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Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013).
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- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. iii, doi. 10.1162/PRES_e_00175
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- Article
Human--Robot Interaction by Understanding Upper Body Gestures.
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- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. 133, doi. 10.1162/PRES_a_00176
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- Article
Insights on the internet of things: past, present, and future directions.
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- Telkomnika, 2022, v. 20, n. 6, p. 1399, doi. 10.12928/TELKOMNIKA.v20i6.22028
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- Article
Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand.
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- Telkomnika, 2019, v. 17, n. 1, p. 1, doi. 10.12928/TELKOMNIKA.v17i1.11006
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- Article
UN LANGAGE-MACHINE POUR L'ECRITURE DE PROGRAMMES COMPLETEMENT PROTABLES EN CONTEXTE SYSTEME.
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- INFOR, 1980, v. 18, n. 4, p. 310, doi. 10.1080/03155986.1980.11731795
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- Article
Virtual reality as a therapeutic tool in the confines of social anxiety disorder treatment.
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- International Journal on Disability & Human Development (De Gruyter), 2006, v. 5, n. 3, p. 243, doi. 10.1515/ijdhd.2006.5.3.243
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- Article
Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioral therapy.
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- International Journal on Disability & Human Development (De Gruyter), 2005, v. 4, n. 4, p. 269, doi. 10.1515/ijdhd.2005.4.4.269
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- Article
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
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- International Journal of Social Robotics, 2020, v. 12, n. 5, p. 1031, doi. 10.1007/s12369-018-0478-3
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- Article
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
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- Medical & Biological Engineering & Computing, 2012, v. 50, n. 6, p. 595, doi. 10.1007/s11517-012-0873-0
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- Article
A PARADIGM FOR CONTROLLING VIRTUAL HUMANS IN URBAN ENVIRONMENT SIMULATIONS.
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- Applied Artificial Intelligence, 2000, v. 14, n. 1, p. 69, doi. 10.1080/088395100117160
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- Article
CONFERRING HUMAN ACTION RECOGNITION SKILLS TO LIFE-LIKE AGENTS.
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- Applied Artificial Intelligence, 1999, v. 13, n. 4/5, p. 539, doi. 10.1080/088395199117379
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 2, p. i, doi. 10.1002/cav.226
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 1, p. 1, doi. 10.1002/cav.225
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- Article
Interactive low-dimensional human motion synthesis by combining motion models and PIK.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 493, doi. 10.1002/cav.210
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. i, doi. 10.1002/cav.212
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2006, v. 17, n. 5, p. iii, doi. 10.1002/cav.157
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- Article
An integrated perception for autonomous virtual agents: active and predictive perception.
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- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 457, doi. 10.1002/cav.148
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- Article
Real-time navigating crowds: scalable simulation and rendering.
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- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 445, doi. 10.1002/cav.147
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2006, v. 17, n. 2, p. i, doi. 10.1002/cav.117
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 5, p. i, doi. 10.1002/cav.113
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Foreword.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 137, doi. 10.1002/cav.111
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- Article
Mixing virtual and real scenes in the site of ancient Pompeii.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 1, p. 11, doi. 10.1002/cav.53
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Editorial.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 1, p. 1, doi. 10.1002/cav.68
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2004, v. 15, n. 5, p. i, doi. 10.1002/cav.59
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An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features.
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- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 311, doi. 10.1002/cav.34
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- Article
Editorial.
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- 2004
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- Editorial
Editorial.
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- 2004
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- Editorial
Penetration depth method-novel real-time strategy for evaluating femoroacetabular impingement.
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- Journal of Orthopaedic Research, 2010, v. 28, n. 7, p. 880, doi. 10.1002/jor.21076
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- Article
Editorial issue 34.6.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
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- Article
Editorial Issue 34.5.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
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- Article
Editorial Issue 34.2.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 1, p. 1, doi. 10.1002/cav.2144
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2133
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Special issue on computer graphics international 2022 part 1.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 5, p. 1, doi. 10.1002/cav.2126
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- Article
Editorial Issue 33.2.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 2, p. 1, doi. 10.1002/cav.2049
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- Article
Editorial Issue 33.1.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 1, p. 1, doi. 10.1002/cav.2042
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- Article
Editorial Issue 32.6.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 6, p. 1, doi. 10.1002/cav.2037
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- Article
Editorial issue 32.5.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 5, p. 1, doi. 10.1002/cav.2034
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- Article
Editorial issue 32.3.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2030
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1968
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- Article
Editorial issue 32.2.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 2, p. 1, doi. 10.1002/cav.1994
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- Article
Editorial issue 32.1.
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- Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1991
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- Article
Editorial Issue 31.6.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 6, p. 1, doi. 10.1002/cav.1982
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- Article
Editorial issue 31.3.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 3, p. 1, doi. 10.1002/cav.1930
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- Article
Editorial issue 31.2.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 2, p. 1, doi. 10.1002/cav.1925
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- Article
Editorial issue 31.1.
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- Computer Animation & Virtual Worlds, 2020, v. 31, n. 1, p. 1, doi. 10.1002/cav.1921
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- Article
Editorial Issue 30.6.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 6, p. N.PAG, doi. 10.1002/cav.1918
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EDITORIAL.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1911
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- Article
Editorial issue 30.2.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 2, p. N.PAG, doi. 10.1002/cav.1876
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- Article
Editorial issue 30.1.
- Published in:
- Computer Animation & Virtual Worlds, 2019, v. 30, n. 1, p. N.PAG, doi. 10.1002/cav.1872
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- Article