Works matching DE "ESPORTS"
Results: 606
Deciphering the World of eSports.
- Published in:
- 2020
- By:
- Publication type:
- Editorial
To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports.
- Published in:
- JMM: The International Journal on Media Management, 2020, v. 22, n. 1, p. 49, doi. 10.1080/14241277.2020.1732982
- By:
- Publication type:
- Article
Gamers First – How Consumer Preferences Impact eSports Media Offerings.
- Published in:
- JMM: The International Journal on Media Management, 2020, v. 22, n. 1, p. 13, doi. 10.1080/14241277.2020.1731514
- By:
- Publication type:
- Article
Shaping a Regional Offline eSports Market: Understanding How Jönköping, the 'City of DreamHack', Takes URL to IRL.
- Published in:
- JMM: The International Journal on Media Management, 2020, v. 22, n. 1, p. 30, doi. 10.1080/14241277.2020.1731513
- By:
- Publication type:
- Article
Bireylerin Spor Yapma Durumlarına ve Bireysel Değişkenlere Göre E-Spor Tutumlarının İncelenmesi.
- Published in:
- Sportif Bakış: Spor ve Eğitim Bilimleri Dergisi, 2024, v. 11, n. 2, p. 187, doi. 10.33468/sbsebd.375
- By:
- Publication type:
- Article
TÜRKİYE'DE E-SPORU "İYİ OYUN" FİLMİ ÜZERİNDEN İNCELEMEK: E-SPORDA SOSYOLOJİK TEMALAR ÜZERİNE NİTELİKSEL BİR ÇÖZÜMLEME.
- Published in:
- Sosyologca, 2021, n. 21, p. 261
- By:
- Publication type:
- Article
Mechanisms of Emotional Experiences of Online Spectators of E-Sports Events From the Perspective of Interactive Ritual Chain.
- Published in:
- Communication & Sport, 2024, v. 12, n. 6, p. 1054, doi. 10.1177/21674795241227771
- By:
- Publication type:
- Article
The Effect of Livestreaming Esports Media on Viewer Satisfaction, Flow Experience, and Media Loyalty.
- Published in:
- Communication & Sport, 2024, v. 12, n. 6, p. 990, doi. 10.1177/21674795231209899
- By:
- Publication type:
- Article
Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena.
- Published in:
- 2022
- By:
- Publication type:
- Editorial
Let's Watch Live Streaming: How Streamer Credibility Influences Brand Attitude in Esports Streamer Marketing.
- Published in:
- Communication & Sport, 2022, v. 10, n. 2, p. 271, doi. 10.1177/21674795211067819
- By:
- Publication type:
- Article
Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy.
- Published in:
- Communication & Sport, 2022, v. 10, n. 2, p. 241, doi. 10.1177/2167479520961036
- By:
- Publication type:
- Article
Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach.
- Published in:
- Communication & Sport, 2022, v. 10, n. 2, p. 216, doi. 10.1177/2167479520943875
- By:
- Publication type:
- Article
Active Within Structures: Predictors of Esports Gameplay and Spectatorship.
- Published in:
- Communication & Sport, 2022, v. 10, n. 2, p. 195, doi. 10.1177/2167479520942740
- By:
- Publication type:
- Article
Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League.
- Published in:
- Communication & Sport, 2022, v. 10, n. 2, p. 175, doi. 10.1177/2167479520942738
- By:
- Publication type:
- Article
Beyond the Game: Dimensions of Esports Online Spectator Demand.
- Published in:
- Communication & Sport, 2020, v. 8, n. 6, p. 825, doi. 10.1177/2167479519839436
- By:
- Publication type:
- Article
Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action.
- Published in:
- Communication & Sport, 2020, v. 8, n. 1, p. 92, doi. 10.1177/2167479518819482
- By:
- Publication type:
- Article
Assessing celebrity effect in the eSports industry on emerging adults' gaming behaviors and gaming disorder in China.
- Published in:
- Journal of Behavioral Addictions, 2023, v. 12, p. 84
- By:
- Publication type:
- Article
Gaming patterns and mediators of problematic gaming in esports students.
