Works matching IS 01677055 AND DT 2017 AND VI 36 AND IP 2
Results: 51
Interactive paper tearing.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 95, doi. 10.1111/cgf.13110
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General Point Sampling with Adaptive Density and Correlations.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 107, doi. 10.1111/cgf.13111
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Character-Object Interaction Retrieval using the Interaction Bisector Surface.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 119, doi. 10.1111/cgf.13112
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kDet: Parallel Constant Time Collision Detection for Polygonal Objects.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 131, doi. 10.1111/cgf.13113
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Flow-Induced Inertial Steady Vector Field Topology.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 143, doi. 10.1111/cgf.13114
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Decoupled Opacity Optimization for Points, Lines and Surfaces.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 153, doi. 10.1111/cgf.13115
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Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 163, doi. 10.1111/cgf.13116
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Texture Stationarization: Turning Photos into Tileable Textures.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 177, doi. 10.1111/cgf.13117
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A Subjective Evaluation of Texture Synthesis Methods.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 189, doi. 10.1111/cgf.13118
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Analysis and Controlled Synthesis of Inhomogeneous Textures.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 199, doi. 10.1111/cgf.13119
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Gradient-based steering for vision-based crowd simulation algorithms.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 337, doi. 10.1111/cgf.13130
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- Article
Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 349, doi. 10.1111/cgf.13131
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Learning Detail Transfer based on Geometric Features.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 361, doi. 10.1111/cgf.13132
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Chamber Recognition in Cave Data Sets.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 375, doi. 10.1111/cgf.13133
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Performance-Based Biped Control using a Consumer Depth Camera.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 387, doi. 10.1111/cgf.13134
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- Article
Consistent Video Filtering for Camera Arrays.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 397, doi. 10.1111/cgf.13135
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Practical Capture and Reproduction of Phosphorescent Appearance.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 409, doi. 10.1111/cgf.13136
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- Article
STD: Student's t-Distribution of Slopes for Microfacet Based BSDFs.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 421, doi. 10.1111/cgf.13137
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Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 431, doi. 10.1111/cgf.13138
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- Article
Spatial Adjacency Maps for Translucency Simulation under General Illumination.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 443, doi. 10.1111/cgf.13139
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Perception-driven Accelerated Rendering.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 611, doi. 10.1111/cgf.13150
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- Article
Front Matter.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. i, doi. 10.1111/cgf.13151
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- Article
Computational Light Painting Using a Virtual Exposure.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 1, doi. 10.1111/cgf.13101
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- Article
Unbiased Light Transport Estimators for Inhomogeneous Participating Media.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 9, doi. 10.1111/cgf.13102
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- Article
Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 21, doi. 10.1111/cgf.13103
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Gradient-Domain Photon Density Estimation.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 31, doi. 10.1111/cgf.13104
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- Article
Design Transformations for Rule-based Procedural Modeling.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 39, doi. 10.1111/cgf.13105
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Interactive Modeling and Authoring of Climbing Plants.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 49, doi. 10.1111/cgf.13106
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EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 63, doi. 10.1111/cgf.13107
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- Article
Enriching Facial Blendshape Rigs with Physical Simulation.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 75, doi. 10.1111/cgf.13108
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Sparse Rig Parameter Optimization for Character Animation.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 85, doi. 10.1111/cgf.13109
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ShapeGenetics: Using Genetic Algorithms for Procedural Modeling.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 213, doi. 10.1111/cgf.13120
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On Realism of Architectural Procedural Models.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 225, doi. 10.1111/cgf.13121
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Geometric Stiffness for Real-time Constrained Multibody Dynamics.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 235, doi. 10.1111/cgf.13122
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Fully Spectral Partial Shape Matching.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 247, doi. 10.1111/cgf.13123
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Informative Descriptor Preservation via Commutativity for Shape Matching.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 259, doi. 10.1111/cgf.13124
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DeepGarment : 3D Garment Shape Estimation from a Single Image.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 269, doi. 10.1111/cgf.13125
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Simulation-Ready Hair Capture.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 281, doi. 10.1111/cgf.13126
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Multi-View Stereo on Consistent Face Topology.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 295, doi. 10.1111/cgf.13127
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- Article
Makeup Lamps: Live Augmentation of Human Faces via Projection.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 311, doi. 10.1111/cgf.13128
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Real-Time Multi-View Facial Capture with Synthetic Training.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 325, doi. 10.1111/cgf.13129
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Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 455, doi. 10.1111/cgf.13140
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Flicker Observer Effect: Guiding Attention Through High Frequency Flicker in Images.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 467, doi. 10.1111/cgf.13141
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GPU Ray Tracing using Irregular Grids.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 477, doi. 10.1111/cgf.13142
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Parallel BVH Construction using Progressive Hierarchical Refinement.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 487, doi. 10.1111/cgf.13143
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A GPU-Adapted Structure for Unstructured Grids.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 495, doi. 10.1111/cgf.13144
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Front Matter.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. i, doi. 10.1111/cgf.13145
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- Article
State of the Art in Methods and Representations for Fabrication-Aware Design.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 509, doi. 10.1111/cgf.13146
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From 3D models to 3D prints: an overview of the processing pipeline.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 537, doi. 10.1111/cgf.13147
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- Article
A comparative review of tone-mapping algorithms for high dynamic range video.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 565, doi. 10.1111/cgf.13148
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- Article