Works matching IS 01677055 AND DT 2007 AND VI 26 AND IP 3
Results: 53
Context-Aware Skeletal Shape Deformation.
- Published in:
- Computer Graphics Forum, 2007, v. 26, n. 3, p. 265, doi. 10.1111/j.1467-8659.2007.01048.x
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- Article
Volume Preservation of Multiresolution Meshes.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 275, doi. 10.1111/j.1467-8659.2007.01049.x
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- Article
Boundary Constrained Swept Surfaces for Modelling and Animation.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 313, doi. 10.1111/j.1467-8659.2007.01053.x
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- Article
On-the-fly Curve-skeleton Computation for 3D Shapes.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 323, doi. 10.1111/j.1467-8659.2007.01054.x
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- Article
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 365, doi. 10.1111/j.1467-8659.2007.01059.x
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- Article
Reverse Engineering Nature.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. xvii, doi. 10.1111/j.1467-8659.2007.01043.x
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- Article
Serious Games: Broadening Games Impact Beyond Entertainment.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. xviii, doi. 10.1111/j.1467-8659.2007.01044.x
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- Article
What can Computer Graphics expect from 3D Computer Vision?
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. xix, doi. 10.1111/j.1467-8659.2007.01045.x
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- Article
Soft Articulated Characters with Fast Contact Handling.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 243, doi. 10.1111/j.1467-8659.2007.01046.x
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- Article
Skeleton-based Variational Mesh Deformations.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 255, doi. 10.1111/j.1467-8659.2007.01047.x
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- Article
Prediction of Individual Non-Linear Aging Trajectories of Faces.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 285, doi. 10.1111/j.1467-8659.2007.01050.x
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- Article
Head-eye Animation Corresponding to a Conversation for CG Characters.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 303, doi. 10.1111/j.1467-8659.2007.01052.x
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- Publication type:
- Article
3D Lip-Synch Generation with Data-Faithful Machine Learning.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 295, doi. 10.1111/j.1467-8659.2007.01051.x
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- Publication type:
- Article
QuadCover - Surface Parameterization using Branched Coverings.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 375, doi. 10.1111/j.1467-8659.2007.01060.x
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- Publication type:
- Article
Variational 3D Shape Segmentation for Bounding Volume Computation.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 329, doi. 10.1111/j.1467-8659.2007.01055.x
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- Publication type:
- Article
Adaptive Space Deformations Based on Rigid Cells.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 339, doi. 10.1111/j.1467-8659.2007.01056.x
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- Article
A Finite Element Method on Convex Polyhedra.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 355, doi. 10.1111/j.1467-8659.2007.01058.x
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- Publication type:
- Article
Real-Time Simulation of Thin Shells.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 349, doi. 10.1111/j.1467-8659.2007.01057.x
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- Publication type:
- Article
A Bidirectional Light Field - Hologram Transform.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 435, doi. 10.1111/j.1467-8659.2007.01066.x
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- Publication type:
- Article
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 395, doi. 10.1111/j.1467-8659.2007.01062.x
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- Publication type:
- Article
Ray-Casted BlockMaps for Large Urban Models Visualization.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 405, doi. 10.1111/j.1467-8659.2007.01063.x
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- Publication type:
- Article
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 415, doi. 10.1111/j.1467-8659.2007.01064.x
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- Article
Metropolis Instant Radiosity.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 425, doi. 10.1111/j.1467-8659.2007.01065.x
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- Publication type:
- Article
Mesh Segmentation via Spectral Embedding and Contour Analysis.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 385, doi. 10.1111/j.1467-8659.2007.01061.x
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- Publication type:
- Article
Superresolution Reflectance Fields: Synthesizing images for intermediate light directions.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 447, doi. 10.1111/j.1467-8659.2007.01067.x
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- Publication type:
- Article
Textured Liquids based on the Marker Level Set.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 457, doi. 10.1111/j.1467-8659.2007.01068.x
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- Publication type:
- Article
Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 467, doi. 10.1111/j.1467-8659.2007.01069.x
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- Publication type:
- Article
Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 477, doi. 10.1111/j.1467-8659.2007.01070.x
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- Publication type:
- Article
Diorama Construction From a Single Image.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 599, doi. 10.1111/j.1467-8659.2007.01083.x
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- Publication type:
- Article
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 685, doi. 10.1111/j.1467-8659.2007.01092.x
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- Publication type:
- Article
Depth-of-Field Rendering by Pyramidal Image Processing.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 645, doi. 10.1111/j.1467-8659.2007.01088.x
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- Publication type:
- Article
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 485, doi. 10.1111/j.1467-8659.2007.01071.x
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- Publication type:
- Article
Crowds by Example.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 655, doi. 10.1111/j.1467-8659.2007.01089.x
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- Publication type:
- Article
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 665, doi. 10.1111/j.1467-8659.2007.01090.x
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- Publication type:
- Article
Efficient Reflectance and Visibility Approximations for Environment Map Rendering.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 495, doi. 10.1111/j.1467-8659.2007.01072.x
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- Publication type:
- Article
Global Illumination using Photon Ray Splatting.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 503, doi. 10.1111/j.1467-8659.2007.01073.x
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- Publication type:
- Article
Bitmask Soft Shadows.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 515, doi. 10.1111/j.1467-8659.2007.01074.x
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- Article
High-Quality Adaptive Soft Shadow Mapping.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 525, doi. 10.1111/j.1467-8659.2007.01075.x
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- Publication type:
- Article
Visibility Sampling on GPU and Applications.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 535, doi. 10.1111/j.1467-8659.2007.01076.x
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- Publication type:
- Article
Real-time homogenous translucent material editing.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 545, doi. 10.1111/j.1467-8659.2007.01077.x
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- Publication type:
- Article
Omni-directional Relief Impostors.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 553, doi. 10.1111/j.1467-8659.2007.01078.x
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- Publication type:
- Article
3D Video Billboard Clouds.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 561, doi. 10.1111/j.1467-8659.2007.01079.x
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- Publication type:
- Article
Defocus Magnification.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 571, doi. 10.1111/j.1467-8659.2007.01080.x
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- Publication type:
- Article
Contrast Restoration by Adaptive Countershading.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 581, doi. 10.1111/j.1467-8659.2007.01081.x
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- Publication type:
- Article
Synthetic Shutter Speed Imaging.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 591, doi. 10.1111/j.1467-8659.2007.01082.x
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- Publication type:
- Article
Layered Performance Animation with Correlation Maps.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 675, doi. 10.1111/j.1467-8659.2007.01091.x
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- Publication type:
- Article
A Generic Pigment Model for Digital Painting.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 609, doi. 10.1111/j.1467-8659.2007.01084.x
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- Publication type:
- Article
Image Dequantization: Restoration of Quantized Colors.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 619, doi. 10.1111/j.1467-8659.2007.01085.x
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- Publication type:
- Article
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 627, doi. 10.1111/j.1467-8659.2007.01086.x
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- Publication type:
- Article
Texturing Internal Surfaces from a Few Cross Sections.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 637, doi. 10.1111/j.1467-8659.2007.01087.x
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- Publication type:
- Article