- Published in:
- Journal of Behavioral Addictions, 2023, v. 12, p. 83
- By:
- Publication type:
- Article
A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors.
- Published in:
- Journal of Behavioral Addictions, 2023, v. 12, n. 2, p. 309, doi. 10.1556/2006.2023.00013
- By:
- Publication type:
- Article
Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations.
- Published in:
- Journal of Behavioral Addictions, 2023, v. 12, n. 1, p. 1, doi. 10.1556/2006.2023.00012
- By:
- Publication type:
- Article
Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems.
- Published in:
- Journal of Behavioral Addictions, 2021, v. 10, n. 3, p. 447, doi. 10.1556/2006.2021.00045
- By:
- Publication type:
- Article
Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm.
- Published in:
- Journal of Behavioral Addictions, 2021, v. 10, n. 3, p. 435, doi. 10.1556/2006.2021.00039
- By:
- Publication type:
- Article
Will esports result in a higher prevalence of problematic gaming? A review of the global situation.
- Published in:
- Journal of Behavioral Addictions, 2019, v. 8, n. 3, p. 384, doi. 10.1556/2006.8.2019.46
- By:
- Publication type:
- Article
When breaking glass ceiling leads to glass screens: gender differences in civility and competitive aggressiveness in esports.
- Published in:
- European Journal for Sport & Society, 2024, v. 21, n. 3, p. 259, doi. 10.1080/16138171.2023.2300891
- By:
- Publication type:
- Article
Movement compression, sports and eSports.
- Published in:
- European Journal for Sport & Society, 2024, v. 21, n. 2, p. 170, doi. 10.1080/16138171.2023.2259176
- By:
- Publication type:
- Article
Social issues in esports: edited by Anne Tjønndal, Routledge, 2022.
- Published in:
- European Journal for Sport & Society, 2024, v. 21, n. 2, p. 208, doi. 10.1080/16138171.2023.2221903
- By:
- Publication type:
- Article
Gender in eSports research: a literature review.
- Published in:
- European Journal for Sport & Society, 2022, v. 19, n. 3, p. 195, doi. 10.1080/16138171.2021.1930941
- By:
- Publication type:
- Article
Amplifying Cognitive Functions in Amateur Esports Athletes: The Impact of Short-Term Virtual Reality Training on Reaction Time, Motor Time, and Eye–Hand Coordination.
- Published in:
- Brain Sciences (2076-3425), 2024, v. 14, n. 11, p. 1104, doi. 10.3390/brainsci14111104
- By:
- Publication type:
- Article
Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience.
- Published in:
- Brain Sciences (2076-3425), 2022, v. 12, n. 10, p. 1345, doi. 10.3390/brainsci12101345
- By:
- Publication type:
- Article
Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players.
- Published in:
- Brain Sciences (2076-3425), 2020, v. 10, n. 7, p. 454, doi. 10.3390/brainsci10070454
- By:
- Publication type:
- Article
Desert of the 'Real': The Concept of 'Simulation' in e-Games and Baudrillard.
- Published in:
- Beytulhikme: An International Journal of Philosophy, 2022, v. 12, n. 2, p. 497, doi. 10.18491/beytulhikme.1780
- By:
- Publication type:
- Article
SPORTS AND ESPORTS AS CONDUITS FOR GAMBLING: THE LEGAL REGULATION OF GAMBLING ADVERTISING IN AUSTRALIA.
- Published in:
- University of Queensland Law Journal, 2023, v. 42, n. 2, p. 191, doi. 10.38127/uqlj.v42i2.8179
- By:
- Publication type:
- Article
(Dis)Assembling eSports: Material Actors and Relational Networks in the Chinese eSports Industry.
- Published in:
- Critical Arts: A South-North Journal of Cultural & Media Studies, 2021, v. 35, n. 5/6, p. 210, doi. 10.1080/02560046.2021.1986731
- By:
- Publication type:
- Article
Analysis of the interactions among core stakeholders of the Olympic media ecosystem: conditions for a value creation proposition of the Olympic Virtual Series.
