Works matching DE "EXERCISE video games"
Results: 625
Gamification: A Tool to Increase the Frequency of Physical Activity in Overweight Adolescents.
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- Journal of Exercise Physiology Online, 2020, v. 23, n. 3, p. 13
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- Article
Virtual Reality Users' Stress Reduction and Sport Participation Intention: Effects of Sensation Seeking and Sense of Presence.
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- Journal of Sport Behavior, 2023, v. 46, n. 1, p. 56
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- Article
Does Premature Ventricular Contractions Affect Exercise Capacity in Teenagers with Normal Hearts?
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- Pediatric Cardiology, 2021, v. 42, n. 3, p. 606, doi. 10.1007/s00246-020-02521-w
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- Article
Establishing a Comprehensive Pediatric Cardiac Fitness and Rehabilitation Program for Congenital Heart Disease.
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- Pediatric Cardiology, 2020, v. 41, n. 8, p. 1569, doi. 10.1007/s00246-020-02413-z
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- Article
Bone metabolism in children with normal weight and overweight/obesity in a northeastern region of Spain.
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- Advances in Laboratory Medicine / Avances en Medicina de Laboratorio, 2024, v. 5, n. 1, p. 66, doi. 10.1515/almed-2024-0026
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- Article
CORE COMPONENTS OF REHABILITATING CHILDREN WITH BRAIN CANCER USING EXERGAMES: A SCOPING REVIEW.
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- Revista Portuguesa de Enfermagem de Reabilitação, 2024, v. 7, n. 2, p. 1, doi. 10.33194/rper.2024.36244
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- Article
The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/38200
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- Article
An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study.
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- JMIR Serious Games, 2021, v. 9, n. 4, p. 1, doi. 10.2196/27848
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- Article
Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/30672
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- Article
The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/27884
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- Article
The contributions of game therapy concerning motor performance of individual with cerebral palsy.
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- Brazilian Journal of Occupational Therapy / Cadernos Brasileiros de Terapia Ocupacional, 2017, v. 25, n. 3, p. 575, doi. 10.4322/2526-8910.ctoAO0934
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- Article
Understanding and assessing gamification in digital healthcare interventions for patients with cardiovascular disease.
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- European Journal of Cardiovascular Nursing, 2022, v. 21, n. 6, p. 630, doi. 10.1093/eurjcn/zvac048
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- Article
Objectively measured physical activity in patients with heart failure: a sub-analysis from the HF-Wii study.
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- European Journal of Cardiovascular Nursing, 2022, v. 21, n. 5, p. 499, doi. 10.1093/eurjcn/zvab133
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- Article
Motor Learning and Physical Exercise in Adaptive Myelination and Remyelination.
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- ASN Neuro (Sage Publications, Ltd.), 2022, p. 1, doi. 10.1177/17590914221097510
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- Article
Active games for increasing social and emotional competencies of young adults in probation system: a one-sample trial study in Izmir city in Turkiye.
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- BMC Psychology, 2024, v. 12, n. 1, p. 1, doi. 10.1186/s40359-024-02309-0
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- Article
Continuous-time stochastic mutual fund management game between active and passive funds.
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- Quantitative Finance, 2021, v. 21, n. 10, p. 1647, doi. 10.1080/14697688.2021.1876242
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- Article
The Effects of Active Games on Aggressive Behaviors of 7-Year-Old Children.
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- Pegem Journal of Education & Instruction / Pegem Egitim ve Ögretim, 2014, v. 4, n. 1, p. 47, doi. 10.14527/pegegog.2014.003
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- Article
Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames.
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- Journal of Behavioral Addictions, 2021, v. 10, n. 1, p. 1, doi. 10.1556/2006.2021.00014
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- Article
The relationship between the skill-challenge balance, game expertise, flow and the urge to keep playing complex mobile games.
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- Journal of Behavioral Addictions, 2020, v. 9, n. 3, p. 606, doi. 10.1556/2006.2020.00070
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- Article
Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use.
