Works matching Nintendo video game consoles
Results: 68
“Wii're Here for a Good Time”: The Sneaky Rhetoric of Wii-Themed Parties.
- Published in:
- Journal of American Culture, 2010, v. 33, n. 1, p. 30, doi. 10.1111/j.1542-734X.2010.00728.x
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- Article
Wii: An Innovative Learning Tool in the Classroom.
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- Childhood Education, 2010, v. 86, n. 4, p. 284, doi. 10.1080/00094056.2010.10523167
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- Publication type:
- Article
Nintendo Switch Joy-Cons' Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial.
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- Journal of Clinical Medicine, 2022, v. 11, n. 12, p. 3261, doi. 10.3390/jcm11123261
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- Article
Pocket‐Sized Archives: Classic Consoles, Consumed Nostalgia, and Corporate Rememory.
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- Journal of Popular Culture, 2020, v. 53, n. 6, p. 1417, doi. 10.1111/jpcu.12969
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- Article
Brain training in schools, where is the evidence?
- Published in:
- British Journal of Educational Technology, 2010, v. 41, n. 6, p. E127, doi. 10.1111/j.1467-8535.2010.01101.x
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- Article
Daisuke Tanaka.
- Published in:
- Angewandte Chemie, 2021, v. 133, n. 45, p. 24138, doi. 10.1002/ange.202112157
- Publication type:
- Article
We play in public: The nature and context of portable gaming systems.
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- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 4, p. 389, doi. 10.1177/1354856511414987
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- Article
Dancer vs Non Dancer: Korelasi Kontroler Terhadap Game Experience Pada Rhythm Game.
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- Techno.com, 2022, v. 21, n. 4, p. 957, doi. 10.33633/tc.v21i4.6950
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- Article
Impact of Gaming Skills on Laparoscopic Performance: A Single-Blinded Randomised Controlled Trial.
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- Education in Medicine Journal, 2024, v. 16, n. 4, p. 135, doi. 10.21315/eimj2024.16.4.10
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- Article
From Old to New Technologies: Exploring the Role and Impact of Value Resonance.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 1, p. 188, doi. 10.1080/10447318.2023.2297328
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- Publication type:
- Article
Xbox Kinect Sports vs. Nintendo Switch Sports and Their Effects on Body Composition and Physical Performance in Older Females: A Randomized Controlled Trial.
- Published in:
- Journal of Clinical Medicine, 2024, v. 13, n. 17, p. 4987, doi. 10.3390/jcm13174987
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- Article
Swipe To Unlock.
- Published in:
- Digital Culture & Society, 2015, v. 1, n. 1, p. 55, doi. 10.14361/dcs-2015-0105
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- Article
Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services.
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- Games & Culture, 2024, v. 19, n. 8, p. 1000, doi. 10.1177/15554120231186634
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- Publication type:
- Article
Towards a social-semiotic approach to visual analysis of two-dimensional games: a toolkit.
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- Texto Livre / Texto Livre: Linguagem e Tecnologia, 2022, v. 15, p. 1, doi. 10.35699/1983-3652.2022.39398
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- Publication type:
- Article
Kids' perceptions on gaming experience and learning with the Nintendo Labo: Multiple “make” and “play” experiences.
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- Revista Colombiana de Ciencias Sociales, 2024, v. 15, n. 1, p. 114, doi. 10.21501/22161201.4243
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- Article
Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service.
- Published in:
- Health Promotion Journal of Australia, 2010, v. 21, n. 3, p. 189, doi. 10.1071/HE10189
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- Article
The Design of the m-Health Service Application Using a Nintendo DS Game Console.
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- Telemedicine & e-Health, 2011, v. 17, n. 2, p. 124, doi. 10.1089/tmj.2010.0080
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- Publication type:
- Article
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System.
- Published in:
- 2018
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- Publication type:
- Book Review
Is Kingdom Hearts a JRPG? The Racialized Labor of a Japanese Anti-auteur's Disney-Licensed Videogame.
- Published in:
- JCMS: Journal of Cinema & Media Studies, 2024, n. 5, p. 77, doi. 10.1353/cj.2023.a918258
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- Publication type:
- Article
Rapid Archaeology of Human Constructions Within Interactive Digital Built Environments: A Preliminary Assessment.
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- Journal of Contemporary Archaeology, 2021, v. 8, n. 2, p. 299, doi. 10.1558/jca.19934
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- Publication type:
- Article
CHAPTER 2: We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design.
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- At the Interface / Probing the Boundaries, 2020, v. 134, p. 18, doi. 10.1163/9789004439788_004
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- Article
The Good, the Bad, and the Ugly: Incorporating the Good or Bad Faith Consideration into the Fair Use Analysis.
- Published in:
- University of the Pacific Law Review, 2023, v. 54, n. 1, p. 117
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- Publication type:
- Article
A Virtual Failure: Evaluating the Success of Nintendo's Virtual Boy.
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- Velvet Light Trap: A Critical Journal of Film & Television, 2009, n. 64, p. 23, doi. 10.1353/vlt.0.0039
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- Publication type:
- Article
Does Performance on the ReadAlyzer Correlate With Performance on "Symbol Check" Activity for the Nintendo DS.
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- Journal of Behavioral Optometry, 2011, v. 22, n. 6, p. 219
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- Publication type:
- Article
Japanese Culture Through Videogames.
- Published in:
- Japan Forum, 2023, v. 35, n. 5, p. 610, doi. 10.1080/09555803.2023.2218875
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- Publication type:
- Article
Surviving and Thriving: Queer Crip Pilipinx Kapwa Dream Worlds in Animal Crossing New Horizons.
