Works matching AU Leonidas J. Guibas
Results: 19
DeepPrimitive: Image decomposition by layered primitive detection.
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- Computational Visual Media, 2018, v. 4, n. 4, p. 385, doi. 10.1007/s41095-018-0128-6
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- Article
A Visibility-Based Pursuit-Evasion Problem.
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- International Journal of Computational Geometry & Applications, 1999, v. 9, n. 4/5, p. 471, doi. 10.1142/S0218195999000273
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- Article
Voronoi Diagrams of Moving Points.
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- International Journal of Computational Geometry & Applications, 1998, v. 8, n. 3, p. 365, doi. 10.1142/S0218195998000187
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- Article
Polyhedral Assembly Partitioning Using Maximally Covered Cells in Arrangements of Convex Polytopes.
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- International Journal of Computational Geometry & Applications, 1998, v. 8, n. 2, p. 179, doi. 10.1142/S0218195998000102
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- Article
Rounding Arrangements Dynamically.
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- International Journal of Computational Geometry & Applications, 1998, v. 8, n. 2, p. 157, doi. 10.1142/S0218195998000096
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- Article
WALKING IN AN ARRANGEMENT TOPOLOGICALLY.
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- International Journal of Computational Geometry & Applications, 1994, v. 4, n. 2, p. 123, doi. 10.1142/S0218195994000094
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- Article
APPROXIMATING POLYGONS AND SUBDIVISIONS WITH MINIMUM-LINK PATHS.
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- International Journal of Computational Geometry & Applications, 1993, v. 3, n. 4, p. 383, doi. 10.1142/S0218195993000257
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- Article
Building Markov state models with solvent dynamics.
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- BMC Bioinformatics, 2013, v. 14, n. Suppl 2, p. 1, doi. 10.1186/1471-2105-14-S2-S8
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- Article
EUCLIDEAN SKELETONS USING CLOSEST POINTS.
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- Inverse Problems & Imaging, 2011, v. 5, n. 1, p. 95, doi. 10.3934/ipi.2011.5.95
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- Article
OptCtrlPoints: Finding the Optimal Control Points for Biharmonic 3D Shape Deformation.
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- Computer Graphics Forum, 2023, v. 42, n. 7, p. 1, doi. 10.1111/cgf.14963
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- Article
Persistent voids: a new structural metric for membrane fusion.
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- Bioinformatics, 2007, v. 23, n. 14, p. 1753, doi. 10.1093/bioinformatics/btm250
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- Article
Topology‐Aware Surface Reconstruction for Point Clouds.
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- Computer Graphics Forum, 2020, v. 39, n. 5, p. 197, doi. 10.1111/cgf.14079
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- Article
Learning a Generative Model for Multi‐Step Human‐Object Interactions from Videos.
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- Computer Graphics Forum, 2019, v. 38, n. 2, p. 367, doi. 10.1111/cgf.13644
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- Article
Modular Latent Spaces for Shape Correspondences.
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- Computer Graphics Forum, 2018, v. 37, n. 5, p. 199, doi. 10.1111/cgf.13502
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- Article
QuadriFlow: A Scalable and Robust Method for Quadrangulation.
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- Computer Graphics Forum, 2018, v. 37, n. 5, p. 147, doi. 10.1111/cgf.13498
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- Article
Gromov-Hausdorff Stable Signatures for Shapes using Persistence.
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- Computer Graphics Forum, 2009, v. 28, n. 5, p. 1393, doi. 10.1111/j.1467-8659.2009.01516.x
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- Article
Non-Rigid Registration Under Isometric Deformations.
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- Computer Graphics Forum, 2008, v. 27, n. 5, p. 1449, doi. 10.1111/j.1467-8659.2008.01285.x
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- Article
Efficient Raytracing of Deforming Point-Sampled Surfaces.
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- Computer Graphics Forum, 2005, v. 24, n. 3, p. 677, doi. 10.1111/j.1467-8659.2005.00892.x
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- Article
BOXTREE: A Hierarchical Representation for Surfaces in 3D.
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- Computer Graphics Forum, 1996, v. 15, n. 3, p. 387, doi. 10.1111/1467-8659.1530387
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- Article