Works matching DE "VIDEO gambling"
Results: 106
THE MULTIPLAYER CLASSROOM – IS MULTIPLAYER MODE PRODUCING BETTER RESULTS THAN SINGLE MODE?
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- Knowledge: International Journal, 2024, v. 63, n. 2, p. 223
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- Article
Internet use and video gaming predict problem behavior in early adolescence
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- Journal of Adolescence, 2011, v. 34, n. 1, p. 49, doi. 10.1016/j.adolescence.2010.02.004
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- Article
Effects of physically active video gaming on cognition and activities of daily living in childhood brain tumor survivors: a randomized pilot study.
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- Neuro-Oncology Practice, 2017, v. 4, n. 2, p. 98, doi. 10.1093/nop/npw020
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- Article
Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines.
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- Journal of Behavioral Addictions, 2024, v. 13, n. 4, p. 962, doi. 10.1556/2006.2024.00057
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- Article
Order of first-play in simulated versus monetary gambling.
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- Journal of Behavioral Addictions, 2023, v. 12, n. 4, p. 992, doi. 10.1556/2006.2023.00069
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- Article
Gambling prevention in schools: A focus group study.
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- Journal of Behavioral Addictions, 2023, v. 12, p. 19
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- Publication type:
- Article
The potential relationship between loot box spending, problem gambling, and obsessivecompulsive gamers.
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- Journal of Behavioral Addictions, 2023, v. 12, n. 3, p. 733, doi. 10.1556/2006.2023.00038
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- Article
A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors.
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- Journal of Behavioral Addictions, 2023, v. 12, n. 2, p. 309, doi. 10.1556/2006.2023.00013
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- Article
Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems.
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- Journal of Behavioral Addictions, 2021, v. 10, n. 3, p. 447, doi. 10.1556/2006.2021.00045
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- Article
Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018).
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- Journal of Behavioral Addictions, 2018, v. 7, n. 3, p. 536, doi. 10.1556/2006.7.2018.60
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- Article
The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 1, p. 52, doi. 10.1556/2006.6.2017.087
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- Article
ERRATUM: Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults.
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- 2017
- Publication type:
- Correction Notice
Functional impairment matters in the screening and diagnosis of gaming disorder.
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- Journal of Behavioral Addictions, 2017, v. 6, n. 3, p. 285, doi. 10.1556/2006.6.2017.036
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- Article
Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders.
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- Journal of Behavioral Addictions, 2016, v. 5, n. 4, p. 674, doi. 10.1556/2006.5.2016.081
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- Article
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.
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- Journal of Behavioral Addictions, 2014, v. 3, n. 3, p. 157, doi. 10.1556/JBA.3.2014.013
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- Publication type:
- Article
A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior.
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- CyberPsychology & Behavior, 2009, v. 12, n. 6, p. 741, doi. 10.1089/cpb.2009.0050
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- Publication type:
- Article
Children and Video Games: Addiction, Engagement, and Scholastic Achievement.
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- CyberPsychology & Behavior, 2009, v. 12, n. 5, p. 567, doi. 10.1089/cpb.2009.0079
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- Publication type:
- Article
WHICH HEALTH-RELATED PROBLEMS ARE ASSOCIATED WITH PROBLEMATIC VIDEO-GAMING OR SOCIAL MEDIA USE IN ADOLESCENTS? A LARGE-SCALE CROSS-SECTIONAL STUDY.
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- Clinical Neuropsychiatry, 2017, v. 14, n. 1, p. 11
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- Article
Video Gambling Adoption and Tax Revenues: Evidence from Illinois.
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- Public Budgeting & Finance, 2019, v. 39, n. 1, p. 67, doi. 10.1111/pbaf.12211
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- Article
Applying Narrative Therapy With Young People Who Engage in Video Gaming.
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- Journal of Systemic Therapies, 2018, v. 37, n. 1, p. 1, doi. 10.1521/jsyt.2018.37.1.1
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- Article
An Eye Tracking Investigation of Young People's Gaze Behaviour to Gambling and Non-Gambling Moving Adverts.
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- European Addiction Research, 2023, v. 29, n. 2, p. 109, doi. 10.1159/000529114
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- Article
ARE YOU NOT ENTERTAINED? CONSIDERING THE P-3 VISA AS AN ALTERNATIVE OPTION FOR INTERNATIONAL ESPORTS PROFESSIONAL GAMERS.
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- Arizona Law Review, 2018, v. 60, n. 3, p. 753
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- Publication type:
- Article
A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence.
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- Current Psychology, 2024, v. 43, n. 26, p. 22146, doi. 10.1007/s12144-024-05997-4
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- Article
VIDEO GAMES RELATED TO YOUNG ADULTS: MAPPING RESEARCH INTEREST.
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- College Student Journal, 2015, v. 49, n. 1, p. 134
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- Article
Adolescent Problem Gambling and Gaming in the Hierarchical Structure of Psychopathology.
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- International Journal of Mental Health & Addiction, 2024, v. 22, n. 5, p. 3013, doi. 10.1007/s11469-023-01032-y
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- Publication type:
- Article
ESRB's and PEGI's Self-Regulatory 'Includes Random Items' Labels Fail to Ensure Consumer Protection.