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- Journal of Behavioral Addictions, 2019, v. 8, n. 3, p. 537, doi. 10.1556/2006.8.2019.54
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- Article
Quantifying Fundamental Movement Skills During Active Video Games.
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- Journal of Motor Learning & Development, 2019, v. 7, n. 2, p. 55, doi. 10.1123/jmld.2014-0039
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- Article
EXERGAMES E DIDATTICA DELLE ATTIVITÀ MOTORIE E SPORTIVE.
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- Icelandic Society / Íslenska þjóðfélagið, 2012, v. 1, n. 2, p. 221
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- Article
Sensor-Based Balance Training with Exergaming Feedback in Subjects with Chronic Stroke: A Pilot Randomized Controlled Trial.
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- Brain Sciences (2076-3425), 2024, v. 14, n. 9, p. 917, doi. 10.3390/brainsci14090917
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- Article
Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming.
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- Brain Sciences (2076-3425), 2023, v. 13, n. 6, p. 877, doi. 10.3390/brainsci13060877
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- Article
Association of Exercise with Inhibitory Control and Prefrontal Brain Activity Under Acute Psychosocial Stress.
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- Brain Sciences (2076-3425), 2020, v. 10, n. 7, p. 439, doi. 10.3390/brainsci10070439
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- Article
基于模型预测 Stackelberg 主从博弈的导弹制导律.
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- Journal of Nanjing University of Aeronautics & Astronautics / Nanjing Hangkong Hangtian Daxue Xuebao, 2025, v. 57, n. 1, p. 176, doi. 10.16356/j.1005‑2615.2025.01.018
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- Article
Feasibility, safety, and effects of a Nintendo Ring Fit Adventure™ balance and strengthening exercise program in community‐dwelling older adults with a history of falls: A feasibility randomized controlled trial.
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- Geriatrics & Gerontology International, 2024, v. 24, p. 334, doi. 10.1111/ggi.14771
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- Article
Effects of a Kinect‐based physical training program on body composition, functional fitness and depression in institutionalized older adults.
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- Geriatrics & Gerontology International, 2020, v. 20, n. 3, p. 195, doi. 10.1111/ggi.13857
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- Article
Effects of a hybrid intervention combining exergaming and physical therapy among older adults in a long‐term care facility.
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- Geriatrics & Gerontology International, 2019, v. 19, n. 2, p. 147, doi. 10.1111/ggi.13575
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- Article
Lack of educational impact of video game addiction in children and adolescents diagnosed with ADHD: A cross-sectional study.
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- Frontiers in Psychiatry, 2023, p. 1, doi. 10.3389/fpsyt.2023.1136671
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- Article
High-intensity interval training may reduce depressive symptoms in individuals with schizophrenia, putatively through improved VO<sub>2</sub>max: A randomized controlled trial.
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- Frontiers in Psychiatry, 2022, v. 13, p. 1, doi. 10.3389/fpsyt.2022.921689
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- Article
Instructional Tools for Online Physical Education: Using Mobile Technologies to Enhance Learning.
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- JOPERD: The Journal of Physical Education, Recreation & Dance, 2019, v. 90, n. 6, p. 40, doi. 10.1080/07303084.2019.1614118
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- Article
Can dance exergaming impact adolescent girls' self-efficacy toward physical activity?
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- JOPERD: The Journal of Physical Education, Recreation & Dance, 2019, v. 90, n. 2, p. 61, doi. 10.1080/07303084.2019.1548186
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- Article
Developing Questioning in Game-centered Approaches.
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- JOPERD: The Journal of Physical Education, Recreation & Dance, 2016, v. 87, n. 3, p. 28, doi. 10.1080/07303084.2015.1131212
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- Article
Should "exergaming," or interactive video technology, be included in physical education?
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- 2009
- Publication type:
- Letter
Promoting healthy aging through exergames among older adults: single-player vs. multi-player modes.
