Works matching Nintendo video games
Results: 302
The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.
- Published in:
- Surgical Endoscopy & Other Interventional Techniques, 2015, v. 29, n. 8, p. 2284, doi. 10.1007/s00464-014-3943-6
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- Publication type:
- Article
Eficácia do uso do vídeo game Nintendo Wii® como recurso terapêutico na reabilitação de crianças com paralisia cerebral: uma revisão integrativa de literatura.
- Published in:
- Scire Salutis, 2022, v. 12, n. 4, p. 166, doi. 10.6008/CBPC2236-9600.2022.004.0016
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- Publication type:
- Article
“Wii're Here for a Good Time”: The Sneaky Rhetoric of Wii-Themed Parties.
- Published in:
- Journal of American Culture, 2010, v. 33, n. 1, p. 30, doi. 10.1111/j.1542-734X.2010.00728.x
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- Publication type:
- Article
Wii: An Innovative Learning Tool in the Classroom.
- Published in:
- Childhood Education, 2010, v. 86, n. 4, p. 284, doi. 10.1080/00094056.2010.10523167
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- Publication type:
- Article
Nintendo's Power Up: How an oddly-named gizmo rebooted the video game industry.
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- Harvard Asia Pacific Review, 2008, v. 9, n. 2, p. 38
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- Publication type:
- Article
Brain training in schools, where is the evidence?
- Published in:
- British Journal of Educational Technology, 2010, v. 41, n. 6, p. E127, doi. 10.1111/j.1467-8535.2010.01101.x
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- Publication type:
- Article
Nintendo Switch Joy-Cons' Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial.
- Published in:
- Journal of Clinical Medicine, 2022, v. 11, n. 12, p. 3261, doi. 10.3390/jcm11123261
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- Publication type:
- Article
AVALIAÇÃO DA UTILIZAÇÃO EM SALA DE AULA DE UM QUADRO DIGITAL INTERACTIVO BASEADO NO WIIMOTE.
- Published in:
- Revista da Faculdade de Ciência e Tecnologia, 2009, v. 6, p. 34
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- Publication type:
- Article
Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.
- Published in:
- 2017
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- Publication type:
- journal article
Effects of Nintendo Wii-Fit<sup>®</sup> video games on balance in children with mild cerebral palsy.
- Published in:
- Pediatrics International, 2016, v. 58, n. 10, p. 1042, doi. 10.1111/ped.12942
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- Publication type:
- Article
Effects of Wii Tennis Game Play on Pain Threshold and Tolerance During a Cold Pressor Task.
- Published in:
- North American Journal of Psychology, 2011, v. 13, n. 3, p. 491
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- Publication type:
- Article
UK: Blocking Pirate Websites for Third Party Copyright Infringement.
- Published in:
- Computer Law Review International, 2022, v. 23, n. 1, p. 25, doi. 10.9785/cri-2022-230107
- Publication type:
- Article
DON'T STAY SO CLOSE TO YOUR CUST0MER.
- Published in:
- Décisions Marketing, 2011, n. 63, p. 73, doi. 10.7193/dm.063.73.78
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- Publication type:
- Article
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
- Published in:
- International Journal of Exercise Science, 2013, v. 6, n. 2, p. 164, doi. 10.70252/xgrf9788
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- Publication type:
- Article
Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System.
- Published in:
- International Journal of Exercise Science, 2012, v. 5, n. 2, p. 160
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- Publication type:
- Article
RESOURCES.
- Published in:
- 2008
- Publication type:
- Product Review
Videogame-based coordinative training can improve advanced, multisystemic early-onset ataxia.
- Published in:
- 2013
- By:
- Publication type:
- Letter
Pocket‐Sized Archives: Classic Consoles, Consumed Nostalgia, and Corporate Rememory.
- Published in:
- Journal of Popular Culture, 2020, v. 53, n. 6, p. 1417, doi. 10.1111/jpcu.12969
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- Publication type:
- Article
O SOFT POWER DA POLÍTICA EXTERNA JAPONESA: O CASO NINTENDO NO MODELO COOL JAPAN (2004-2011).
- Published in:
- Mural Internacional, 2022, v. 13, n. 1, p. 1, doi. 10.12957/rmi.2022.65869
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- Publication type:
- Article
Pediatric Non-Refractive Vision Screening with EyeSwift, PDI Check and Blinq: Non-Refractive Vision Screening with Two Binocular Video Games and Birefringent Scanning.
- Published in:
- Clinical Ophthalmology, 2022, v. 16, p. 375, doi. 10.2147/OPTH.S344751
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- Publication type:
- Article
Gaming to prevent falls.
- Published in:
- Australian Journal of Pharmacy, 2013, v. 94, n. 1117, p. 9
- Publication type:
- Article
Tying the knot gets teachers in a knot.
- Published in:
- ATA News, 2012, v. 47, n. 7, p. 2
- Publication type:
- Article
Performance Gains in an Open Skill Video-Game Task: The Role of Neural Efficiency and Neural Proficiency.
- Published in:
- Applied Psychophysiology & Biofeedback, 2022, v. 47, n. 3, p. 239, doi. 10.1007/s10484-022-09553-3
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- Publication type:
- Article
Game (Not) Over: How a Mark Saved Video Games.
- Published in:
- Journal of Contemporary Legal Issues, 2010, v. 19, n. 1, p. 247
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- Publication type:
- Article
Wii Music.
- Published in:
- 2010
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- Publication type:
- Video Game Review
Wake Up, Work on Dreams, Back to Bed and Lucid Dream: A Sleep Laboratory Study.
