Works matching DE "VIDEO game culture"
Results: 336
"I Ain't No Girl": Exploring Gender Stereotypes in the Video Game Community.
- Published in:
- Western Journal of Communication, 2023, v. 87, n. 5, p. 857, doi. 10.1080/10570314.2022.2130004
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- Publication type:
- Article
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture.
- Published in:
- Sex Roles, 2017, v. 76, n. 7-8, p. 421, doi. 10.1007/s11199-016-0678-y
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- Article
The Lemon Car Game Across Cultures: Evidence of Relational Rationality.
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- Group Decision & Negotiation, 2019, v. 28, n. 5, p. 849, doi. 10.1007/s10726-019-09630-9
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- Publication type:
- Article
The Effect of Perceived Ease of Use, Perceived Enjoyment, Perceived Cohesion, Social Norm and Customer Preference to Customer Loyalty Online Game Community First Person Shooter in Surabaya.
- Published in:
- KnE Social Sciences, 2020, p. 117, doi. 10.18502/kss.v4i7.6847
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- Publication type:
- Article
إدمان الألعاب الالكترونية وعلاقة بتشتت الانتباه لدى تلاميذ المدرسة الابتدائية
- Published in:
- Alustath, 2018, v. 3, n. 225, p. 77
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- Publication type:
- Article
The Virtual Rebirth of Paganism.
- Published in:
- Journal for Religion, Film & Media, 2023, v. 9, n. 1, p. 45, doi. 10.25364/05.9:2023.1.4
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- Publication type:
- Article
MUNDAUN (First-Person Horror Adventure).
- Published in:
- Journal for Religion, Film & Media, 2022, v. 8, n. 1, p. 179, doi. 10.25364/05.8:2022.1.12
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- Publication type:
- Article
Streaming ao vivo: uma análise das motivações para inscrição em canais da plataforma Twitch.
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- Diálogo com a Economia Criativa, 2023, v. 8, n. 23, p. 68, doi. 10.22398/2525-2828.823168-183
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- Publication type:
- Article
(Role)playing soldier: LARP, simulated combat, and gender at war.
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- Culture, Theory & Critique, 2023, v. 64, n. 1/2, p. 212, doi. 10.1080/14735784.2024.2336451
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- Publication type:
- Article
Coincident play: temporal and spatial overlaps of play activities.
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- Culture, Theory & Critique, 2021, v. 62, n. 3, p. 287, doi. 10.1080/14735784.2021.1968307
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- Publication type:
- Article
Can Ethnomathematics Crack the Code? Hidden Mathematics Knowledge in Indigenous Games.
- Published in:
- International Journal of Science, Mathematics & Technology Learning, 2023, v. 30, n. 2, p. 1, doi. 10.18848/2327-7971/CGP/v30i02/1-14
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- Publication type:
- Article
ДОСВІД КЛАСТЕРИЗАЦІЇ АУДИТОРІЇ ГЕЙМЕРІВ В УКРАЇНСЬКИХ НАВЧАЛЬНИХ ЗАКЛАДАХ.
- Published in:
- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2024, v. 16, n. 2, p. 55, doi. 10.15673/atbp.v16i2.2840
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- Publication type:
- Article
Film Review/Commentary: Star Wars, Episodes VII, VIII & IX.
- Published in:
- Psychological Perspectives, 2022, v. 65, n. 1, p. 148, doi. 10.1080/00332925.2022.2083881
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- Publication type:
- Article
Transformación de paradigmas educativos: las nuevas aulas de clase en tiempos de crisis.
- Published in:
- Revista Sophia, 2022, v. 18, n. 2, p. 1, doi. 10.18634/sophiaj
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- Publication type:
- Article
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan.
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- Journal of Behavioral Addictions, 2022, v. 11, n. 4, p. 1024, doi. 10.1556/2006.2022.00070
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- Publication type:
- Article
Gamers and Video Game Culture: An Introduction for Counselors.
- Published in:
- Family Journal, 2017, v. 25, n. 1, p. 70, doi. 10.1177/1066480716679809
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- Publication type:
- Article
Marketing communications in social network games: Promotional design considerations in the online era.