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- Educational Gerontology, 2024, v. 50, n. 8, p. 718, doi. 10.1080/03601277.2024.2336696
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- Article
Effects of Exergaming and Resistance Training on Reaction time and Intraindividual Variability in Older Adults: a Randomized Clinical Trial.
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- Ageing International, 2023, v. 48, n. 2, p. 547, doi. 10.1007/s12126-022-09491-9
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- Article
How Exergaming with Virtual Reality Enhances Specific Cognitive and Visuo‐Motor Abilities: An Explorative Study.
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- Cognitive Science, 2023, v. 47, n. 4, p. 1, doi. 10.1111/cogs.13278
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- Article
Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review.
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- Neuropsychological Rehabilitation, 2023, v. 33, n. 8, p. 1430, doi. 10.1080/09602011.2022.2107021
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- Article
İlkokul Öğrencilerinin Bilgisayar, İnternet Kullanımı ve Bilgisayar Oyunları Hakkındaki Düşünceleri.
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- Journal of the Child / Çocuk Dergisi, 2020, v. 20, n. 1, p. 20, doi. 10.26650/jchild.2020.1.0004
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- Article
Jews versus Ukrainians in USSR's Active Measures Games: Lubomyr Luciuk:Operation Payback: Soviet Disinformation and Alleged Nazi War Criminals in North America Kashtan Press, Kingston, Ontario, Canada, 2021, 243 p., $30.00.
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- International Journal of Intelligence & Counterintelligence, 2024, v. 37, n. 2, p. 812, doi. 10.1080/08850607.2022.2153005
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- Article
A 24-Week Physical Activity Intervention Increases Bone Mineral Content without Changes in Bone Markers in Youth with PWS.
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- Genes, 2020, v. 11, n. 9, p. 984, doi. 10.3390/genes11090984
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- Publication type:
- Article
Systematic review of physiotherapy interventions to improve gross motor capacity and performance in children and adolescents with an acquired brain injury.
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- Brain Injury, 2016, v. 30, n. 8, p. 948, doi. 10.3109/02699052.2016.1147079
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- Article
Virtual reality gaming in the rehabilitation of the upper extremities post-stroke.
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- Brain Injury, 2016, v. 30, n. 7, p. 855, doi. 10.3109/02699052.2016.1144146
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- Article
EXERGAMES IN ADOLESCENTS: ASSOCIATED FACTORS AND POSSIBLE REDUCTION IN SEDENTARY TIME.
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- Revista Paulista de Pediatria, 2019, v. 37, n. 4, p. 442, doi. 10.1590/1984-0462/;2019;37;4;00019
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- Publication type:
- Article
Vestibular rehabilitation potential of commercially available virtual reality video games.
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- Journal of Otolaryngology -- Head & Neck Surgery, 2023, v. 52, n. 1, p. 1, doi. 10.1186/s40463-023-00642-9
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- Article
The role of playgrounds in the development of children's fundamental movement skills: A scoping review.
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- PLoS ONE, 2023, v. 18, n. 12, p. 1, doi. 10.1371/journal.pone.0294296
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- Article
Impact of Xbox Gaming on Object control skills and Balance for children with autism spectrum disorder-A Pilot study.
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- Indian Journal of Physiotherapy & Occupational Therapy, 2024, v. 18, p. 288, doi. 10.37506/6ghxes79
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- Article
The effect of virtual reality applications on treatment outcomes in lower extremity rehabilitation: a systematic review.
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- Advances in Rehabilitation, 2024, v. 38, n. 3, p. 43, doi. 10.5114/areh.2024.143256
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- Article
Large-scale, mobile and technology-enhanced serious game for interprofessional education: pilot study and lessons learnt.
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- Journal of Interprofessional Care, 2024, v. 38, n. 4, p. 782, doi. 10.1080/13561820.2024.2339291
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- Publication type:
- Article