Works matching DE "VIDEO games in education"
Results: 381
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/28674
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- Article
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26449
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- Publication type:
- Article
An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26028
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- Article
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/20066
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- Publication type:
- Article
A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26062
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- Publication type:
- Article
Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/30672
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- Publication type:
- Article
Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/18020
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- Publication type:
- Article
Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/25793
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- Article
Response to: Can gaming turn doctors into better tacticians?
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- 2017
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- Publication type:
- Letter to the Editor
Todos contra la máquina.
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- Gaceta de la Real Sociedad Matemática Española, 2024, v. 27, n. 1, p. 149
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- Article
Atención a la diversidad en un sistema educativo inclusivo: la gamifi cación como metodología de aprendizaje.
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- 2022
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- Book Review
Sustainability in Higher Education: Achieving Multidisciplinary Collaboration through Interior Design Processes.
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- International Journal of Social Sustainability in Economic, Social & Cultural Context, 2018, v. 14, n. 2, p. 1, doi. 10.18848/2325-1115/cgp/v14i02/1-17
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- Publication type:
- Article
Black Women Getting a Seat at the Table in the Video Game Industry.
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- International Journal of Organizational Diversity, 2024, v. 24, n. 2, p. 65, doi. 10.18848/2328-6261/CGP/v24i02/65-83
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- Article
Evaluating Video Games as Tools for Education on Fake News and Misinformation.
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- Computers (2073-431X), 2023, v. 12, n. 9, p. 188, doi. 10.3390/computers12090188
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- Article
Transmediation of Spatial Characteristics - Mervyn Peake's Gormenghast Series and Philip Cooke's Gormenghast: A Board Game set in the World of Mervyn Peake.
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- Problems of Literary Genres / Zagadnienia Rodzajów Literackich, 2017, v. 60, n. 3, p. 111, doi. 10.26485/ZRL/2017/60.3/8
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- Article
Dewey and Video Games: From Education through Occupations to Education through Simulations.
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- Educational Theory, 2015, v. 65, n. 1, p. 1, doi. 10.1111/edth.12092
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- Article
PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education.
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- International Journal of Advanced Computer Science & Applications, 2024, v. 15, n. 6, p. 84, doi. 10.14569/ijacsa.2024.0150611
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- Article
Virtual Worlds Can Be Dangerous: Using Ready-Made Computer Simulations for Teaching International Relations.
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- 2014
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- Publication type:
- Correction Notice
A NAGY SZABADULÁS? CSAPATÉPÍTŐ MEGOLDÁSOK A COVID-19 JÁRVÁNY ALATT.
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- Vezetéstudomány / Budapest Management Review, 2022, v. 53, n. 12, p. 18, doi. 10.14267/VEZTUD.2022.12.02
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- Article
A MUNKAHELYI FLOW-ÁLLAPOTOT ELŐSEGÍTŐ VEZETŐI KÉSZSÉGEK ELEMZÉSE A KOMOLY JÁTÉK ESZKÖZÉVEL.
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- Vezetéstudomány / Budapest Management Review, 2022, v. 53, n. 3, p. 19, doi. 10.14267/VEZTUD.2022.03.02
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- Publication type:
- Article
Unraveling the Compensatory Mechanism: Pay to Play in Freemium Mobile Games.
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- Global Business & Management Research, 2024, v. 16, n. 2, p. 1081
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- Article
Motivational elements of digital instructional games: A study of young L2 learners’ game designs.
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- Language Teaching Research, 2017, v. 21, n. 6, p. 735, doi. 10.1177/1362168816683560
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- Article
Gaming the system: culture, process, and perspectives supporting a game and app design curriculum.
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- Curriculum Journal, 2015, v. 26, n. 4, p. 579, doi. 10.1080/09585176.2015.1056819
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- Article
Teaching Historical Theory through Video Games.
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- History Teacher, 2014, v. 47, n. 4, p. 579
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- Article
TEACHERS' USE AND ACCEPTANCE OF GAMIFICATION AND SOCIAL NETWORKING FEATURES OF AN OPEN REPOSITORY.
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- European Journal of Open, Distance & E-Learning, 2017, v. 20, n. 1, p. 127, doi. 10.1515/eurodl-2017-0008
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- Publication type:
- Article
Experiencia de gamificación para la enseñanza de un segundo idioma.
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- Educación y Educadores, 2020, v. 23, n. 4, p. 611, doi. 10.5294/edu.2020.23.4.4
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- Article
Videojuegos educativos y pensamiento científico: análisis a partir de los componentes cognitivos, metacognitivos y motivacionales.
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- Educación y Educadores, 2018, v. 21, n. 3, p. 388, doi. 10.5294/edu.2018.21.3.2
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- Publication type:
- Article
GAMIFICACION DEL APRENDIZAJE DE MODELOS DE NEGOCIOS Y EMPRENDIMIENTO.
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- Horizontes Empresariales, 2018, v. 17, n. 2, p. 58, doi. 10.22320/hem.v17i2.3454
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- Article
Designing play for dark times.
