Works matching IS 01677055 AND DT 2003 AND VI 22 AND IP 3
Results: 48
Precise Ink Drawing of 3D Models.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 369, doi. 10.1111/1467-8659.00684
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- Article
Rendering and Affect.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 359, doi. 10.1111/1467-8659.00683
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- Article
Advanced Design for a Realistic Virtual Brush.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 533, doi. 10.1111/1467-8659.t01-2-00701
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- Article
Volumetric Filtering, Modeling and Visualization for Nano-Medicine.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. xvii, doi. 10.1111/1467-8659.00666
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- Article
Freeform Shape Representations for Efficient Geometry Processing.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. xviii, doi. 10.1111/1467-8659.00667
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- Article
Open Issues in Photo-realistic Rendering.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. xix, doi. 10.1111/1467-8659.00668
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- Article
On Visual Similarity Based 3D Model Retrieval.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 223, doi. 10.1111/1467-8659.00669
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- Article
Field Functions for Blending Range Controls on Soft Objects.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 233, doi. 10.1111/1467-8659.00670
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- Article
Fast Photo-Realistic Rendering of Trees in Daylight.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 243, doi. 10.1111/1467-8659.00671
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- Article
Animation of Bubbles in Liquid.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 253, doi. 10.1111/1467-8659.00672
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- Article
Cloth Motion Capture.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 263, doi. 10.1111/1467-8659.00673
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- Article
Sub-Voxel Topology Control for Level-Set Surfaces.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 273, doi. 10.1111/1467-8659.00674
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- Article
Multi-scale Feature Extraction on Point-Sampled Surfaces.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 281, doi. 10.1111/1467-8659.00675
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- Article
ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 291, doi. 10.1111/1467-8659.00676
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- Article
Volumetric cell-and-portal generation.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 303, doi. 10.1111/1467-8659.00677
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- Article
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 313, doi. 10.1111/1467-8659.00678
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- Article
Hierarchical and Heterogenous Reactive Agents for Real-Time Applications.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 323, doi. 10.1111/1467-8659.00679
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- Article
Compression of 2D Vector Fields Under Guaranteed Topology Preservation.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 333, doi. 10.1111/1467-8659.00680
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- Article
Out-of-core compression and decompression of large n-dimensional scalar fields.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 343, doi. 10.1111/1467-8659.00681
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- Article
Hierarchical Context-based Pixel Ordering.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 349, doi. 10.1111/1467-8659.00682
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- Article
Realistic Animation of Fluid with Splash and Foam.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 391, doi. 10.1111/1467-8659.00686
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- Article
A Few Good Lines: Suggestive Drawing of 3D Models.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 381, doi. 10.1111/1467-8659.00685
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- Article
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 419, doi. 10.1111/1467-8659.00689
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- Article
Particle-Based Simulation of Fluids.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 401, doi. 10.1111/1467-8659.00687
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- Article
Animating Hair with Loosely Connected Particles.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 411, doi. 10.1111/1467-8659.00688
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- Article
Image Categorization using Color Blobs in a Mobile Environment.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 427, doi. 10.1111/1467-8659.00690
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- Article
Shadow Volumes on Programmable Graphics Hardware.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 433, doi. 10.1111/1467-8659.00691
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- Article
Solving Geometric Optimization Problems using Graphics Hardware.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 441, doi. 10.1111/1467-8659.00692
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- Article
Automatic texture atlas generation from trimmed NURBS models.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 453, doi. 10.1111/1467-8659.00693
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- Article
Interactive Rendering with Bidirectional Texture Functions.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 463, doi. 10.1111/1467-8659.00694
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- Article
Planned Sampling of Spatially Varying BRDFs.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 473, doi. 10.1111/1467-8659.00695
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- Article
Multiresolution Surface Representation Based on Displacement Volumes.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 483, doi. 10.1111/1467-8659.00696
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- Article
Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 493, doi. 10.1111/1467-8659.00697
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- Article
BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 505, doi. 10.1111/1467-8659.00698
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- Article
Beyond Stippling — Methods for Distributing Objects on the Plane.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 515, doi. 10.1111/1467-8659.00699
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- Article
Interactive Cutaway Illustrations.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 523, doi. 10.1111/1467-8659.t01-3-00700
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- Article
Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 543, doi. 10.1111/1467-8659.t01-1-00702
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- Article
Adaptive Ray Tracing of Subdivision Surfaces.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 553, doi. 10.1111/1467-8659.t01-2-00703
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- Article
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 563, doi. 10.1111/1467-8659.t01-1-00704
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- Article
Image Based Interactive Rendering with View Dependent Geometry.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 573, doi. 10.1111/1467-8659.t01-2-00705
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- Article
The Stringed Haptic Workbench: a New Haptic Workbench Solution.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 583, doi. 10.1111/1467-8659.t01-1-00706
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- Article
Interactive Design of Bonsai Tree Models.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 591, doi. 10.1111/1467-8659.t01-2-00707
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- Article
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 601, doi. 10.1111/1467-8659.t01-2-00708
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- Article
Real-Time Caustics.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 611, doi. 10.1111/1467-8659.t01-2-00709
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- Article
A Scalable Approach to Interactive Global Illumination.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 621, doi. 10.1111/1467-8659.t01-2-00710
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- Article
Visyllable Based Speech Animation.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 631, doi. 10.1111/1467-8659.t01-2-00711
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- Article
Reanimating Faces in Images and Video.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 641, doi. 10.1111/1467-8659.t01-1-00712
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- Article
Narrative Use of Sign Language by a Virtual Character for the Hearing Impaired.
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- Computer Graphics Forum, 2003, v. 22, n. 3, p. 651, doi. 10.1111/1467-8659.t01-2-00713
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- Article