Works matching DE "VIDEO game consoles"
Results: 159
El lenguaje juvenil en la comunicación digital: a propósito de How to sell drugs online (fast).
- Published in:
- Revista de Filología Alemana, 2024, v. 32, p. 133, doi. 10.5209/rfal.95302
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- Article
PROPIEDAD INTELECTUAL, INDUSTRIAL Y COMPETENCIA DESLEAL.
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- Actualidad Jurídica (1578-956X), 2014, n. 37, p. 282
- Publication type:
- Article
Improving Mobile Game Performance with Basic Optimization Techniques in Unity.
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- Modelling, 2022, v. 3, n. 2, p. 201, doi. 10.3390/modelling3020014
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- Article
Digital Games and Their Effects.
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- Journal of Limitless Education & Research, 2023, v. 8, n. 2, p. 202, doi. 10.29250/sead.1317753
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- Article
An Interactive Gamified Platform to Foster Children’s Rights, Legal Literacy and Ethical Awareness.
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- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, n. 2, Part 2, p. 634
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- Article
ДОСВІД КЛАСТЕРИЗАЦІЇ АУДИТОРІЇ ГЕЙМЕРІВ В УКРАЇНСЬКИХ НАВЧАЛЬНИХ ЗАКЛАДАХ.
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- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2024, v. 16, n. 2, p. 55, doi. 10.15673/atbp.v16i2.2840
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- Article
Developing decision-making serious games using Ren'Py visual novel engine.
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- International Journal of Electrical & Computer Engineering (2088-8708), 2024, v. 14, n. 5, p. 5458, doi. 10.11591/ijece.v14i5.pp5458-5467
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- Article
A Conceptual Framework for the Internalization of a Sport Object through Sport Video Gaming.
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- International Journal of Applied Sports Sciences, 2021, v. 33, n. 2, p. 231, doi. 10.24985/ijass.2021.33.2.231
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- Article
DO. NOT. PANIC. IN FRONT OF THE CONSOLE.
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- Planetarian, 2023, v. 52, n. 2, p. 8
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- Publication type:
- Article
Optimal homing policy of the manufacturer facing competing platforms: the effect of selling formats.
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- International Journal of Production Research, 2024, v. 62, n. 20, p. 7382, doi. 10.1080/00207543.2023.2208393
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- Article
Online gaming and language aggression in a Tunisian Arabic context.
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- Lodz Papers in Pragmatics, 2023, v. 19, n. 2, p. 255, doi. 10.1515/lpp-2023-0014
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- Article
Game On to Game After: Sources for Video Game History.
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- Reference & User Services Quarterly, 2019, v. 59, n. 1, p. 7
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- Publication type:
- Article
Blu-ray and HD DVD Markets to Exceed $28 Billion by 2010.
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- International Journal of Micrographics & Optical Technology, 2006, v. 24, p. 16
- Publication type:
- Article
Platform Loophole Exploitation, Recovery Measures, and User Engagement: A Quasi-Natural Experiment in Online Gaming.
- Published in:
- Information Systems Research, 2024, v. 35, n. 4, p. 1609, doi. 10.1287/isre.2020.0416
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- Publication type:
- Article
How Secondary Students Develop Multi-task and Collaborative Skills through Online Video Games: A Case of Nepal.
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- International Journal of Education & Development using Information & Communication Technology, 2022, v. 18, n. 2, p. 127
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- Publication type:
- Article
Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
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- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
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- Publication type:
- Article
LA CUARTA REVOLUCIÓN INDUSTRIAL: Análisis de viabilidad e impacto.
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- Palermo Business Review, 2022, n. 25, p. 39
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- Publication type:
- Article
Evaluating Video Games as Tools for Education on Fake News and Misinformation.
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- Computers (2073-431X), 2023, v. 12, n. 9, p. 188, doi. 10.3390/computers12090188
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- Publication type:
- Article
Gaming the system: tetromino-based covert channel and its impact on mobile security.
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- International Journal of Information Security, 2024, v. 23, n. 4, p. 3007, doi. 10.1007/s10207-024-00875-3
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- Publication type:
- Article
Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY.
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- California Management Review, 2003, v. 45, n. 3, p. 6, doi. 10.2307/41166174
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- Publication type:
- Article
China Welcomes Foreign Video Game Makers.
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- China Business Review, 2015, p. 1
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- Publication type:
- Article
Design, Development, and Validation of a Take-Home Simulator for Fundamental Laparoscopic Skills: Using Nintendo Wii for Surgical Training.
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- American Surgeon, 2010, v. 76, n. 6, p. 583, doi. 10.1177/000313481007600620
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- Publication type:
- Article
After Life History: An Interview with Raiford Guins on his "Game After: A Cultural Study of Video Game Afterlife".
- Published in:
- 2014
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- Publication type:
- Interview
The Intertextual Arcade: Tracing Histories of Arcade Clones in 1980s Britain.
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- Reconstruction: Studies in Contemporary Culture, 2014, v. 14, n. 1, p. 3
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- Publication type:
- Article
Innovation, Imitation, and the Continued Importance of Vintage Video Games.
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- Reconstruction: Studies in Contemporary Culture, 2014, v. 14, n. 1, p. 2
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- Publication type:
- Article
Design of virtual reality augmented reality mobile platform and game user behavior monitoring using deep learning.
- Published in:
- International Journal of Electrical Engineering Education, 2023, v. 60, p. 205, doi. 10.1177/0020720920931079
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- Publication type:
- Article
SWITCH IT UP!