- Published in:
- Frontiers in Psychology, 2020, v. 11, p. 1, doi. 10.3389/fpsyg.2020.01383
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- Publication type:
- Article
Dialogic interaction between player and non-player characters in animal crossing: A corpus-based study.
- Published in:
- Language & Dialogue, 2023, v. 13, n. 1, p. 81, doi. 10.1075/ld.00136.laz
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- Publication type:
- Article
Research in the news.
- Published in:
- Journal on Active Aging, 2009, v. 8, n. 3, p. 20
- Publication type:
- Article
Get with the Wii.
- Published in:
- 2008
- Publication type:
- Video Game Review
Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services.
- Published in:
- Games & Culture, 2024, v. 19, n. 8, p. 1000, doi. 10.1177/15554120231186634
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- Publication type:
- Article
Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service.
- Published in:
- Health Promotion Journal of Australia, 2010, v. 21, n. 3, p. 189, doi. 10.1071/HE10189
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- Publication type:
- Article
The Design of the m-Health Service Application Using a Nintendo DS Game Console.
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- Telemedicine & e-Health, 2011, v. 17, n. 2, p. 124, doi. 10.1089/tmj.2010.0080
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- Publication type:
- Article
CHAPTER 2: We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design.
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- At the Interface / Probing the Boundaries, 2020, v. 134, p. 18, doi. 10.1163/9789004439788_004
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- Publication type:
- Article
Understanding the Role of Body Movement in Player Engagement.
- Published in:
- Human-Computer Interaction, 2013, v. 28, n. 1, p. 40, doi. 10.1080/07370024.2012.688468
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- Publication type:
- Article
Does Performance on the ReadAlyzer Correlate With Performance on "Symbol Check" Activity for the Nintendo DS.
- Published in:
- Journal of Behavioral Optometry, 2011, v. 22, n. 6, p. 219
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- Publication type:
- Article
Isometric hand grip strength measured by the Nintendo Wii Balance Board - a reliable new method.
- Published in:
- 2016
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- Publication type:
- journal article
THE LEGEND OF ZELDA — OCARINA OF TIME: A SPIRITUAL QUEST.
- Published in:
- Sufi, 2024, n. 106, p. 48
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- Publication type:
- Article
'I Feel Present. Therefore, I Experience Flow:' A Structural Equation Modeling Approach to Flow and Presence in Video Games.
- Published in:
- Journal of Broadcasting & Electronic Media, 2011, v. 55, n. 1, p. 114, doi. 10.1080/08838151.2011.546248
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- Publication type:
- Article
체감형 스포츠 게임의 운동 효과 비교 평가.
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- Journal of the Korea Institute of Information & Communication Engineering, 2022, v. 26, n. 3, p. 403, doi. 10.6109/jkiice.2022.26.3.403
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- Publication type:
- Article
Fingerbombing, or "Touching is Good": The Cultural Construction of Technologized Touch.
- Published in:
- Senses & Society, 2008, v. 3, n. 3, p. 307, doi. 10.2752/174589308X331341
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- Publication type:
- Article
Die Nintendo Wii als Hilfsmittel der Rehabilitation.
- Published in:
- Ergotherapie & Rehabilitation, 2010, v. 49, n. 12, p. 13
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- Publication type:
- Article
Biofeedback mit Hilfe der Spielekonsole Wii.
- Published in:
- Ergotherapie & Rehabilitation, 2010, v. 49, n. 2, p. 12
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- Publication type:
- Article
Daisuke Tanaka.
- Published in:
- Angewandte Chemie, 2021, v. 133, n. 45, p. 24138, doi. 10.1002/ange.202112157
- Publication type:
- Article
Exploiting semantic segmentation to boost reinforcement learning in video game environments.
- Published in:
- Multimedia Tools & Applications, 2023, v. 82, n. 7, p. 10961, doi. 10.1007/s11042-022-13695-1
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- Publication type:
- Article
Wii have a problem: a review of self-reported Wii related injuries.
- Published in:
- Informatics in Primary Care, 2009, v. 17, n. 1, p. 55
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- Publication type:
- Article
We play in public: The nature and context of portable gaming systems.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 4, p. 389, doi. 10.1177/1354856511414987
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- Publication type:
- Article
From Arkham to Arcane: Assessing Video Game Intellectual Property Through Comic Book Characters and Caselaw Comparisons.
- Published in:
- New England Law Review, 2023, v. 57, n. 2, p. 195
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- Publication type:
- Article
Dancer vs Non Dancer: Korelasi Kontroler Terhadap Game Experience Pada Rhythm Game.
- Published in:
- Techno.com, 2022, v. 21, n. 4, p. 957, doi. 10.33633/tc.v21i4.6950
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- Publication type:
- Article
Comparison of immersive and non-immersive virtual reality for upper extremity functional recovery in patients with stroke: a systematic review and network meta-analysis.
- Published in:
- Neurological Sciences, 2023, v. 44, n. 8, p. 2679, doi. 10.1007/s10072-023-06742-8
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- Publication type:
- Article
HOW SMARTNESS OF LEISURE-SPORTS APPLIANCES INFLUENCE TOURISTS' INTENTION TO USE.
- Published in:
- Advances in Hospitality & Tourism Research (AHTR): An International Journal of Akdeniz University, Tourism Faculty, 2022, v. 10, n. 3, p. 427, doi. 10.30519/ahtr.939463
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- Publication type:
- Article