Works matching Super Mario Bros. (Game)
Results: 16
The Mario AI Championship 2009-2012.
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- AI Magazine, 2013, v. 34, n. 3, p. 89, doi. 10.1609/aimag.v34i3.2492
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- Article
Using the audio of 8-bit video games to monitor web marketing campaigns.
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- Multimedia Systems, 2017, v. 23, n. 4, p. 469, doi. 10.1007/s00530-016-0509-6
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- Article
Games People Play.
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- Academic Questions, 2012, v. 25, n. 4, p. 552, doi. 10.1007/s12129-012-9324-5
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- Article
Mirror World, Minus World.
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- Textual Cultures: Text, Contexts, Interpretation (Indiana University Press), 2013, v. 8, n. 1, p. 101
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- Article
Koji Kondo's "Super Mario Bros." Soundtrack/Sound Play: Video Games and the Musical Imagination.
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- 2017
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- Book Review
Create, Explore, Tinker, and More.
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- Children & Libraries: The Journal of the Association for Library Service to Children, 2014, v. 12, n. 3, p. 33, doi. 10.5860/cal.12n2.33
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- Article
What do Business Process Modelling and Super Mario Bros. have in Common? A Games-perspective on Business Process Modelling.
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- Enterprise Modelling & Information Systems Architectures, 2018, v. 13, p. 69, doi. 10.18417/emisa.si.hcm
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- Article
It's me Mario!: Cinema, videogames e cultura pop na realização de um fan made trailer.
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- Verso e Reverso, 2013, v. 27, n. 65, p. 142, doi. 10.4013/ver.2013.27.65.10
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- Article
The Story of Super Mario Bros. 3, The Gaming Historian,https://youtu.be/MxT6IwUtLSU.
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- American Journalism, 2022, v. 39, n. 2, p. 235, doi. 10.1080/08821127.2022.2064166
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- Article
EFFICIENCY OF BRAIN TRAINING VS. RECREATIONAL VIDEO GAMES FOR COGNITIVE/ACADEMIC PERFORMANCE: A SYNTHESIS OF 3 EXPERIMENTS.
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- Journal of Communications Research, 2014, v. 6, n. 2, p. 107
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- Article
Exploiting semantic segmentation to boost reinforcement learning in video game environments.
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- Multimedia Tools & Applications, 2023, v. 82, n. 7, p. 10961, doi. 10.1007/s11042-022-13695-1
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- Article
A use case driven approach to game modeling.
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- Requirements Engineering, 2022, v. 27, n. 1, p. 83, doi. 10.1007/s00766-021-00362-4
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- Article
Mario Becomes Cognitive.
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- Topics in Cognitive Science, 2017, v. 9, n. 2, p. 343, doi. 10.1111/tops.12252
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- Article
La emulación es la forma de adulación más sincera: Videojuegos retro, distribución de ROM y derechos de autor.
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- IDP: Revista de Internet, Derecho y Politica, 2012, n. 14, p. 19, doi. 10.7238/idp.v0i14.1546
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- Article
Social Signals and Antisocial Essences: The Function of Evil Laughter in Popular Culture.
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- Journal of Popular Culture, 2018, v. 51, n. 5, p. 1214, doi. 10.1111/jpcu.12728
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- Article
Performance Analysis of Reinforcement Learning Techniques for Augmented Experience Training Using Generative Adversarial Networks.
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- Applied Sciences (2076-3417), 2022, v. 12, n. 24, p. 12923, doi. 10.3390/app122412923
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- Publication type:
- Article