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- Journal of Brand Strategy, 2019, v. 8, n. 3, p. 282, doi. 10.69554/mptt2235
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- Publication type:
- Article
A Note on Disbelief in Others regarding Backward Induction.
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- Games (20734336), 2017, v. 8, n. 3, p. 33, doi. 10.3390/g8030033
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- Publication type:
- Article
La cobertura periodística del videojuego en los informativos españoles de cadenas de televisión generalista.
- Published in:
- Área Abierta, 2024, v. 24, n. 3, p. 131, doi. 10.5209/arab.96235
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- Publication type:
- Article
Finding the fun: Towards a playful archaeology.
- Published in:
- Archaeological Dialogues, 2023, v. 30, n. 1, p. 1, doi. 10.1017/S1380203823000053
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- Publication type:
- Article
Correction: Overlapping communities detection through weighted graph community games.
- Published in:
- 2024
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- Publication type:
- Correction Notice
Bread and Circuses: Sustainability vs. Commodity Culture in the Hunger Games.
- Published in:
- International Research in Children's Literature, 2019, v. 12, n. 2, p. 154, doi. 10.3366/ircl.2019.0307
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- Publication type:
- Article
An exploration of linguistic preferences in the Chinese Malaysian gaming community: Stardew Valley as a case study.
- Published in:
- Translator: Studies in Intercultural Communication, 2024, v. 30, n. 2, p. 179, doi. 10.1080/13556509.2023.2261179
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- Publication type:
- Article
Nationalized anti-feminism: A collusion between nationalism and gender-equal sexism.
- Published in:
- European Journal of Cultural Studies, 2024, v. 27, n. 5, p. 819, doi. 10.1177/13675494231191486
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- Publication type:
- Article
'In the end you adapt to anything': Responses to narratives of resilience and entrepreneurship in post-recession Spain.
- Published in:
- European Journal of Cultural Studies, 2022, v. 25, n. 4, p. 1209, doi. 10.1177/13675494211034168
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- Publication type:
- Article
Book Review: Bonnie Ruberg, Video Games Have Always Been Queer.
- Published in:
- 2021
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- Publication type:
- Book Review
The position of women in video game culture: Perez and Day's Twitter Incident.
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- Continuum: Journal of Media & Cultural Studies, 2015, v. 29, n. 4, p. 617, doi. 10.1080/10304312.2015.1025362
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- Publication type:
- Article
Advergaming: técnica publicitaria para integrar a las personas sordas en el mundo del videojuego.
- Published in:
- Palabra Clave, 2024, v. 27, n. 2, p. 1, doi. 10.5294/pacla.2024.27.2.7
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- Publication type:
- Article
Światotwórcze funkcje rekwizytu. Collectibles w dylogii The Last of Us jako źródło wiedzy o przeszłości.
- Published in:
- Przestrzenie Teorii, 2023, n. 40, p. 129, doi. 10.14746/pt.2023.40.7
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- Publication type:
- Article
SANAT VE OYUN.
- Published in:
- Sanat ve Tasarim Dergisi, 2024, v. 2, n. 34, p. 261, doi. 10.18603/sanatvetasarim.1506319
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- Publication type:
- Article
Debating the "Chineseness" of a mobile game in online communities.
- Published in:
- Global Media & China, 2023, v. 8, n. 4, p. 442, doi. 10.1177/20594364231190313
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- Article
Book Review: Mapping digital game culture in China: From internet addicts to esports athletes.
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- Global Media & China, 2023, v. 8, n. 1, p. 112, doi. 10.1177/20594364221145999
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- Publication type:
- Article
'There's a fine line between trash-talking and cyberbullying': a qualitative exploration of youth perspectives of online gaming culture.
- Published in:
- International Review of Sociology, 2022, v. 32, n. 3, p. 426, doi. 10.1080/03906701.2022.2133407
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- Publication type:
- Article
Videojuegos culturales como herramienta de inclusión educativa. El videojuego Moss.
