Experimental Feedback on Prog&Play: A Serious Game for Programming Practice.
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- Computer Graphics Forum, 2011, v. 30, n. 1, p. 61, doi. 10.1111/j.1467-8659.2010.01829.x
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- Article
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time.
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- Computer Graphics Forum, 2010, v. 29, n. 8, p. 2555, doi. 10.1111/j.1467-8659.2010.01824.x
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- Article
An Optimizing Compiler for Automatic Shader Bounding.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1259, doi. 10.1111/j.1467-8659.2010.01721.x
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- Article
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1279, doi. 10.1111/j.1467-8659.2010.01723.x
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- Article
Adaptive Volumetric Shadow Maps.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1289, doi. 10.1111/j.1467-8659.2010.01724.x
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- Article
Real-Time Concurrent Linked List Construction on the GPU.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1297, doi. 10.1111/j.1467-8659.2010.01725.x
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- Article
Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1335, doi. 10.1111/j.1467-8659.2010.01729.x
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- Article
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1383, doi. 10.1111/j.1467-8659.2010.01734.x
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- Article
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1451, doi. 10.1111/j.1467-8659.2010.01742.x
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- Article
Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1461, doi. 10.1111/j.1467-8659.2010.01743.x
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- Article
Grammar-based Encoding of Facades.
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- Computer Graphics Forum, 2010, v. 29, n. 4, p. 1479, doi. 10.1111/j.1467-8659.2010.01745.x
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- Article
Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye.
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- Computer Graphics Forum, 2009, v. 28, n. 2, p. 183, doi. 10.1111/j.1467-8659.2009.01357.x
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- Article
Scalable real-time animation of rivers.
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- Computer Graphics Forum, 2009, v. 28, n. 2, p. 239, doi. 10.1111/j.1467-8659.2009.01363.x
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- Article
Fast GPU-based Adaptive Tessellation with CUDA.
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- Computer Graphics Forum, 2009, v. 28, n. 2, p. 365, doi. 10.1111/j.1467-8659.2009.01376.x
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- Article
TopoPlan: a topological path planner for real time human navigation under floor and ceiling constraints.
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- Computer Graphics Forum, 2009, v. 28, n. 2, p. 649, doi. 10.1111/j.1467-8659.2009.01405.x
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- Article
Automatic LOD selection using viewpoint entropy.
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- International Journal of Modeling, Simulation & Scientific Computing, 2017, v. 8, n. 2, p. -1, doi. 10.1142/S1793962317500593
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- Article
Snap Target: Investigating an Assistance Technique for Mobile Magic Lens Interaction With Large Displays.
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- International Journal of Human-Computer Interaction, 2014, v. 30, n. 6, p. 446, doi. 10.1080/10447318.2014.880142
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- Article
Lecture capture with real-time rearrangement of visual elements: impact on student performance.
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- Journal of Computer Assisted Learning, 2015, v. 31, n. 6, p. 655, doi. 10.1111/jcal.12109
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- Article
Tele-Immersive Interaction with Intelligent Virtual Agents Based on Real-Time 3D Modeling.
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- Journal of Multimedia, 2012, v. 7, n. 1, p. 57, doi. 10.4304/jmm.7.1.57-65
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- Article
An Efficient Method for Simulating Flexible Connectors.
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- Journal of Multimedia, 2009, v. 4, n. 2, p. 94, doi. 10.4304/jmm.4.2.94-100
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- Article
Real-Time Facial Feature Tracking on a Mobile Device.
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- International Journal of Computer Vision, 2012, v. 96, n. 3, p. 280, doi. 10.1007/s11263-011-0464-9
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- Article
Develop right-turn real-time crash warning system at arterial access considering driver behaviour.
- Published in:
- IET Intelligent Transport Systems (Wiley-Blackwell), 2017, v. 11, n. 1, p. 44, doi. 10.1049/iet-its.2016.0016
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- Article
FPGA-BASED DVCPRO HD DECODER IMPLEMENTATION USING IMPULSE C.
- Published in:
- Computer Science, 2013, v. 14, n. 4, p. 531, doi. 10.7494/csci.2013.14.4.531
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- Article