Works matching IS 01677055 AND DT 2022 AND VI 41 AND IP 8
Results: 31
Front Matter.
- Published in:
- Computer Graphics Forum, 2022, v. 41, n. 8, p. i, doi. 10.1111/cgf.14648
- Publication type:
- Article
Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi‐Hot Class Embedding.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 327, doi. 10.1111/cgf.14647
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- Article
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 317, doi. 10.1111/cgf.14646
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- Article
Context‐based style transfer of tokenized gestures.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 305, doi. 10.1111/cgf.14645
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- Article
PERGAMO: Personalized 3D Garments from Monocular Video.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 293, doi. 10.1111/cgf.14644
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- Publication type:
- Article
Learning Physics with a Hierarchical Graph Network.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 283, doi. 10.1111/cgf.14643
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- Article
Detailed Eye Region Capture and Animation.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 279, doi. 10.1111/cgf.14642
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- Article
Facial Animation with Disentangled Identity and Motion using Transformers.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 267, doi. 10.1111/cgf.14641
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- Article
Voice2Face: Audio‐driven Facial and Tongue Rig Animations with cVAEs.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 255, doi. 10.1111/cgf.14640
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- Publication type:
- Article
Monocular Facial Performance Capture Via Deep Expression Matching.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 243, doi. 10.1111/cgf.14639
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- Article
Tiled Characteristic Maps for Tracking Detailed Liquid Surfaces.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 231, doi. 10.1111/cgf.14638
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- Article
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 219, doi. 10.1111/cgf.14637
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- Article
Synthesizing Get‐Up Motions for Physics‐based Characters.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 207, doi. 10.1111/cgf.14636
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- Publication type:
- Article
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 195, doi. 10.1111/cgf.14635
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- Publication type:
- Article
Neural3Points: Learning to Generate Physically Realistic Full‐body Motion for Virtual Reality Users.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 183, doi. 10.1111/cgf.14634
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- Article
Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 169, doi. 10.1111/cgf.14633
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- Article
Pose Representations for Deep Skeletal Animation.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 155, doi. 10.1111/cgf.14632
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- Article
Cognitive Model of Agent Exploration with Vision and Signage Understanding.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 143, doi. 10.1111/cgf.14631
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- Article
A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 131, doi. 10.1111/cgf.14630
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- Article
Sketching Vocabulary for Crowd Motion.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 119, doi. 10.1111/cgf.14629
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- Publication type:
- Article
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer‐Grade VR Devices.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 107, doi. 10.1111/cgf.14628
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- Publication type:
- Article
A Second‐Order Explicit Pressure Projection Method for Eulerian Fluid Simulation.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 95, doi. 10.1111/cgf.14627
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- Article
A Second Order Cone Programming Approach for Simulating Biphasic Materials.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 87, doi. 10.1111/cgf.14626
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- Article
Surface‐Only Dynamic Deformables using a Boundary Element Method.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 75, doi. 10.1111/cgf.14625
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- Article
High‐Order Elasticity Interpolants for Microstructure Simulation.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 63, doi. 10.1111/cgf.14624
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- Publication type:
- Article
Differentiable Simulation for Outcome‐Driven Orthognathic Surgery Planning.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 53, doi. 10.1111/cgf.14623
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- Article
Voronoi Filters for Simulation Enrichment.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 43, doi. 10.1111/cgf.14622
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- Article
Wassersplines for Neural Vector Field‐Controlled Animation.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 31, doi. 10.1111/cgf.14621
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- Article
Stability analysis of explicit MPM.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 19, doi. 10.1111/cgf.14620
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- Article
Fast Numerical Coarsening with Local Factorizations.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 9, doi. 10.1111/cgf.14619
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- Article
Physically Based Shape Matching.
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- Computer Graphics Forum, 2022, v. 41, n. 8, p. 1, doi. 10.1111/cgf.14618
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- Article