Works matching IS 01677055 AND DT 2016 AND VI 35 AND IP 2
Results: 54
Single Image Weathering via Exemplar Propagation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 501, doi. 10.1111/cgf.12850
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- Article
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 511, doi. 10.1111/cgf.12851
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- Article
Dexterous Manipulation of Cloth.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 523, doi. 10.1111/cgf.12852
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Data-guided Model Predictive Control Based on Smoothed Contact Dynamics.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 533, doi. 10.1111/cgf.12853
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- Article
Front Matter.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. i, doi. 10.1111/cgf.12854
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- Article
Fast and Robust Inversion-Free Shape Manipulation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 1, doi. 10.1111/cgf.12806
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- Article
Building Construction Sets by Tiling Grammar Simplification.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 13, doi. 10.1111/cgf.12807
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- Article
Structure-adaptive Shape Editing for Man-made Objects.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 27, doi. 10.1111/cgf.12808
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- Article
S martC anvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 37, doi. 10.1111/cgf.12809
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- Article
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 165, doi. 10.1111/cgf.12820
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- Article
Sparse representation of terrains for procedural modeling.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 177, doi. 10.1111/cgf.12821
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- Article
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 189, doi. 10.1111/cgf.12822
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- Article
Smooth Image Sequences for Data-driven Morphing.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 203, doi. 10.1111/cgf.12823
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- Article
Boundary Detection in Particle-based Fluids.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 215, doi. 10.1111/cgf.12824
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- Article
Narrow Band FLIP for Liquid Simulations.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 225, doi. 10.1111/cgf.12825
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- Article
A Practical Method for High-Resolution Embedded Liquid Surfaces.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 233, doi. 10.1111/cgf.12826
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- Article
Stylized Caustics: Progressive Rendering of Animated Caustics.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 243, doi. 10.1111/cgf.12827
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- Article
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 253, doi. 10.1111/cgf.12828
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- Article
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 263, doi. 10.1111/cgf.12829
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- Article
Modeling and Estimation of Energy-Based Hyperelastic Objects.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 385, doi. 10.1111/cgf.12840
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- Article
Geometry and Attribute Compression for Voxel Scenes.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 397, doi. 10.1111/cgf.12841
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- Article
VBTC: GPU-Friendly Variable Block Size Texture Encoding.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 409, doi. 10.1111/cgf.12842
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- Article
Space-Time Co-Segmentation of Articulated Point Cloud Sequences.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 419, doi. 10.1111/cgf.12843
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- Article
Anisotropic Diffusion Descriptors.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 431, doi. 10.1111/cgf.12844
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- Article
General Projective Maps for Multidimensional Data Projection.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 443, doi. 10.1111/cgf.12845
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- Article
Inertial Steady 2D Vector Field Topology.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 455, doi. 10.1111/cgf.12846
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- Article
Multisampling Compressive Video Spectroscopy.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 467, doi. 10.1111/cgf.12847
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- Article
Seamless Video Stitching from Hand-held Camera Inputs.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 479, doi. 10.1111/cgf.12848
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- Article
Interactive Videos: Plausible Video Editing using Sparse Structure Points.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 489, doi. 10.1111/cgf.12849
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- Article
Directional Field Synthesis, Design, and Processing.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 545, doi. 10.1111/cgf.12864
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- Article
3D Skeletons: A State-of-the-Art Report.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 573, doi. 10.1111/cgf.12865
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- Article
STAR - Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 599, doi. 10.1111/cgf.12866
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- Article
BRDF Representation and Acquisition.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 625, doi. 10.1111/cgf.12867
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- Article
Front Matter.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. xxii, doi. 10.1111/cgf.12854
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- Article
Buoyancy Optimization for Computational Fabrication.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 49, doi. 10.1111/cgf.12810
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- Article
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 59, doi. 10.1111/cgf.12811
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- Article
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 71, doi. 10.1111/cgf.12812
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- Article
Generalized As-Similar-As-Possible Warping with Applications in Digital Photography.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 81, doi. 10.1111/cgf.12813
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- Article
Automatic Portrait Segmentation for Image Stylization.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 93, doi. 10.1111/cgf.12814
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- Article
Motion Grammars for Character Animation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 103, doi. 10.1111/cgf.12815
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- Article
Animation Setup Transfer for 3D Characters.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 115, doi. 10.1111/cgf.12816
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- Article
Character contact re-positioning under large environment deformation.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 127, doi. 10.1111/cgf.12817
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- Article
An Objective Deghosting Quality Metric for HDR Images.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 139, doi. 10.1111/cgf.12818
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- Article
Convolutional Sparse Coding for High Dynamic Range Imaging.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 153, doi. 10.1111/cgf.12819
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- Article
A Practical and Controllable Hair and Fur Model for Production Path Tracing.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 275, doi. 10.1111/cgf.12830
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- Article
SAH guided spatial split partitioning for fast BVH construction.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 285, doi. 10.1111/cgf.12831
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- Article
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 295, doi. 10.1111/cgf.12832
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- Article
A Multi-sided Bézier Patch with a Simple Control Structure.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 307, doi. 10.1111/cgf.12833
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- Article
Adapting Feature Curve Networks to a Prescribed Scale.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 319, doi. 10.1111/cgf.12834
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- Article
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 331, doi. 10.1111/cgf.12835
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- Article