Works matching IS 01677055 AND DT 2010 AND VI 29 AND IP 2
Results: 53
TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 253, doi. 10.1111/j.1467-8659.2009.01594.x
- By:
- Publication type:
- Article
User-Controllable Color Transfer.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 263, doi. 10.1111/j.1467-8659.2009.01595.x
- By:
- Publication type:
- Article
Contrast-aware Halftoning.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 273, doi. 10.1111/j.1467-8659.2009.01596.x
- By:
- Publication type:
- Article
Fitted BVH for Fast Raytracing of Metaballs.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 281, doi. 10.1111/j.1467-8659.2009.01597.x
- By:
- Publication type:
- Article
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 289, doi. 10.1111/j.1467-8659.2009.01598.x
- By:
- Publication type:
- Article
HCCMeshes: Hierarchical-Culling oriented Compact Meshes.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 299, doi. 10.1111/j.1467-8659.2009.01599.x
- By:
- Publication type:
- Article
Multi-Scale Geometry Interpolation.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 309, doi. 10.1111/j.1467-8659.2009.01600.x
- By:
- Publication type:
- Article
Deformation Transfer to Multi-Component Objects.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 319, doi. 10.1111/j.1467-8659.2009.01601.x
- By:
- Publication type:
- Article
Fast and Efficient Skinning of Animated Meshes.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 327, doi. 10.1111/j.1467-8659.2009.01602.x
- By:
- Publication type:
- Article
Global Illumination Compensation for Spatially Augmented Reality.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 387, doi. 10.1111/j.1467-8659.2009.01608.x
- By:
- Publication type:
- Article
Uncertain 2D Vector Field Topology.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 347, doi. 10.1111/j.1467-8659.2009.01604.x
- By:
- Publication type:
- Article
Interactive High-Quality Visualization of Higher-Order Finite Elements.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 337, doi. 10.1111/j.1467-8659.2009.01603.x
- By:
- Publication type:
- Article
Implicit Blending Revisited.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 367, doi. 10.1111/j.1467-8659.2009.01606.x
- By:
- Publication type:
- Article
Isosurfaces Over Simplicial Partitions of Multiresolution Grids.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 377, doi. 10.1111/j.1467-8659.2009.01607.x
- By:
- Publication type:
- Article
SoundRiver: Semantically-Rich Sound Illustration.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 357, doi. 10.1111/j.1467-8659.2009.01605.x
- By:
- Publication type:
- Article
Exact and Robust (Self-)Intersections for Polygonal Meshes.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 397, doi. 10.1111/j.1467-8659.2009.01609.x
- By:
- Publication type:
- Article
Practical quad mesh simplification.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 407, doi. 10.1111/j.1467-8659.2009.01610.x
- By:
- Publication type:
- Article
gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 419, doi. 10.1111/j.1467-8659.2009.01611.x
- By:
- Publication type:
- Article
Procedural Generation of Roads.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 429, doi. 10.1111/j.1467-8659.2009.01612.x
- By:
- Publication type:
- Article
Continuum Traffic Simulation.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 439, doi. 10.1111/j.1467-8659.2009.01613.x
- By:
- Publication type:
- Article
Heat Transfer Simulation for Modeling Realistic Winter Sceneries.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 449, doi. 10.1111/j.1467-8659.2009.01614.x
- By:
- Publication type:
- Article
Puzzle-like Collage.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 459, doi. 10.1111/j.1467-8659.2009.01615.x
- By:
- Publication type:
- Article
Optimizing Photo Composition.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 469, doi. 10.1111/j.1467-8659.2009.01616.x
- By:
- Publication type:
- Article
Seamless Montage for Texturing Models.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 479, doi. 10.1111/j.1467-8659.2009.01617.x
- By:
- Publication type:
- Article
Shared Sampling for Real-Time Alpha Matting.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 575, doi. 10.1111/j.1467-8659.2009.01627.x
- By:
- Publication type:
- Article