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- International Journal of Mental Health & Addiction, 2021, v. 19, n. 6, p. 2358, doi. 10.1007/s11469-020-00329-6
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- Article
Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company.
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- International Journal of Mental Health & Addiction, 2021, v. 19, n. 6, p. 2355, doi. 10.1007/s11469-020-00328-7
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- Publication type:
- Article
Subtypes of Adolescent Video Gamers: a Latent Class Analysis.
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- International Journal of Mental Health & Addiction, 2015, v. 13, n. 1, p. 1, doi. 10.1007/s11469-014-9501-6
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- Article
Editorial.
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- Law & Humanities, 2015, v. 9, n. 1, p. 1, doi. 10.1080/17521483.2015.1050322
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- Article
The Mediating Effect of Social Media Use on the Relationship between Personality Trait and Gambling behavior among University Students in Northern Cyprus.
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- Dirasat: Human & Social Sciences, 2023, v. 50, n. 5, p. 599, doi. 10.35516/hum.v50i5.349
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- Publication type:
- Article
Elementary students' physical activity and enjoyment during active video gaming and a modified tennis activity.
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- Journal of Physical Education & Sport, 2014, v. 14, n. 3, p. 311, doi. 10.7752/jpes.2014.03047
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- Article
The correlation between the socio-economic variants and the EFL educational gain of video gaming in light of the VLT test results of secondary school students.
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- Bulletin of the Transilvania University of Brasov, Series IV: Philology & Cultural Studies, 2023, v. 16, n. 2, p. 75, doi. 10.31926/but.pcs.2023.65.16.2.6
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- Article
Heritage places as the settings for virtual playgrounds: perceived realism in videogames, as a tool for the re-localisation of physical places.
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- International Journal of Heritage Studies, 2022, v. 28, n. 7, p. 865, doi. 10.1080/13527258.2022.2091638
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- Article
The Use of Electronic Devices for the Treatment of Amblyopia.
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- 2017
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- Publication type:
- Editorial
Is video gambling terminal placement and spending in Illinois correlated with neighborhood characteristics?
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- Annals of Regional Science, 2021, v. 67, n. 2, p. 273, doi. 10.1007/s00168-021-01048-z
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- Article
'I Can Tell You It's a Bit of a Gamble': A Qualitative Analysis of How People Who Engage in Gaming and Gambling Understand a Link Between These Two Behaviours.
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- Journal of Gambling Studies, 2024, v. 40, n. 2, p. 859, doi. 10.1007/s10899-023-10275-2
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- Article
The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling.
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- 2019
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- Publication type:
- journal article
The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.
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- 2016
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- Publication type:
- journal article
Video gaming in adolescence: factors associated with leisure time use.
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- Journal of Youth Studies, 2016, v. 19, n. 1, p. 36, doi. 10.1080/13676261.2015.1048200
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- Publication type:
- Article
The First Competitive Video Gaming Anti-Doping Policy and Its Deficiencies Under European Union Law.
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- San Diego International Law Journal, 2017, v. 18, n. 2, p. 263
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- Article
The Future Is Now: Esports Policy Considerations and Potential Litigation.
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- Journal of Legal Aspects of Sport, 2017, v. 27, n. 1, p. 46, doi. 10.1123/jlas.2016-0018
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- Article
Risk factors and psychosocial characteristics of potential problematic and problematic internet use among adolescents: A cross-sectional study.
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- BMC Public Health, 2011, v. 11, n. 1, p. 595, doi. 10.1186/1471-2458-11-595
- Publication type:
- Article
The gamblification of digital games.
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- Journal of Consumer Culture, 2021, v. 21, n. 1, p. 3, doi. 10.1177/1469540521993904
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- Article
Learning from eSports: A review, comparison, and research agenda.
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- Pan-Pacific Journal of Business Research, 2021, v. 12, n. 1, p. 61
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- Publication type:
- Article
Gender Dynamics in Video Game Use: usage patterns, parental control, motivations, and effects in spanish adolescents.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2025, n. 63, p. 177, doi. 10.47197/retos.v63.109
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- Publication type:
- Article
Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.
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- Frontiers in Psychology, 2022, v. 13, p. 1, doi. 10.3389/fpsyg.2022.1009129
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- Article
Gender Effects in Gaming Research: A Case for Regression Residuals?
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- CyberPsychology, Behavior & Social Networking, 2011, v. 14, n. 10, p. 603, doi. 10.1089/cyber.2010.0547
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- Publication type:
- Article
Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.
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- Social Issues & Policy Review, 2012, v. 6, n. 1, p. 54, doi. 10.1111/j.1751-2409.2011.01035.x
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- Article
Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.
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- International Journal of Exercise Science, 2012, v. 5, n. 1, p. 79, doi. 10.70252/dsah2790
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- Publication type:
- Article
THE NEW SLOT MACHINE: AN INTERNATIONAL PERSPECTIVE ON WHY THE UNITED STATES SHOULD LEARN TO STOP LOVING THE LOOT BOX.
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- Emory International Law Review, 2022, v. 36, n. 1, p. 131
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- Publication type:
- Article