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- Contemporary Issues in Early Childhood, 2017, v. 18, n. 2, p. 196, doi. 10.1177/1463949117714081
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- Article
I'm not afraid: Zombies, video games, and life after death.
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- Contemporary Issues in Early Childhood, 2017, v. 18, n. 2, p. 145, doi. 10.1177/1463949117714077
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- Article
TEACHING MIDDLE SCHOOL HISTORY THROUGH GRAND STRATEGY VIDEO GAMES: THE CASE OF EUROPA UNIVERSALIS.
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- International Journal of Research on History Didactics, History Education & History Culture (JHEC), 2015, v. 36, p. 115
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- Article
Student Feedback On Archaeogaming: Perspectives from a Classics Classroom.
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- Journal of Computer Applications in Archaeology, 2024, v. 7, n. 1, p. 126, doi. 10.5334/jcaa.139
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- Article
Games as Text, Games as Action.
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- Journal of Adolescent & Adult Literacy, 2014, v. 57, n. 6, p. 433, doi. 10.1002/jaal.275
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- Publication type:
- Article
Video Games and Collaborative Learning in Education? A Scale for Measuring In-Service Teachers' Attitudes towards Collaborative Learning with Video Games.
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- Informatics, 2019, v. 6, n. 3, p. 30, doi. 10.3390/informatics6030030
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- Publication type:
- Article
استراتژیهای توسعۀ بازیهای دیجیتال بومی؛ تلفیق رویکردهای تحلیل مضمون و برنامه ریزی ریاضی.
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- Production & Operations Management (2251-6409), 2022, v. 13, n. 2, p. 45, doi. 10.22108/jpom.2022.132116.1420
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- Article
A DISSECTION OF VIDEO GAMES AS A MEDIUM OF ART: THE UTILIZATION OF AESTHETICS AND THE EFFECTIVENESS OF VIDEO GAMES AS A TOOL IN CURRICULUM.
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- Lucerna, 2017, v. 11, p. 110
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- Publication type:
- Article
Augmented reality for learning in distance education: the case of e-sports.
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- Journal of Physical Education & Sport, 2019, v. 19, p. 2047, doi. 10.7752/jpes.2019.s5304
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- Publication type:
- Article
The effect of balance therapy on postural stability in a group of seniors using active video games (Nintendo wii).
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- Journal of Physical Education & Sport, 2017, v. 17, n. 2, p. 735, doi. 10.7752/jpes.2017.02111
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- Publication type:
- Article
Digital games in engineering education: systematic review and future trends.
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- European Journal of Engineering Education, 2023, v. 48, n. 2, p. 321, doi. 10.1080/03043797.2022.2093168
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- Article
Innovative pre-clerkship clinical experience ( CLINEX).
- Published in:
- 2016
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- Publication type:
- Abstract
IMMERSIVE MATTERS: EXPANDING OUR IMMERSIVE REACH.
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- Planetarian, 2022, v. 51, n. 3, p. 22
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- Publication type:
- Article
OKUL ÖNCESİ ÖĞRETMEN ADAYLARININ DERS PLANLARINDA EĞİTSEL BİLGİSAYAR OYUNLARINI ÖĞRENME-ÖĞRETME SÜRECİYLE BÜTÜNLEŞTİRMELERİ ÜZERİNE BİR DURUM ÇALIŞMASI.
- Published in:
- 2013
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- Publication type:
- Case Study
Both ways strong: using digital games to engage Aboriginal learners.
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- International Journal of Inclusive Education, 2013, v. 17, n. 2, p. 130, doi. 10.1080/13603116.2011.605912
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- Publication type:
- Article
Ensino de Física com abordagem CTS através de jogos educativos.
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- Latin-American Journal of Physics Education, 2013, v. 7, n. 1, p. 83
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- Publication type:
- Article
What Videogames have to Teach Us (Still) about Subject English.
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- English in Australia (0155-2147), 2018, v. 53, n. 3, p. 51
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- Publication type:
- Article
Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games.
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- International Journal of Advanced Corporate Learning, 2024, v. 17, n. 2, p. 4, doi. 10.3991/ijac.v17i2.42975
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- Publication type:
- Article
Effects of Instructions, Assistance, Narrative, Competition, Challenge, and Age on Performances in Digital Learning Games.
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- International Journal of Advanced Corporate Learning, 2022, v. 15, n. 2, p. 16, doi. 10.3991/ijac.v15i2.30867
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- Publication type:
- Article
Pit in the Warehouse: An Interactive Fiction Game with an Instructional Mission.
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- International Journal of Advanced Corporate Learning, 2021, v. 14, n. 2, p. 50, doi. 10.3991/ijac.v14i2.25917
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- Publication type:
- Article
A Minecraft-based response to 'New Literacies' in the Middle Years.
- Published in:
- 2018
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- Publication type:
- Letter to the Editor
From the Editors.
- Published in:
- Literacy Learning: The Middle Years, 2018, v. 26, n. 2, p. 5
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- Publication type:
- Article