- Published in:
- REiDoCrea: Revista Electrónica de Investigación y Docencia Creativa, 2022, v. 11, p. 613
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- Publication type:
- Article
تحلیل ظرفیتهای مطلوب برزونامه برای اقتباس بازی رایانهای رزمی ـ مبارزهای.
- Published in:
- Textual Criticism of Persian Literature, 2021, v. 12, n. 4, p. 73, doi. 10.22108/RPLL.2020.122118.1681
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- Publication type:
- Article
"A Game 10,000 Years in the Making". Never Alone / Kisima Ingitchuna and Adaptation as a Future-Oriented Technology.
- Published in:
- Anglistica AION: An Interdisciplinary Journal, 2021, v. 25, n. 1, p. 99, doi. 10.6093/2035-8504/9606
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- Publication type:
- Article
MAGA to the Maxson: Apocalyptic America and Fallout 4 's Brotherhood of Steel.
- Published in:
- European Journal of American Culture, 2024, v. 43, n. 2, p. 173, doi. 10.1386/ejac_00119_1
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- Publication type:
- Article
Introduction.
- Published in:
- European Journal of American Culture, 2024, v. 43, n. 2, p. 103, doi. 10.1386/ejac_00114_2
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- Publication type:
- Article
NON-FUNGIBLE TOKENS AND FAILED PROMISES OF SIMPLE VIRTUAL OWNERSHIP.
- Published in:
- Journal of Intellectual Property & Entertainment Law, 2023, v. 12, n. 2, p. 304
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- Publication type:
- Article
Exploring the digital extremist ecosystem: a preliminary analysis of hateful posts on Mod DB.
- Published in:
- Frontiers in Psychology, 2025, p. 1, doi. 10.3389/fpsyg.2024.1502098
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- Publication type:
- Article
'I love this, I wish I could make this': Talking digital adventure games with Mark Yohalem.
- Published in:
- 2021
- By:
- Publication type:
- Interview
Developing an intense player-avatar relationship and feeling disconnected by the physical body: A pathway towards internet gaming disorder for people reporting empty feelings?
- Published in:
- Current Psychology, 2023, v. 42, n. 24, p. 20748, doi. 10.1007/s12144-022-03186-9
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- Publication type:
- Article
Improving Visual Style Classification Information in Digital Games Using Intercoder Reliability Assessment.
- Published in:
- Journal of Information & Communication Technology, 2023, v. 22, n. 2, p. 283, doi. 10.32890/jict2023.22.2.6
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- Publication type:
- Article
Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes.
- Published in:
- Perspectives Chinoises, 2021, n. 2, p. 86
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- Publication type:
- Article
GROWING THE OTOME GAME MARKET: FAN LABOR AND OTOME GAME COMMUNITIES ONLINE.
- Published in:
- Human Technology, 2019, v. 15, n. 3, p. 347, doi. 10.17011/ht/urn.201911265024
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- Publication type:
- Article
EVE ONLINE IS NOT FOR EVERYONE: EXCEPTIONALISM IN ONLINE GAMING CULTURES.
- Published in:
- Human Technology, 2019, v. 15, n. 3, p. 34, doi. 10.17011/ht/urn.201911265022
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- Publication type:
- Article
Depression and Disordered Gaming: Does Culture Matter?
- Published in:
- International Journal of Mental Health & Addiction, 2022, v. 20, n. 2, p. 843, doi. 10.1007/s11469-020-00231-1
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- Publication type:
- Article
Narrative Therapy for Treating Video Game Addiction.
- Published in:
- International Journal of Mental Health & Addiction, 2014, v. 12, n. 6, p. 701, doi. 10.1007/s11469-014-9491-4
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- Publication type:
- Article
Why kendō's game rules are too complex for the Olympics: moral value and body culture in a game of honor.
- Published in:
- Asian Anthropology (1683478X), 2020, v. 19, n. 1, p. 1, doi. 10.1080/1683478X.2019.1662364
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- Publication type:
- Article
Live play, live sex: The parallel labors of video game live streaming and webcam modeling.
- Published in:
- Sexualities, 2022, v. 25, n. 8, p. 1021, doi. 10.1177/13634607221103204
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- Publication type:
- Article