Works matching IS 01677055 AND DT 2020 AND VI 39 AND IP 8
Results: 23
Front Matter.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. i, doi. 10.1111/cgf.14118
- Publication type:
- Article
Intuitive Facial Animation Editing Based On A Generative RNN Framework.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 241, doi. 10.1111/cgf.14117
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- Article
Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 225, doi. 10.1111/cgf.14116
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- Publication type:
- Article
ALLSTEPS: Curriculum‐driven Learning of Stepping Stone Skills.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 213, doi. 10.1111/cgf.14115
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- Publication type:
- Article
Statistics‐based Motion Synthesis for Social Conversations.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 201, doi. 10.1111/cgf.14114
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- Publication type:
- Article
Linear Time Stable PD Controllers for Physics‐based Character Animation.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 191, doi. 10.1111/cgf.14113
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- Article
A Bending Model for Nodal Discretizations of Yarn‐Level Cloth.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 181, doi. 10.1111/cgf.14112
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- Publication type:
- Article
A Finite Element Formulation of Baraff‐Witkin Cloth.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 171, doi. 10.1111/cgf.14111
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- Publication type:
- Article
Higher‐Order Time Integration for Deformable Solids.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 157, doi. 10.1111/cgf.14110
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- Article
Fully Convolutional Graph Neural Networks for Parametric Virtual Try‐On.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 145, doi. 10.1111/cgf.14109
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- Publication type:
- Article
Particle‐based Liquid Control using Animation Templates.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 79, doi. 10.1111/cgf.14103
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- Publication type:
- Article
A Divergence‐free Mixture Model for Multiphase Fluids.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 69, doi. 10.1111/cgf.14102
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- Article
Effective time step restrictions for explicit MPM simulation.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 55, doi. 10.1111/cgf.14101
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- Publication type:
- Article
Detailed Rigid Body Simulation with Extended Position Based Dynamics.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 101, doi. 10.1111/cgf.14105
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- Publication type:
- Article
Primal/Dual Descent Methods for Dynamics.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 89, doi. 10.1111/cgf.14104
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- Publication type:
- Article
A Pixel‐Based Framework for Data‐Driven Clothing.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 135, doi. 10.1111/cgf.14108
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- Article
Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network.
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- Computer Graphics Forum, 2020, v. 39, n. 8, p. 123, doi. 10.1111/cgf.14107
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- Article
Distant Collision Response in Rigid Body Simulations.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 113, doi. 10.1111/cgf.14106
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- Publication type:
- Article
Making Procedural Water Waves Boundary‐aware.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 47, doi. 10.1111/cgf.14100
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- Article
Interactive sound propagation for dynamic scenes using 2D wave simulation.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 39, doi. 10.1111/cgf.14099
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- Article
Efficient 2D Simulation on Moving 3D Surfaces.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 27, doi. 10.1111/cgf.14098
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- Publication type:
- Article
Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 15, doi. 10.1111/cgf.14097
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- Publication type:
- Article
A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation.
- Published in:
- Computer Graphics Forum, 2020, v. 39, n. 8, p. 1, doi. 10.1111/cgf.14096
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- Article