- Published in:
- 2017
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- Publication type:
- Product Review
Measuring marketing-mix effects in the 32/64 bit video-game console market.
- Published in:
- Journal of Applied Econometrics, 2009, v. 24, n. 3, p. 421, doi. 10.1002/jae.1056
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- Publication type:
- Article
Purchasing power parity and cultural convergence: evidence from the global video games market.
- Published in:
- Journal of Cultural Economics, 2008, v. 32, n. 3, p. 201, doi. 10.1007/s10824-008-9073-z
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- Publication type:
- Article
The Erasure of Virtual Blackness: An Ideation About Authentic Black Hairstyles in Speculative Digital Environments.
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- Journal of Futures Studies, 2019, v. 24, n. 2, p. 37, doi. 10.6531/JFS.201912_24(2).0005
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- Publication type:
- Article
A Evolução da Física nos Jogos Digitais: Uma Análise Temporal Acerca dos Consoles Domésticos, seus Desafios e Potencialidades.
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- Revista FSA, 2022, v. 19, n. 10, p. 235, doi. 10.12819/2022.19.10.12
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- Publication type:
- Article
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
- Published in:
- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Publication type:
- Article
DIGITAL DOMINO EFFECT: THE EROSION OF FIRST SALE PROTECTION FOR VIDEO GAMES AND THE IMPLICATIONS FOR OWNERSHIP OF COPIES AND PHONORECORDS.
- Published in:
- Southwestern Law Review, 2013, v. 42, n. 2, p. 441
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- Publication type:
- Article
ASUS introduces STRIX line of gaming peripherals.
- Published in:
- 2014
- Publication type:
- Product Review
CONSUMO MULTIPANTALLA EN LA GENERACIÓN Z.
- Published in:
- Revista de Administraçãao da UNIMEP, 2021, v. 19, p. 40
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- Publication type:
- Article
Predictors of Smartphone's Gaming Addiction among Generation Z Consumers: An Empirical Investigation from Pakistan.
- Published in:
- Pakistan Journal of Commerce & Social Sciences, 2023, v. 17, n. 4, p. 700
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- Publication type:
- Article
Marx at the Arcade: Consoles, Controllers, and Class Struggle by Jamie Woodcock (review).
- Published in:
- 2020
- By:
- Publication type:
- Book Review
GADGETS...USB entertainment.
- Published in:
- 2008
- Publication type:
- Product Review
DEĞİŞEN İZLEME PRATİKLERİ VE SOSYAL MEDYA: TWITCH PLATFORMU ÜZERİNE BİR İNCELEME.
- Published in:
- Suleyman Demirel University Journal of Faculty of Economics & Administrative Sciences, 2023, v. 28, n. 1, p. 79
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- Publication type:
- Article
Information Technologies and Women.
- Published in:
- Distance Learning, 2010, v. 7, n. 1, p. 1
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- Publication type:
- Article
Analyse von Extremismus in Online-Spieleplattformen: Ansätze und Herausforderungen.
- Published in:
- Communicatio Socialis, 2024, v. 57, n. 3, p. 330, doi. 10.5771/0010-3497-2024-3-330
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- Publication type:
- Article
Individual model identification of waste digital devices by the combination of CNN-based image recognition and measured values of mass and 3D shape features.
- Published in:
- Journal of Material Cycles & Waste Management, 2024, v. 26, n. 4, p. 2214, doi. 10.1007/s10163-024-01961-3
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- Publication type:
- Article
Kneecapping Scalping.
- Published in:
- Brooklyn Law Review, 2023, v. 89, n. 1, p. 329
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- Publication type:
- Article
How can platforms decrease their dependence on traditional indirect network effects? Innovating using platform envelopment.
- Published in:
- Journal of Product Innovation Management, 2021, v. 38, n. 5, p. 497, doi. 10.1111/jpim.12597
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- Publication type:
- Article
The Sense of Agency in Human–Machine Interaction Systems.
- Published in:
- Applied Sciences (2076-3417), 2024, v. 14, n. 16, p. 7327, doi. 10.3390/app14167327
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- Publication type:
- Article
Virtual Reality Applications for Balance Rehabilitation and Efficacy in Addressing Other Symptoms in Multiple Sclerosis—A Review.
- Published in:
- Applied Sciences (2076-3417), 2024, v. 14, n. 10, p. 4244, doi. 10.3390/app14104244
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- Publication type:
- Article
Survey on Quality of Experience Evaluation for Cloud-Based Interactive Applications.
- Published in:
- Applied Sciences (2076-3417), 2024, v. 14, n. 5, p. 1987, doi. 10.3390/app14051987
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- Publication type:
- Article
New Perspectives in Strategic Management - "From Gana-Tantra to Gun-Tantra".
- Published in:
- 3D: IBA Journal of Management & Leadership, 2022, v. 14, n. 1, p. 20, doi. 10.5281/zenodo.7584354
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- Publication type:
- Article
Digital media consumption from childhood to pre-adolescence: the research-action "One Bit at a Time" in Italy for Digital Education among children/teachers and families.
- Published in:
- Studi Sulla Formazione, 2024, v. 27, n. 2, p. 131, doi. 10.36253/ssf-15612
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- Publication type:
- Article
Video game console usage and US national energy consumption: Results from a field-metering study.
- Published in:
- Energy Efficiency (1570646X), 2015, v. 8, n. 3, p. 509, doi. 10.1007/s12053-014-9308-0
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- Publication type:
- Article