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A Goal-Oriented Reflection Strategy-Based Virtual Reality Approach to Promoting Students' Learning Achievement, Motivation and Reflective Thinking.
- Published in:
- Sustainability (2071-1050), 2023, v. 15, n. 4, p. 3192, doi. 10.3390/su15043192
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- Article
Activity Theory Approach to Developing Context-Aware Mobile Learning Systems for Understanding Scientific Phenomenon and Theories.
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- International Journal of Distance Education Technologies, 2013, v. 11, n. 4, p. 30, doi. 10.4018/ijdet.2013100103
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- Article
A Computer-Assisted Approach for Conducting Information Technology Applied Instructions.
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- International Journal of Distance Education Technologies, 2009, v. 7, n. 1, p. 23, doi. 10.4018/jdet.2009010102
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- Article
A Computer-Assisted Approach to Conducting Cooperative Learning Process.
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- International Journal of Distance Education Technologies, 2008, v. 6, n. 1, p. 49, doi. 10.4018/jdet.2008010104
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- Article
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
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- International Journal of Distance Education Technologies, 2007, v. 5, n. 4, p. 80, doi. 10.4018/jdet.2007100105
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- Article
Ubiquitous Computing Technologies in Education.
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- International Journal of Distance Education Technologies, 2007, v. 5, n. 4, p. 1, doi. 10.4018/jdet.2007100101
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- Article
An Efficient and Effective Approach to Developing Engineering E-Training Courses.
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- International Journal of Distance Education Technologies, 2007, v. 5, n. 1, p. 37, doi. 10.4018/jdet.2007010104
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- Article
A Data Mining Approach to Diagnosing Student Learning Problems in Science Courses.
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- International Journal of Distance Education Technologies, 2005, v. 3, n. 4, p. 35, doi. 10.4018/jdet.2005100104
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- Article
A scholarly network of AI research with an information science focus: Global North and Global South perspectives.
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- PLoS ONE, 2022, v. 17, n. 4, p. 1, doi. 10.1371/journal.pone.0266565
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- Article
Technological solutions to fostering students' moral courage: an augmented reality-based contextual gaming approach.
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- Cogent Education, 2024, v. 11, n. 1, p. 1, doi. 10.1080/2331186X.2024.2378276
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- Article
Effects of a personalized game on students' outcomes and visual attention during digital citizenship learning.
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- Cogent Education, 2024, v. 11, n. 1, p. 1, doi. 10.1080/2331186X.2024.2351275
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- Article
A topic map based learning management system to facilitate meaningful grammar learning: the case of Japanese grammar learning.
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- Smart Learning Environments, 2024, v. 11, n. 1, p. 1, doi. 10.1186/s40561-024-00338-1
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- Article
The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning.
- Published in:
- Educational Technology & Society, 2024, v. 27, n. 4, p. 136, doi. 10.30191/ETS.202410_27(4).RP08
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- Article
Young children’s conceptions of robot programming learning: A draw-a-picture and epistemic network analysis.
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- Educational Technology & Society, 2024, v. 27, n. 4, p. 69, doi. 10.30191/ETS.202410_27(4).RP05
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- Article
Editorial Position Paper: Exploring the Potential of Generative Artificial Intelligence in Education: Applications, Challenges, and Future Research Directions.
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- Educational Technology & Society, 2023, v. 26, n. 2, p. 1, doi. 10.30191/ETS.202304_26(2).0014
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- Article
Effects of Incorporating an Expert Decision-making Mechanism into Chatbots on Students' Achievement, Enjoyment, and Anxiety.
- Published in:
- Educational Technology & Society, 2023, v. 26, n. 1, p. 218, doi. 10.30191/ETS.202301_26(1).0016
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- Article
Editorial Note: From Conventional AI to Modern AI in Education: Reexamining AI and Analytic Techniques for Teaching and Learning.
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- Educational Technology & Society, 2021, v. 24, n. 3, p. 85
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- Article
A Result Confirmation-based Learning Behavior Analysis Framework for Exploring the Hidden Reasons behind Patterns and Strategies.
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- Educational Technology & Society, 2021, v. 24, n. 1, p. 138
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- Article
From Precision Education to Precision Medicine: Factors Affecting Medical Staff's Intention to Learn to Use AI Applications in Hospitals.
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- Educational Technology & Society, 2021, v. 24, n. 1, p. 123
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- Article
Facilitating Students' Critical Thinking and Decision Making Performances: A Flipped Classroom for Neonatal Health Care Training.
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- Educational Technology & Society, 2020, v. 23, n. 2, p. 32
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- Article
A Contribution-Oriented Self-Directed Mobile Learning Ecology Approach to Improving EFL Students' Vocabulary Retention and Second Language Motivation.
