Works matching IS 01677055 AND DT 2012 AND VI 31 AND IP 2pt2
Results: 17
Coding Depth through Mask Structure.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 459, doi. 10.1111/j.1467-8659.2012.03025.x
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- Article
Mesh Colorization.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 421, doi. 10.1111/j.1467-8659.2012.03021.x
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- Article
A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 735, doi. 10.1111/j.1467-8659.2012.03032.x
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- Article
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 393, doi. 10.1111/j.1467-8659.2012.03018.x
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- Article
Manipulation of Flexible Objects by Geodesic Control.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 499, doi. 10.1111/j.1467-8659.2012.03029.x
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- Article
Procedural texture preview.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 413, doi. 10.1111/j.1467-8659.2012.03020.x
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- Article
Data-Driven Estimation of Cloth Simulation Models.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 519, doi. 10.1111/j.1467-8659.2012.03031.x
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- Article
Practical Spectral Photography.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 449, doi. 10.1111/j.1467-8659.2012.03024.x
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- Article
Interactive Editing of GigaSample Terrain Fields.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 383, doi. 10.1111/j.1467-8659.2012.03017.x
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- Article
Realistic following behaviors for crowd simulation.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 489, doi. 10.1111/j.1467-8659.2012.03028.x
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- Article
Super-Clothoids.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 509, doi. 10.1111/j.1467-8659.2012.03030.x
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- Article
Repetition Maximization based Texture Rectification.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 439, doi. 10.1111/j.1467-8659.2012.03023.x
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- Article
Metering for Exposure Stacks.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 479, doi. 10.1111/j.1467-8659.2012.03027.x
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- Article
3D Material Style Transfer.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 431, doi. 10.1111/j.1467-8659.2012.03022.x
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- Article
Interaction Retrieval by Spacetime Proximity Graphs.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 745, doi. 10.1111/j.1467-8659.2012.03033.x
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- Article
Soft Stacking.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 469, doi. 10.1111/j.1467-8659.2012.03026.x
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- Article
Rasterized Bounding Volume Hierarchies.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 403, doi. 10.1111/j.1467-8659.2012.03019.x
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- Article