Works matching IS 01677055 AND DT 2013 AND VI 32 AND IP 5
Results: 23
Fitting Polynomial Volumes to Surface Meshes with Voronoï Squared Distance Minimization.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 103, doi. 10.1111/cgf.12177
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- Article
Watertight Scenes from Urban LiDAR and Planar Surfaces.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 217, doi. 10.1111/cgf.12188
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Bijective Composite Mean Value Mappings.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 137, doi. 10.1111/cgf.12180
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Practical Anisotropic Geodesy.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 63, doi. 10.1111/cgf.12173
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- Article
Consistent Shape Maps via Semidefinite Programming.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 177, doi. 10.1111/cgf.12184
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- Article
Discrete Line Congruences for Shading and Lighting.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 53, doi. 10.1111/cgf.12172
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- Article
Animation-Aware Quadrangulation.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 167, doi. 10.1111/cgf.12183
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- Article
Fast and Robust Approximation of Smallest Enclosing Balls in Arbitrary Dimensions.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 93, doi. 10.1111/cgf.12176
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- Article
Consolidation of Low-quality Point Clouds from Outdoor Scenes.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 207, doi. 10.1111/cgf.12187
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- Article
Weak Convex Decomposition by Lines-of-sight.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 23, doi. 10.1111/cgf.12169
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- Article
Connectivity Editing for Quad-Dominant Meshes.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 43, doi. 10.1111/cgf.12171
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- Article
An algorithm for triangulating multiple 3D polygons.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 157, doi. 10.1111/cgf.12182
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- Article
Approximating Functions on a Mesh with Restricted Voronoï Diagrams.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 83, doi. 10.1111/cgf.12175
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- Article
Dirichlet Energy for Analysis and Synthesis of Soft Maps.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 197, doi. 10.1111/cgf.12186
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- Article
PHOG: Photometric and geometric functions for textured shape retrieval.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 13, doi. 10.1111/cgf.12168
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- Article
Locally Injective Mappings.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 125, doi. 10.1111/cgf.12179
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- Article
Semantizing Complex 3D Scenes using Constrained Attribute Grammars.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 33, doi. 10.1111/cgf.12170
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- Article
Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 147, doi. 10.1111/cgf.12181
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- Article
An Operator Approach to Tangent Vector Field Processing.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 73, doi. 10.1111/cgf.12174
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- Article
Dynamic Maps for Exploring and Browsing Shapes.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 187, doi. 10.1111/cgf.12185
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- Article
Shape Matching via Quotient Spaces.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 1, doi. 10.1111/cgf.12167
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- Article
Sparse Iterative Closest Point.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 113, doi. 10.1111/cgf.12178
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- Article
Noise-Adaptive Shape Reconstruction from Raw Point Sets.
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- Computer Graphics Forum, 2013, v. 32, n. 5, p. 229, doi. 10.1111/cgf.12189
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- Article