Works matching IS 01677055 AND DT 2016 AND VI 35 AND IP 7
Results: 50
Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 451, doi. 10.1111/cgf.13042
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A Multilevel SPH Solver with Unified Solid Boundary Handling.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 517, doi. 10.1111/cgf.13048
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Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 497, doi. 10.1111/cgf.13046
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Tracing Field-Coherent Quad Layouts.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 485, doi. 10.1111/cgf.13045
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Progressive compression of arbitrary textured meshes.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 475, doi. 10.1111/cgf.13044
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- Article
Reduced Aggregate Scattering Operators for Path Tracing.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 461, doi. 10.1111/cgf.13043
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- Article
Harmonic Functions for Rotational Symmetry Vector Fields.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 507, doi. 10.1111/cgf.13047
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Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 441, doi. 10.1111/cgf.13041
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An Error Estimation Framework for Many-Light Rendering.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 431, doi. 10.1111/cgf.13040
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Physically Based Video Editing.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 421, doi. 10.1111/cgf.13039
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Feature-Aware Pixel Art Animation.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 411, doi. 10.1111/cgf.13038
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- Article
Efficient Multi-image Correspondences for On-line Light Field Video Processing.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 401, doi. 10.1111/cgf.13037
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- Article
Facial Feature Exaggeration According to Social Psychology of Face Perception.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 391, doi. 10.1111/cgf.13036
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- Article
Merged Multiresolution Hierarchies for Shadow Map Compression.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 383, doi. 10.1111/cgf.13035
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- Article
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 373, doi. 10.1111/cgf.13034
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- Article
Pixel History Linear Models for Real-Time Temporal Filtering.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 363, doi. 10.1111/cgf.13033
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- Article
Proxy-guided Image-based Rendering for Mobile Devices.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 353, doi. 10.1111/cgf.13032
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- Article
Anaglyph Caustics with Motion Parallax.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 343, doi. 10.1111/cgf.13031
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- Article
Direct shape optimization for strengthening 3D printable objects.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 333, doi. 10.1111/cgf.13030
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- Article
An Interactive Design System of Free-Formed Bamboo-Copters.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 323, doi. 10.1111/cgf.13029
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- Article
Adaptive Bas-relief Generation from 3D Object under Illumination.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 311, doi. 10.1111/cgf.13028
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- Article
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 299, doi. 10.1111/cgf.13027
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- Article
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 289, doi. 10.1111/cgf.13026
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- Article
Automatic Modeling of Urban Facades from Raw LiDAR Point Data.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 269, doi. 10.1111/cgf.13024
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Efficient modeling of entangled details for natural scenes.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 257, doi. 10.1111/cgf.13023
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Flow Curves: an Intuitive Interface for Coherent Scene Deformation.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 247, doi. 10.1111/cgf.13022
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- Article
Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 237, doi. 10.1111/cgf.13021
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- Article
Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 227, doi. 10.1111/cgf.13020
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- Article
Non-Local Sparse and Low-Rank Regularization for Structure-Preserving Image Smoothing.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 217, doi. 10.1111/cgf.13019
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- Article
Image Recoloring with Valence-Arousal Emotion Model.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 209, doi. 10.1111/cgf.13018
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- Article
Anisotropic Superpixel Generation Based on Mahalanobis Distance.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 199, doi. 10.1111/cgf.13017
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- Article
Appearance Harmonization for Single Image Shadow Removal.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 189, doi. 10.1111/cgf.13016
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- Article
Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 179, doi. 10.1111/cgf.13015
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- Article
Incremental Deformation Subspace Reconstruction.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 169, doi. 10.1111/cgf.13014
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Piecewise smooth reconstruction of normal vector field on digital data.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 157, doi. 10.1111/cgf.13013
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- Article
3D Body Shapes Estimation from Dressed-Human Silhouettes.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 147, doi. 10.1111/cgf.13012
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- Article
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 137, doi. 10.1111/cgf.13011
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- Article
Aesthetic Rating and Color Suggestion for Color Palettes.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 127, doi. 10.1111/cgf.13010
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- Article
A Study On Designing Effective Introductory Materials for Information Visualization.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 117, doi. 10.1111/cgf.13009
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- Article
Trip Synopsis: 60km in 60sec.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 107, doi. 10.1111/cgf.13008
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- Article
Efficient Volumetric PolyCube-Map Construction.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 97, doi. 10.1111/cgf.13007
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Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 87, doi. 10.1111/cgf.13006
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- Article
Scale-aware Structure-Preserving Texture Filtering.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 77, doi. 10.1111/cgf.13005
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- Article
Programmable Animation Texturing using Motion Stamps.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 67, doi. 10.1111/cgf.13004
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- Article
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 57, doi. 10.1111/cgf.13003
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- Article
Planar Shape Interpolation Based On Teichmüller Mapping.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 43, doi. 10.1111/cgf.13002
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- Article
Retargeting 3D Objects and Scenes with a General Framework.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 33, doi. 10.1111/cgf.13001
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- Article
Spatial Matching of Animated Meshes.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 21, doi. 10.1111/cgf.13000
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An Eulerian approach for constructing a map between surfaces with different topologies.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 11, doi. 10.1111/cgf.12999
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- Article
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 1, doi. 10.1111/cgf.12998
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- Article