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- Educational Technology & Society, 2020, v. 23, n. 1, p. 16
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- Article
Facilitating Inpatients' Family Members to Learn: A Learning Engagement-Promoting Model to Develop Interactive E-Book Systems for Patient Education.
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- Educational Technology & Society, 2019, v. 22, n. 3, p. 74
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- Article
A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors.
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- Educational Technology & Society, 2018, v. 21, n. 3, p. 117
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- Article
A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom.
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- Educational Technology & Society, 2018, v. 21, n. 2, p. 205
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- Article
A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data.
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- Educational Technology & Society, 2018, v. 21, n. 2, p. 177
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- Article
Guest Editorial: Trends and Research Issues of Learning Analytics and Educational Big Data.
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- Educational Technology & Society, 2018, v. 21, n. 2, p. 134
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- Article
Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses.
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- Educational Technology & Society, 2018, v. 21, n. 1, p. 25
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- Article
Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt.
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- Educational Technology & Society, 2017, v. 20, n. 4, p. 58
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- Article
Effects of a Structured Resource-based Web Issue-Quest Approach on Students' Learning Performances in Computer Programming Courses.
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- Educational Technology & Society, 2017, v. 20, n. 3, p. 82
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- Article
Facilitating and Bridging Out-Of-Class and In-Class Learning: An Interactive E-Book-Based Flipped Learning Approach for Math Courses.
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- Educational Technology & Society, 2017, v. 20, n. 1, p. 184
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- Article
Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication.
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- Educational Technology & Society, 2017, v. 20, n. 1, p. 87
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- Article
Effects of a Question Prompt-based Concept Mapping Approach on Students' Learning Achievements, Attitudes and 5C Competences in Project-based Computer Course Activities.
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- Educational Technology & Society, 2016, v. 19, n. 3, p. 351
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- Article
An Integrated Contextual and Web-based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking.
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- Educational Technology & Society, 2015, v. 18, n. 4, p. 299
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- Article
Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach.
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- Educational Technology & Society, 2015, v. 18, n. 3, p. 282
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- Article
Measuring Knowledge Elaboration Based on a Computer-Assisted Knowledge Map Analytical Approach to Collaborative Learning.
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- Educational Technology & Society, 2015, v. 18, n. 1, p. 321
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- Article
A Two-Tier Test-based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment.
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- Educational Technology & Society, 2015, v. 18, n. 1, p. 198
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- Article
An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities.
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- Educational Technology & Society, 2014, v. 17, n. 4, p. 352
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- Article
A Problem-based Ubiquitous Learning Approach to Improving the Questioning Abilities of Elementary School Students.
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- Educational Technology & Society, 2014, v. 17, n. 4, p. 316
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- Article
The Role of Group Interaction in Collective Efficacy and CSCL Performance.
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- Educational Technology & Society, 2014, v. 17, n. 4, p. 242
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- Article
An Automatic Caption Filtering and Partial Hiding Approach to Improving the English Listening Comprehension of EFL Students.
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- Educational Technology & Society, 2014, v. 17, n. 2, p. 270
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- Article
Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan.
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- Educational Technology & Society, 2014, v. 17, n. 2, p. 4
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- Article
Guest Editorial: Powering Up: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World.
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- Educational Technology & Society, 2014, v. 17, n. 2, p. 1
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- Article
A Five-Phase Learning Cycle Approach to Improving the Web-based Problem-Solving Performance of Students.
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- Educational Technology & Society, 2014, v. 17, n. 1, p. 169
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- Article
An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities.
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- Educational Technology & Society, 2013, v. 16, n. 4, p. 217
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- Article
Development of an Adaptive Learning System with Multiple Perspectives based on Students' Learning Styles and Cognitive Styles.
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- Educational Technology & Society, 2013, v. 16, n. 4, p. 185
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- Article
Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities.
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- Educational Technology & Society, 2013, v. 16, n. 3, p. 286
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- Article
Effects of Touch Technology-based Concept Mapping on Students' Learning Attitudes and Perceptions.
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- Educational Technology & Society, 2013, v. 16, n. 3, p. 274
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- Article
An Evaluation of the Learning Effectiveness of Concept Map-Based Science Book Reading via Mobile Devices.
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- Educational Technology & Society, 2013, v. 16, n. 3, p. 167
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- Article
A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems.
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- Educational Technology & Society, 2013, v. 16, n. 2, p. 188
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- Article
Developing and Implementing a Framework of Participatory Simulation for Mobile Learning Using Scaffolding.
- Published in:
- Educational Technology & Society, 2013, v. 16, n. 2, p. 137
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- Article