Works matching IS 01677055 AND DT 2023 AND VI 42 AND IP 2
Results: 43
Front Matter.
- Published in:
- Computer Graphics Forum, 2023, v. 42, n. 2, p. i, doi. 10.1111/cgf.14773
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- Article
Front Matter.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. i, doi. 10.1111/cgf.14773
- Publication type:
- Article
A Survey of Indicators for Mesh Quality Assessment.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 461, doi. 10.1111/cgf.14779
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A survey of Optimal Transport for Computer Graphics and Computer Vision.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 439, doi. 10.1111/cgf.14778
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A Survey on Discrete Laplacians for General Polygonal Meshes.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 521, doi. 10.1111/cgf.14777
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A Comprehensive Review of Data‐Driven Co‐Speech Gesture Generation.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 569, doi. 10.1111/cgf.14776
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Neurosymbolic Models for Computer Graphics.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 545, doi. 10.1111/cgf.14775
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- Article
State of the Art in Dense Monocular Non‐Rigid 3D Reconstruction.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 485, doi. 10.1111/cgf.14774
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- Article
Front Matter.
- Published in:
- Computer Graphics Forum, 2023, v. 42, n. 2, p. i, doi. 10.1111/cgf.14773
- Publication type:
- Article
Interactive design of 2D car profiles with aerodynamic feedback.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 427, doi. 10.1111/cgf.14772
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Non‐linear Rough 2D Animation using Transient Embeddings.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 411, doi. 10.1111/cgf.14771
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- Article
Directionality‐Aware Design of Embroidery Patterns.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 397, doi. 10.1111/cgf.14770
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- Article
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 385, doi. 10.1111/cgf.14769
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Scene‐Aware 3D Multi‐Human Motion Capture from a Single Camera.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 371, doi. 10.1111/cgf.14768
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Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 359, doi. 10.1111/cgf.14767
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- Article
Preserving the autocovariance of texture tilings using importance sampling.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 347, doi. 10.1111/cgf.14766
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- Article
In‐the‐wild Material Appearance Editing using Perceptual Attributes.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 333, doi. 10.1111/cgf.14765
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Evolving Guide Subdivision.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 321, doi. 10.1111/cgf.14764
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A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 309, doi. 10.1111/cgf.14763
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- Article
Makeup Extraction of 3D Representation via Illumination‐Aware Image Decomposition.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 293, doi. 10.1111/cgf.14762
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- Article
What's in a Decade? Transforming Faces Through Time.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 281, doi. 10.1111/cgf.14761
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- Article
Face Editing Using Part‐Based Optimization of the Latent Space.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 269, doi. 10.1111/cgf.14760
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- Article
Stochastic Subsets for BVH Construction.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 255, doi. 10.1111/cgf.14759
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- Article
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 245, doi. 10.1111/cgf.14758
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Editing Compressed High‐resolution Voxel Scenes with Attributes.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 235, doi. 10.1111/cgf.14757
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An Optimization‐based SPH Solver for Simulation of Hyperelastic Solids.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 225, doi. 10.1111/cgf.14756
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- Article
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 213, doi. 10.1111/cgf.14755
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Learning to Learn and Sample BRDFs.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 201, doi. 10.1111/cgf.14754
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One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 191, doi. 10.1111/cgf.14753
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- Article
Robust Pointset Denoising of Piecewise‐Smooth Surfaces through Line Processes.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 175, doi. 10.1111/cgf.14752
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- Article
Physics‐Informed Neural Corrector for Deformation‐based Fluid Control.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 161, doi. 10.1111/cgf.14751
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- Article
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 149, doi. 10.1111/cgf.14750
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Simulating analogue film damage to analyse and improve artefact restoration on high‐resolution scans.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 133, doi. 10.1111/cgf.14749
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Video frame interpolation for high dynamic range sequences captured with dual‐exposure sensors.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 119, doi. 10.1111/cgf.14748
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Surface Maps via Adaptive Triangulations.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 103, doi. 10.1111/cgf.14747
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Scalable and Efficient Functional Map Computations on Dense Meshes.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 89, doi. 10.1111/cgf.14746
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Unsupervised Template Warp Consistency for Implicit Surface Correspondences.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 77, doi. 10.1111/cgf.14745
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- Article
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 61, doi. 10.1111/cgf.14744
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- Article
Interactive Depixelization of Pixel Art through Spring Simulation.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 51, doi. 10.1111/cgf.14743
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- Article
Img2Logo: Generating Golden Ratio Logos from Images.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 37, doi. 10.1111/cgf.14742
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Learning to Transfer In‐Hand Manipulations Using a Greedy Shape Curriculum.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 25, doi. 10.1111/cgf.14741
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- Article
Online Avatar Motion Adaptation to Morphologically‐similar Spaces.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 13, doi. 10.1111/cgf.14740
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IMoS: Intent‐Driven Full‐Body Motion Synthesis for Human‐Object Interactions.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 1, doi. 10.1111/cgf.14739
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- Article