Works matching IS 01677055 AND DT 2021 AND VI 40 AND IP 7
Results: 27
Front Matter.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. i, doi. 10.1111/cgf.14422
- Publication type:
- Article
Manhattan‐world urban building reconstruction by fitting cubes.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 289, doi. 10.1111/cgf.14421
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- Article
Synthesizing Geologically Coherent Cave Networks.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 277, doi. 10.1111/cgf.14420
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- Article
UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement Learning.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 265, doi. 10.1111/cgf.14419
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- Article
Interactive Analysis of CNN Robustness.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 253, doi. 10.1111/cgf.14418
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- Article
Egocentric Network Exploration for Immersive Analytics.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 241, doi. 10.1111/cgf.14417
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- Publication type:
- Article
A Motion‐guided Interface for Modeling 3D Multi‐functional Furniture.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 229, doi. 10.1111/cgf.14416
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- Publication type:
- Article
Write‐An‐Animation: High‐level Text‐based Animation Editing with Character‐Scene Interaction.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 217, doi. 10.1111/cgf.14415
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- Publication type:
- Article
Relighting Humans in the Wild: Monocular Full‐Body Human Relighting with Domain Adaptation.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 205, doi. 10.1111/cgf.14414
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- Publication type:
- Article
Seamless Satellite‐image Synthesis.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 193, doi. 10.1111/cgf.14413
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- Article
Luminance Attentive Networks for HDR Image and Panorama Reconstruction.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 181, doi. 10.1111/cgf.14412
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- Article
Real‐time Denoising Using BRDF Pre‐integration Factorization.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 173, doi. 10.1111/cgf.14411
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- Article
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 161, doi. 10.1111/cgf.14410
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- Publication type:
- Article
Z‐Thickness Blending: Effective Fragment Merging for Multi‐Fragment Rendering.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 149, doi. 10.1111/cgf.14409
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- Publication type:
- Article
A multi‐pass method for accelerated spectral sampling.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 141, doi. 10.1111/cgf.14408
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- Article
Neural Sequence Transformation.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 131, doi. 10.1111/cgf.14407
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- Article
Consistent Post‐Reconstruction for Progressive Photon Mapping.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 121, doi. 10.1111/cgf.14406
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- Article
Geometric Sample Reweighting for Monte Carlo Integration.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 109, doi. 10.1111/cgf.14405
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- Publication type:
- Article
A Lagrangian Particle‐based Formulation for Coupled Simulation of Fracture and Diffusion in Thin Membranes.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 97, doi. 10.1111/cgf.14404
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- Publication type:
- Article
A Dynamic Mixture Model for Non‐equilibrium Multiphase Fluids.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 85, doi. 10.1111/cgf.14403
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- Publication type:
- Article
Diverse Dance Synthesis via Keyframes with Transformer Controllers.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 71, doi. 10.1111/cgf.14402
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- Publication type:
- Article
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 57, doi. 10.1111/cgf.14401
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- Article
Deep Learning‐Based Unsupervised Human Facial Retargeting.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 45, doi. 10.1111/cgf.14400
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- Article
Modeling Visual Containment for Web Page Layout Optimization.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 33, doi. 10.1111/cgf.14399
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- Article
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media.
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- Computer Graphics Forum, 2021, v. 40, n. 7, p. 21, doi. 10.1111/cgf.14398
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- Publication type:
- Article
Global Illumination‐Aware Stylised Shading.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 11, doi. 10.1111/cgf.14397
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- Publication type:
- Article
Line Art Colorization Based on Explicit Region Segmentation.
- Published in:
- Computer Graphics Forum, 2021, v. 40, n. 7, p. 1, doi. 10.1111/cgf.14396
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- Article