Works matching Computer game programming
Results: 90
Designing Educational Games for Computer Programming: A holistic Framework.
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- Electronic Journal of e-Learning, 2014, v. 12, n. 3, p. 281
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- Article
Educational Computer Games in Programming Teaching and Learning.
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- eLearning & Software for Education, 2019, v. 1, p. 39, doi. 10.12753/2066-026X-19-004
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- Publication type:
- Article
Influence of problem-based learning games on effective computer programming learning in higher education.
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- Educational Technology Research & Development, 2020, v. 68, n. 5, p. 2615, doi. 10.1007/s11423-020-09784-3
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- Article
Teaching Computer Programming through Game Design: A Game-First Approach.
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- GSTF Journal on Computing, 2014, v. 4, n. 1, p. 17, doi. 10.5176/2251-3043_4.1.303
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- Publication type:
- Article
BlockCode: A Web Application to Create Games that Support the Learning of Computer Programming Logic.
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- International Journal of Emerging Technologies in Learning, 2023, v. 18, n. 15, p. 240, doi. 10.3991/ijet.v18i15.40901
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- Publication type:
- Article
The Playful and Reflective Game Designer.
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- Electronic Journal of e-Learning, 2014, v. 12, n. 3, p. 271
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- Publication type:
- Article
LEARNING COMPUTER PROGRAMMING THROUGH GAMES DEVELOPMENT.
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- eLearning & Software for Education, 2016, n. 1, p. 492, doi. 10.12753/2066-026X-16-071
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- Publication type:
- Article
FIRST-PERSON USER GAME SOFTWARE DESIGNING BASED ON RULE-BASED ARTIFICIAL INTELLIGENCE TECHNIQUE.
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- Mugla Journal of Science & Technology, 2018, v. 4, n. 2, p. 198, doi. 10.22531/muglajsci.449029
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- Article
Aligning game activity with educational goals: following a constrained design approach to instructional computer games.
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- Educational Technology Research & Development, 2011, v. 59, n. 1, p. 113, doi. 10.1007/s11423-010-9175-0
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- Article
ENHANCING COMPUTER PROGRAMMING FLUENCY THROUGH GAME PLAYING.
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- GSTF Journal on Computing, 2011, v. 1, n. 3, p. 1
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- Publication type:
- Article
Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course.
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- Informatics in Education, 2019, v. 18, n. 2, p. 359, doi. 10.15388/infedu.2019.17
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- Publication type:
- Article
Computer Science Outreach Workshop and Interest Development: A Longitudinal Study.
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- Informatics in Education, 2018, v. 17, n. 2, p. 341, doi. 10.15388/infedu.2018.18
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- Publication type:
- Article
Java ME for Games.
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- 2007
- Publication type:
- Book Review
Low Cost Projection Environment for Immersive Gaming.
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- Journal of Multimedia, 2008, v. 3, n. 1, p. 41, doi. 10.4304/jmm.3.1.41-46
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- Publication type:
- Article
The Idea Storming Cube: Evaluating the Effects of Using Game and Computer Agent to Support Divergent Thinking.
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- Educational Technology & Society, 2010, v. 13, n. 4, p. 180
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- Publication type:
- Article
DESIGNING OF DIDACTIC GAME PROGRAMS IN MATHEMATICS FOR PRIMARY SCHOOL USING ADOBE FLASH.
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- Education Sciences & Psychology, 2016, v. 39, n. 2, p. 67
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- Publication type:
- Article
Middleware for Next-generation Network Games.
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- International Journal of Intelligent Information Technology Application, 2009, v. 2, n. 4, p. 158
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- Article
Managing coherent groups.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 295, doi. 10.1002/cav.261
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- Article
The Awesome Inner Workings of Video Games.
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- 2013
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- Publication type:
- Book Review
Invent Your Own Computer Games With Python.
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- 2017
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- Publication type:
- Book Review
From Android games to coding in C—An approach to motivate novice engineering students to learn programming: A case study.
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- Computer Applications in Engineering Education, 2018, v. 26, n. 1, p. 75, doi. 10.1002/cae.21862
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- Article
The Corporate Subtext Behind Playing Hard, a Gaming Documentary.
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- Cinematic Codes Review, 2019, v. 4, n. 1, p. 53
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- Publication type:
- Article
COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING.
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- eLearning & Software for Education, 2020, v. 1, p. 76, doi. 10.12753/2066-026X-20-009
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- Publication type:
- Article
SOLUTIONS FOR DEVELOPING SCORM CONFORMANT SERIOUS GAMES.
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- eLearning & Software for Education, 2012, n. 2, p. 385, doi. 10.5682/2066-026X-12-153
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- Publication type:
- Article
Current problems and future possibilities of procedural audio in computer games.