Articulated Billboards for Video-based Rendering.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 585, doi. 10.1111/j.1467-8659.2009.01628.x
- By:
- Publication type:
- Article
The Virtual Director: a Correlation-Based Online Viewing of Human Motion.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 595, doi. 10.1111/j.1467-8659.2009.01629.x
- By:
- Publication type:
- Article
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 487, doi. 10.1111/j.1467-8659.2009.01618.x
- By:
- Publication type:
- Article
Rendering Wave Effects with Augmented Light Field.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 507, doi. 10.1111/j.1467-8659.2009.01620.x
- By:
- Publication type:
- Article
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 497, doi. 10.1111/j.1467-8659.2009.01619.x
- By:
- Publication type:
- Article
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 517, doi. 10.1111/j.1467-8659.2009.01621.x
- By:
- Publication type:
- Article
A Data-driven Segmentation for the Shoulder Complex.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 537, doi. 10.1111/j.1467-8659.2009.01623.x
- By:
- Publication type:
- Article
Mesh Decomposition with Cross-Boundary Brushes.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 527, doi. 10.1111/j.1467-8659.2009.01622.x
- By:
- Publication type:
- Article
Human Motion Synthesis with Optimization-based Graphs.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 545, doi. 10.1111/j.1467-8659.2009.01624.x
- By:
- Publication type:
- Article
Synthesis of Responsive Motion Using a Dynamic Model.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 555, doi. 10.1111/j.1467-8659.2009.01625.x
- By:
- Publication type:
- Article
Bidirectional Search for Interactive Motion Synthesis.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 563, doi. 10.1111/j.1467-8659.2009.01626.x
- By:
- Publication type:
- Article
BetweenIT: An Interactive Tool for Tight Inbetweening.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 605, doi. 10.1111/j.1467-8659.2009.01630.x
- By:
- Publication type:
- Article
Adding Depth to Cartoons Using Sparse Depth (In)equalities.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 615, doi. 10.1111/j.1467-8659.2009.01631.x
- By:
- Publication type:
- Article
Printed Patterns for Enhanced Shape Perception of Papercraft Models.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 625, doi. 10.1111/j.1467-8659.2009.01632.x
- By:
- Publication type:
- Article
Consensus Skeleton for Non-rigid Space-time Registration.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 635, doi. 10.1111/j.1467-8659.2009.01633.x
- By:
- Publication type:
- Article
Electors Voting for Fast Automatic Shape Correspondence.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 645, doi. 10.1111/j.1467-8659.2009.01634.x
- By:
- Publication type:
- Article
Sketching Clothoid Splines Using Shortest Paths.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 655, doi. 10.1111/j.1467-8659.2009.01635.x
- By:
- Publication type:
- Article
Hybrid Simulation of Miscible Mixing with Viscous Fingering.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 675, doi. 10.1111/j.1467-8659.2009.01637.x
- By:
- Publication type:
- Article
A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 685, doi. 10.1111/j.1467-8659.2009.01638.x
- By:
- Publication type:
- Article
Inverse Procedural Modeling by Automatic Generation of L-systems.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 665, doi. 10.1111/j.1467-8659.2009.01636.x
- By:
- Publication type:
- Article
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 695, doi. 10.1111/j.1467-8659.2009.01639.x
- By:
- Publication type:
- Article
Improved Variational Guiding of Smoke Animations.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 705, doi. 10.1111/j.1467-8659.2009.01640.x
- By:
- Publication type:
- Article
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 713, doi. 10.1111/j.1467-8659.2009.01641.x
- By:
- Publication type:
- Article
Scalable Height Field Self-Shadowing.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 723, doi. 10.1111/j.1467-8659.2009.01642.x
- By:
- Publication type:
- Article
Motion Blur for EWA Surface Splatting.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 2, p. 733, doi. 10.1111/j.1467-8659.2009.01643.x
- By:
- Publication type:
- Article