Works matching DE "VIRTUAL reality
Results: 5000
Application of Gamification Teaching in Disaster Education: Scoping Review.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/64939
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- Article
Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/62842
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- Article
Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58963
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- Article
Comparing Learning Outcomes of Machine-Guided Virtual Reality–Based Training With Educator-Guided Training in a Metaverse Environment: Randomized Controlled Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58654
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- Article
Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58411
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- Article
Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58388
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- Article
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/57117
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- Article
Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/56918
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- Article
Pulmonary and Physical Virtual Reality Exercises for Patients With Blunt Chest Trauma: Randomized Clinical Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54389
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- Article
Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54220
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- Article
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54193
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- Article
Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53999
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- Article
Exploring Immersive Multimodal Virtual Reality Training, Affective States, and Ecological Validity in Healthy Firefighters: Quasi-Experimental Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53683
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- Article
Use and Design of Virtual Reality–Supported Learning Scenarios in the Vocational Qualification of Nursing Professionals: Scoping Review.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53356
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- Article
Pressure Ulcer Management Virtual Reality Simulation (PU-VRSim) for Novice Nurses: Mixed Methods Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53165
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- Article
Examining the Feasibility, Acceptability, and Preliminary Efficacy of an Immersive Virtual Reality–Assisted Lower Limb Strength Training for Knee Osteoarthritis: Mixed Methods Pilot Randomized Controlled Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/52563
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- Article
Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/52340
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- Article
Virtual Reality Applications for the Implementation of Domestic Respiratory Rehabilitation Programs for Patients With Long COVID and Post-COVID Condition: Scoping Review.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/52309
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- Article
Digital Interventions for Stress Among Frontline Health Care Workers: Results From a Pilot Feasibility Cohort Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/42813
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- Article
Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/52153
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- Article
Views of Specialist Clinicians and People With Multiple Sclerosis on Upper Limb Impairment and the Potential Role of Virtual Reality in the Rehabilitation of the Upper Limb in Multiple Sclerosis: Focus Group Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/51508
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- Article
Smartphone-Based Virtual and Augmented Reality Implicit Association Training (VARIAT) for Reducing Implicit Biases Toward Patients Among Health Care Providers: App Development and Pilot Testing.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/51310
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- Article
Impact of Virtual Reality–Based Group Activities on Activity Level and Well-Being Among Older Adults in Nursing Homes: Longitudinal Exploratory Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/50796
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- Article
Immersive Virtual Reality–Based Methods for Assessing Executive Functioning: Systematic Review.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/50282
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- Article
Extended Reality–Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/49906
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- Publication type:
- Article
Comparing Walking-Related Everyday Life Tasks of Children with Gait Disorders in a Virtual Reality Setup With a Physical Setup: Cross-Sectional Noninferiority Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/49550
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- Article
Using a Virtual Reality Tool to Provide Primary Prevention Training in the Construction Field Following a Periodic Medical Visit: Cross-Sectional Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/49218
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- Article
Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/48900
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- Article
Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students' Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/46789
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- Article
Effects of Virtual Reality Therapy Combined With Conventional Rehabilitation on Pain, Kinematic Function, and Disability in Patients With Chronic Neck Pain: Randomized Controlled Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/42829
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- Article
Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/44025
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- Article
Effects of a Virtual Reality Cycling Platform on Lower Limb Rehabilitation in Patients With Ataxia and Hemiparesis: Pilot Randomized Controlled Trial.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/39286
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- Article
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/34535
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- Article
Evaluation of Eye Movement Features and Visual Fatigue in Virtual Reality Games.
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- International Journal of Advanced Computer Science & Applications, 2025, v. 16, n. 1, p. 1027
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- Article
Investigating Immersion and Presence in Virtual Reality for Architectural Visualization.
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- International Journal of Advanced Computer Science & Applications, 2025, v. 16, n. 1, p. 172
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- Article
Guest editorial: Virtual reality in teacher education: Innovations, opportunities, and challenges.
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- 2025
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- Publication type:
- Editorial
Use of advanced measurement and reality technologies in cultural heritage sites from the perspective of technology and tourism.
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- Current Issues in Tourism, 2025, v. 28, n. 4, p. 585, doi. 10.1080/13683500.2024.2322693
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- Article
The effectiveness of virtual reality (VR) therapy on balance and mobility in elderly patients: a randomized controlled trial.
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- Fizjoterapia Polska, 2024, n. 5, p. 191, doi. 10.56984/8ZG020C8UWP
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- Article
TEACHING SPORTS HISTORY BY MOZILLA HUBS: A CASE STUDY.
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- eLearning & Software for Education, 2022, v. 2, p. 324, doi. 10.12753/2066-026X-22-088
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- Article
AUGMENTED REALITY BASED GUIDANCE SYSTEM FOR VISUALLY IMPAIRED PEOPLE.
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- eLearning & Software for Education, 2022, v. 2, p. 244, doi. 10.12753/2066-026X-22-078
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- Article
ROMANIANS’ OPENNESS TO FIRE SAFETY TRAINING USING DIGITAL TECHNOLOGY.
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- eLearning & Software for Education, 2022, v. 2, p. 136, doi. 10.12753/2066-026X-22-065
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- Article
VIRTUAL REALITY APPLICATION AS PSYCHOTHERAPEUTIC TOOL TO TREAT ADDICTIONS.
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- eLearning & Software for Education, 2022, v. 2, p. 127, doi. 10.12753/2066-026X-15-064
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- Article
CONTRIBUTION TO A NEW MODEL OF VIRTUAL UNIVERSITY.
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- eLearning & Software for Education, 2022, v. 2, p. 112, doi. 10.12753/2066-026X-22-062
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- Article
TeachAR - COLLABORATIVE AR CLASSROOM.
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- 2022
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- Publication type:
- Product Review
RECONNECTING IN THE POST-PANDEMIC CLASSROOM - A CHALLENGE FOR TEACHERS AND STUDENTS.
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- eLearning & Software for Education, 2022, v. 1, p. 287, doi. 10.12753/2066-026X-22-036
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- Article
A Randomized Controlled Trial of Home-based Virtual Rehabilitation to Improve Adherence to Prescribed Home Therapy After Burn Injury: A Northwest Regional Burn Model System Trial.
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- Journal of Burn Care & Research, 2025, v. 46, n. 1, p. 197, doi. 10.1093/jbcr/irae166
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- Article
Privacy and Performance in Virtual Reality: The Advantages of Federated Learning in Collaborative Environments.
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- Journal of Web Engineering, 2024, v. 23, n. 8, p. 1085, doi. 10.13052/jwe1540-9589.2382
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- Article
Smart Devices Require Skilled Users: Home Automation Performance Tests among the Dutch Population.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 2, p. 1688, doi. 10.1080/10447318.2024.2364470
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- Article
AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 2, p. 1260, doi. 10.1080/10447318.2024.2313920
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- Article
Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality.
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- International Journal of Human-Computer Interaction, 2025, v. 41, n. 2, p. 1221, doi. 10.1080/10447318.2024.2313888
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- Publication type:
- Article