- Published in:
- Journal of Media Business Studies, 2024, v. 21, n. 3, p. 268, doi. 10.1080/16522354.2024.2335710
- By:
- Publication type:
- Article
Predicting the financial and viewership success of livestreamers.
- Published in:
- Journal of Media Business Studies, 2024, v. 21, n. 3, p. 248, doi. 10.1080/16522354.2024.2324226
- By:
- Publication type:
- Article
Kickstart my market: exploring an alternative method of raising capital in a new media sector.
- Published in:
- Journal of Media Business Studies, 2021, v. 18, n. 3, p. 155, doi. 10.1080/16522354.2020.1800310
- By:
- Publication type:
- Article
Esports Corruption: Gambling, Doping, and Global Governance.
- Published in:
- Maryland Journal of International Law, 2017, v. 32, n. 1, p. 236
- By:
- Publication type:
- Article
GREY RELATIONAL ANALYSIS OF NETWORK MODEL FOR LIVE BROADCAST PLATFORM IN E-SPORTS MARKET.
- Published in:
- International Journal of Organizational Innovation, 2021, v. 13, n. 3, p. 25
- By:
- Publication type:
- Article
Conceptualizing Business Potential of Strategic Advergames For Future Marketing Campaign in a Post Pandemic World.
- Published in:
- Globsyn Management Journal, 2021, v. 15, n. 1/2, p. 316
- By:
- Publication type:
- Article
Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation.
- Published in:
- PLoS ONE, 2024, v. 19, n. 8, p. 1, doi. 10.1371/journal.pone.0305880
- By:
- Publication type:
- Article
Esports experts have a wide gaze distribution and short gaze fixation duration: A focus on League of Legends players.
- Published in:
- PLoS ONE, 2024, v. 19, n. 1, p. 1, doi. 10.1371/journal.pone.0288770
- By:
- Publication type:
- Article
Robustness of performance during domain change in an esport: A study of within-expertise transfer.
- Published in:
- PLoS ONE, 2023, v. 18, n. 12, p. 1, doi. 10.1371/journal.pone.0295037
- By:
- Publication type:
- Article
The "New" Student-Athlete: An Exploratory Examination of Scholarship eSports Players.
- Published in:
- Journal of Intercollegiate Sport, 2017, v. 10, n. 1, p. 1, doi. 10.1123/jis.2016-0011
- By:
- Publication type:
- Article
Brand identity dynamics – reinforcement or destabilisation of a sport brand identity through the introduction of esports?
- Published in:
- Journal of Strategic Marketing, 2022, v. 30, n. 4, p. 421, doi. 10.1080/0965254X.2021.1959628
- By:
- Publication type:
- Article
Ali je e-šport nova športna panoga? Razmislek o športnosti e-športov.
- Published in:
- Revija Šport, 2021, p. 5
- By:
- Publication type:
- Article
Precarious love of eSports players in China: work-and-play amidst love and precarity.
- Published in:
- Continuum: Journal of Media & Cultural Studies, 2024, v. 38, n. 5, p. 709, doi. 10.1080/10304312.2024.2414794
- By:
- Publication type:
- Article
ESPORTS, PLAYER POSITIONS, AND THE BENEFITS OF UNIONIZATION.
- Published in:
- Duke Law & Technology Review, 2020, v. 18, n. 1, p. 232
- By:
- Publication type:
- Article
Professional Esports Players are not Obese: Analysis of Body Composition Based on Years of Experience.
- Published in:
- International Journal of Morphology, 2021, v. 39, n. 4, p. 1081, doi. 10.4067/s0717-95022021000401081
- By:
- Publication type:
- Article
Fighting games and Go.
- Published in:
- Thesis Eleven, 2017, v. 138, n. 1, p. 26, doi. 10.1177/0725513616689399
- By:
- Publication type:
- Article
Picks on Clicks with an RG Schtick: Building Long Term Sustainability in Esports Betting Growth.
- Published in:
- UNLV Gaming Research & Review Journal, 2020, v. 24, n. 2, p. 7
- By:
- Publication type:
- Article