Works matching IS 01677055 AND DT 2001 AND VI 20 AND IP 3
Results: 57
Why Games Will Be the Preeminent Art Form of the 21[sup st] Century.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00490
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Rendering: Input and Output.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00489
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Are Points the Better Graphics Primitives?
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00491
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Reflective Interaction in Virtual Environments.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00492
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JAPE: A Prototyping System for Collaborative Virtual Environments.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00493
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Streaming of Complex 3D Scenes for Remote Walkthroughs.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00494
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Real-Time Cloud Rendering.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00500
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3D Metamorphosis Between Different Types of Geometric Models.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00496
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Rapid High Quality Compression of Volume Data for Visualization.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00497
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Fast simulation and rendering techniques for fluid objects.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00498
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Animation of Soap Bubble Dynamics, Cluster Formation and Collision.
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- Computer Graphics Forum, 2001, v. 20, n. 3
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Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00495
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Horizon Map Capture.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00501
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Texture Mapping with Hard Constraints.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00502
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A Unified Subdivision Scheme for Polygonal Modeling.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00540
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Valence-Driven Connectivity Encoding for 3D Meshes.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00541
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The Synthesis of Rock Textures in Chinese Landscape Painting.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00505
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PC-based Real-time Texture Painting on Real World Objects.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00503
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Coarse-to-fine surface simplification with geometric guarantees.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00542
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Drawing for Illustration and Annotation in 3D.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00504
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Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00506
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Perceptually Guided Corrective Splatting.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00507
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Interactive Rendering with Coherent Ray Tracing.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00508
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On-the-Fly Processing of Generalized Lumigraphs.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00509
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Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00543
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A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00510
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Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00511
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A Dynamic Motion Control Technique for Human-like Articulated Figures.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00512
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Flexible Image-Based Photometric Reconstruction using Virtual Light Sources.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00513
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Automatic Lighting Design using a Perceptual Quality Metric.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00514
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Rendering Pearlescent Appearance Based On Paint-Composition Modelling.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00515
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Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00516
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Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00517
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Fast Cloth Animation on Walking Avatars.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00518
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Incremental Updates for Rapid Glossy Global Illumination.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00519
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An Adaptive Method for Indirect Illumination Using Light Vectors.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00520
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Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00521
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A low cost 3D scanner based on structured light.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00522
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Integrating Behavioural Animation Techniques.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00523
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A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00524
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Modeling Dynamic Hair as a Continuum.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00525
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Modeling Stochastic Dynamical Systems for Interactive Simulation.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00526
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Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00527
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Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00528
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Mesh Optimization for Polygonized Isosurfaces.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00529
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Visualization of Isosurfaces with Parametric Cubes.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00530
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Detection of Salient Curvature Features on Polygonal Surfaces.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00531
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Feature Sensitive Remeshing.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00532
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Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasing.
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- Computer Graphics Forum, 2001, v. 20, n. 3, doi. 10.1111/1467-8659.00533
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Instant Visibility.
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- Computer Graphics Forum, 2001, v. 20, n. 3, p. 1, doi. 10.1111/1467-8659.00534
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