Works matching IS 10949313 AND DT 2009 AND VI 12 AND IP 6
Results: 17
Index of Problematic Online Experiences: Item Characteristics and Correlation with Negative Symptomatology.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 707, doi. 10.1089/cpb.2008.0317
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- Article
Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 761, doi. 10.1089/cpb.2009.0130
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- Article
Fourteen Is Fourteen and a Girl Is a Girl: Validating the Identity of Adolescent Bloggers.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 735, doi. 10.1089/cpb.2009.0044
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- Article
The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 747, doi. 10.1089/cpb.2009.0059
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- Article
Modality Effects in Second Life: The Mediating Role of Social Presence and the Moderating Role of Product Involvement.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 717, doi. 10.1089/cpb.2008.0273
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- Article
Changes Over Time in Digital Literacy.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 713, doi. 10.1089/cpb.2008.0264
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- Article
CyberEurope.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 773, doi. 10.1089/cpb.2009.9989
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- Article
Quality of Interpersonal Relationships and Problematic Internet Use in Adolescence.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 681, doi. 10.1089/cpb.2009.0071
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- Article
Instant Messaging Addiction among Teenagers in China: Shyness, Alienation, and Academic Performance Decrement.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 675, doi. 10.1089/cpb.2009.0060
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- Article
A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 741, doi. 10.1089/cpb.2009.0050
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- Article
Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 723, doi. 10.1089/cpb.2008.0289
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- Article
Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 691, doi. 10.1089/cpb.2009.0099
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- Article
The Theory of Planned Behavior Applied to Young People's Use of Social Networking Web Sites.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 755, doi. 10.1089/cpb.2009.0109
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- Article
CyberSightings.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 767, doi. 10.1089/cpb.2009.9990
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- Article
Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 699, doi. 10.1089/cpb.2009.0192
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- Article
Blog Function Revisited: A Content Analysis of MySpace Blogs.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 685, doi. 10.1089/cpb.2009.0138
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- Publication type:
- Article
Being Immersed in Social Networking Environment: Facebook Groups, Uses and Gratifications, and Social Outcomes.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 729, doi. 10.1089/cpb.2009.0003
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- Article