- Published in:
- Lateral (2469-4053), 2022, v. 11, n. 2, p. N.PAG, doi. 10.25158/l11.2.7
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- Publication type:
- Article
Book Review.
- Published in:
- 2023
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- Publication type:
- Book Review
A Novel Multi-Modal Teleoperation of a Humanoid Assistive Robot with Real-Time Motion Mimic.
- Published in:
- Micromachines, 2023, v. 14, n. 2, p. 461, doi. 10.3390/mi14020461
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- Article
Media in Mind.
- Published in:
- Projections: The Journal for Movies & Mind, 2022, v. 16, n. 1, p. 147, doi. 10.3167/proj.2022.160109
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- Publication type:
- Article
Ocho Quilates and the Golden Age of Spanish Software as Authentic STEM Language Lessons in the Spanish Language Classroom.
- Published in:
- Coastal Review, 2024, v. 14, n. 1, p. 1, doi. 10.20429/cr.2024.140105
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- Publication type:
- Article
Designing an eSports intervention for middle-aged and older adults in Hong Kong: Social marketing approach.
- Published in:
- PLoS ONE, 2023, v. 18, n. 4, p. 1, doi. 10.1371/journal.pone.0284504
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- Article
The Cambridge Companion to Video Game Music.
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- Theory & Practice, 2022, v. 47/48, p. 139
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- Publication type:
- Article
Homebrew Gaming and the Beginnings of Vernacular Digitality by Melanie Swalwell (review).
- Published in:
- Technology & Culture, 2022, v. 63, n. 4, p. 1212, doi. 10.1353/tech.2022.0171
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- Publication type:
- Article
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System by Dominic Arsenault (review).
- Published in:
- 2019
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- Publication type:
- Book Review
Assessing the Effects of Various Gaming Platforms on Players' Affective States and Workloads through Electroencephalogram.
- Published in:
- Electronics (2079-9292), 2024, v. 13, n. 11, p. 2043, doi. 10.3390/electronics13112043
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- Publication type:
- Article
Thirty-six Views on Nostalgia, Technostalgia, and Retrofuturism | The Brooklyn Rail.
- Published in:
- Brooklyn Rail, 2025, p. N.PAG
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- Publication type:
- Article
When Customer Concentration Becomes an Advantage.
- Published in:
- Seybold Report: Analyzing Publishing Technologies, 2022, v. 22, n. 9, p. 2
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- Publication type:
- Article
Validity of the Nintendo Wii Balance Board for Kinetic Gait Analysis.
- Published in:
- Applied Sciences (2076-3417), 2018, v. 8, n. 2, p. 285, doi. 10.3390/app8020285
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- Publication type:
- Article
Pediatric Non-Refractive Vision Screening with EyeSwift, PDI Check and Blinq: Non-Refractive Vision Screening with Two Binocular Video Games and Birefringent Scanning.
- Published in:
- Clinical Ophthalmology, 2022, v. 16, p. 375, doi. 10.2147/OPTH.S344751
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- Publication type:
- Article
Multifaceted Amblyopia Screening with blinq, 2WIN, and PDI Check.
- Published in:
- Clinical Ophthalmology, 2022, v. 16, p. 411, doi. 10.2147/OPTH.S349638
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- Publication type:
- Article
THE LEGEND OF ZELDA — OCARINA OF TIME: A SPIRITUAL QUEST.
- Published in:
- Sufi, 2024, n. 106, p. 48
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- Publication type:
- Article
Gaming the Pandemic.
- Published in:
- PMLA: Publications of the Modern Language Association of America, 2021, v. 136, n. 2, p. 163, doi. 10.1632/s0030812921000110
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- Article
Contributors.
- Published in:
- Configurations, 2024, v. 32, n. 2, p. 229, doi. 10.1353/con.2024.a924131
- Publication type:
- Article
'I Feel Present. Therefore, I Experience Flow:' A Structural Equation Modeling Approach to Flow and Presence in Video Games.
- Published in:
- Journal of Broadcasting & Electronic Media, 2011, v. 55, n. 1, p. 114, doi. 10.1080/08838151.2011.546248
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- Publication type:
- Article
체감형 스포츠 게임의 운동 효과 비교 평가.
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- Journal of the Korea Institute of Information & Communication Engineering, 2022, v. 26, n. 3, p. 403, doi. 10.6109/jkiice.2022.26.3.403
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- Publication type:
- Article
Fingerbombing, or "Touching is Good": The Cultural Construction of Technologized Touch.
- Published in:
- Senses & Society, 2008, v. 3, n. 3, p. 307, doi. 10.2752/174589308X331341
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- Publication type:
- Article
Dynamics of Pricing in the Video Game Console Market: Skimming or Penetration?
- Published in:
- Journal of Marketing Research (JMR), 2010, v. 47, n. 3, p. 428, doi. 10.1509/jmkr.47.3.428
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- Article
Who Are You? Nintendo's Game Boy Advance Platform.
- Published in:
- Press Start, 2024, v. 10, n. 1, p. 1
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- Publication type:
- Article
A 36-24-36 Cerebrum: Productivity, Gender, and Video Game Advertising.
- Published in:
- Critical Studies in Media Communication, 2011, v. 28, n. 3, p. 230, doi. 10.1080/15295036.2010.515234
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- Article
Quest for Success: Box Knight and the Australian Videogame Industry.
- Published in:
- Metro, 2022, n. 211, p. 5
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- Publication type:
- Article