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- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 3, p. 215, doi. 10.1386/jgvw.5.3.215_1
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- Publication type:
- Article
Motion Tracking in TAG.
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- Performance Research, 2006, v. 11, n. 4, p. 76, doi. 10.1080/13528160701363507
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- Publication type:
- Article
Codes people play: Game-oriented development packages from...
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- EMedia Professional, 1997, v. 10, n. 2, p. 14
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- Article
Programming Serious Games as a Master Course: Feasible or Not?
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- Simulation & Gaming, 2018, v. 49, n. 1, p. 8, doi. 10.1177/1046878117747014
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- Article
Designing educational games through a conceptual model based on rules and scenarios.
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- Multimedia Tools & Applications, 2015, v. 74, n. 13, p. 4535, doi. 10.1007/s11042-013-1821-1
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- Article
MMORPG Player actions: Network performance, session patterns and latency requirements analysis.
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- Multimedia Tools & Applications, 2009, v. 45, n. 1-3, p. 191, doi. 10.1007/s11042-009-0300-1
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- Publication type:
- Article
Why zombies cannot write significant source code: The Knowledge Game and the art of computer programming.
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- Journal of Experimental & Theoretical Artificial Intelligence, 2015, v. 27, n. 1, p. 37, doi. 10.1080/0952813X.2014.940142
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- Article
Game Design as Technical Communication: Articulating Game Design Through Textbooks.
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- Technical Communication Quarterly, 2016, v. 25, n. 3, p. 202, doi. 10.1080/10572252.2016.1185161
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- Publication type:
- Article
Algotaurus: an educational computer programming game for beginners.
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- Interactive Learning Environments, 2021, v. 29, n. 4, p. 634, doi. 10.1080/10494820.2019.1593862
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- Publication type:
- Article
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment.
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- CyberPsychology & Behavior, 2009, v. 12, n. 1, p. 29, doi. 10.1089/cpb.2008.0060
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- Publication type:
- Article
The Brigade Renderer: A Path Tracer for Real-Time Games.
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- International Journal of Computer Games Technology, 2013, p. 1, doi. 10.1155/2013/578269
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- Publication type:
- Article
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games.
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- International Journal of Computer Games Technology, 2010, p. 1, doi. 10.1155/2010/979235
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- Article
Towards a Serious Game to Help Students Learn Computer Programming.
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- International Journal of Computer Games Technology, 2009, p. 1, doi. 10.1155/2009/470590
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- Article
To a nonstationary group pursuit problem with phase constraints.
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- Automation & Remote Control, 2014, v. 75, n. 8, p. 1525, doi. 10.1134/S0005117914080153
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- Article
GENDER DIFFERENCES IN TYPES OF ASSIGNMENTS PREFERRED: IMPLICATIONS FOR COMPUTER SCIENCE INSTRUCTION.
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- Journal of Educational Computing Research, 2006, v. 34, n. 3, p. 245, doi. 10.2190/7FLU-VKJL-86RM-5RQG
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- Publication type:
- Article
Serious Games: Broadening Games Impact Beyond Entertainment.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. xviii, doi. 10.1111/j.1467-8659.2007.01044.x
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- Article
Order Independent Temporal Properties.
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- Journal of Logic & Computation, 2004, v. 14, n. 2, p. 277, doi. 10.1093/logcom/14.2.277
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- Article
Computer game engines for developing first-person virtual environments.
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- Virtual Reality, 2008, v. 12, n. 3, p. 181, doi. 10.1007/s10055-008-0092-z
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- Publication type:
- Article
Real-time rule-based classification of player types in computer games.
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- User Modeling & User-Adapted Interaction, 2013, v. 23, n. 5, p. 489, doi. 10.1007/s11257-012-9126-z
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- Publication type:
- Article
Bugaboo: A Spanish case of circulation and co-production of video games.
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- Cogent Arts & Humanities, 2016, v. 3, n. 1, p. 1, doi. 10.1080/23311983.2016.1190440
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- Article
CIS CURRICULUM WITH AN EMPHASIS ON GAME PROGRAMMING, IS IT PRACTICAL?
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- Journal of Information Systems Technology & Planning, 2011, v. 4, n. 7, p. 1
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- Publication type:
- Article
Questions, challenges and perspectives relating to Internet gaming disorder.
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- 2018
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- Publication type:
- Editorial
Developer's Dilemma: The Secret World of Videogame Creators, by Casey O'Donnell.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
Invent your own computer games with Python (4th edition).
- Published in:
- 2018
- By:
- Publication type:
- Book Review
C# and Game Programming - A Beginner's Guide.
- Published in:
- 2006
- By:
- Publication type:
- Book Review
Programming the Story: Interactive Storytelling System.
- Published in:
- Informatica (03505596), 2011, v. 35, n. 2, p. 221
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- Publication type:
- Article