Works matching IS 01677055 AND DT 2013 AND VI 32 AND IP 4
Results: 17
Spherical Visibility Sampling.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 49, doi. 10.1111/cgf.12150
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- Article
Interactive Lighting Design with Hierarchical Light Representation.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 133, doi. 10.1111/cgf.12159
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- Article
Generating Pointillism Paintings Based on Seurat's Color Composition.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 153, doi. 10.1111/cgf.12161
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Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 87, doi. 10.1111/cgf.12154
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- Article
Automatic Cinemagraph Portraits.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 17, doi. 10.1111/cgf.12147
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- Article
Sorted Deferred Shading for Production Path Tracing.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 125, doi. 10.1111/cgf.12158
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- Article
Optimizing Disparity for Motion in Depth.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 143, doi. 10.1111/cgf.12160
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A Topological Approach to Voxelization.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 77, doi. 10.1111/cgf.12153
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- Article
Computational Simulation of Alternative Photographic Processes.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 7, doi. 10.1111/cgf.12146
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Factorized Point Based Global Illumination.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 117, doi. 10.1111/cgf.12157
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A Shape-Aware Model for Discrete Texture Synthesis.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 67, doi. 10.1111/cgf.12152
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- Article
Practical Real-Time Lens-Flare Rendering.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 1, doi. 10.1111/cgf.12145
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- Article
Exponential Soft Shadow Mapping.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 107, doi. 10.1111/cgf.12156
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- Article
Probabilistic Visibility Evaluation for Direct Illumination.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 39, doi. 10.1111/cgf.12149
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- Article
An Area-Preserving Parametrization for Spherical Rectangles.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 59, doi. 10.1111/cgf.12151
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- Article
Line-Sweep Ambient Obscurance.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 97, doi. 10.1111/cgf.12155
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- Article
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 27, doi. 10.1111/cgf.12148
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- Article