Works matching DE "HUMAN-computer interaction"
Results: 5000
"Moving with the story": the haptics of reader experience and response to digital comics.
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- New Review of Hypermedia & Multimedia, 2024, v. 30, n. 1/2, p. 94, doi. 10.1080/13614568.2024.2374291
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- Article
Interactive technologies through the lens of team effectiveness: an interdisciplinary systematic literature review.
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- European Journal of Work & Organizational Psychology, 2024, v. 33, n. 2, p. 172, doi. 10.1080/1359432X.2023.2178904
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A User Study of a Map-Based Slideshow Editor.
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- Cartographica, 2011, v. 46, n. 2, p. 74, doi. 10.3138/carto.46.2.74
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- Article
Varying Display Size and Resolution for Digitizing Vector and Raster Targets: A Study of Digitizing Performance on Multiple-Monitor High-Resolution Displays.
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- Cartographica, 2009, v. 44, n. 4, p. 256, doi. 10.3138/carto.44.4.256
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- Article
AI Chatbot, Human, and In‐Between: Examining the Broader Spectrum of Technology‐Human Interactions in Driving Customer‐Brand Relationships Across Experience and Credence Services.
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- Psychology & Marketing, 2025, v. 42, n. 4, p. 1051, doi. 10.1002/mar.22165
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- Article
Research on the interface design of ASD children intervention APP based on Kano-entropy weight method.
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- Frontiers in Psychiatry, 2025, p. 1, doi. 10.3389/fpsyt.2025.1508006
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Human or Not?: An Experiment With Chatbot Manipulations to Test Machine Heuristics and Political Self-Concepts.
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- Social Science Computer Review, 2025, v. 43, n. 2, p. 425, doi. 10.1177/08944393241252027
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- Article
Multimodal optimal matching and augmentation method for small sample gesture recognition.
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- BioScience Trends, 2025, v. 19, n. 1, p. 125, doi. 10.5582/bst.2024.01370
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Algorithm, expert, or both? Evaluating the role of feature selection methods on user preferences and reliance.
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- PLoS ONE, 2025, v. 20, n. 3, p. 1, doi. 10.1371/journal.pone.0318874
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Emotional appeal in ChatGPT prompts: A study of L2 speakers' perceptions.
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- Res Rhetorica, 2024, v. 11, n. 4, p. 155, doi. 10.29107/rr2024.4.9
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Lessons from an Integration of Scientometrics, Cartography, and Contemporary GIS Platform Technology.
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- Abstracts of the ICA, 2024, v. 8, p. 1, doi. 10.5194/ica-abs-8-23-2024
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- Article
From Play to Prediction: Assessing Depression and Anxiety in Players Behavior with Machine Learning Models.
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- International Journal of Serious Games, 2025, v. 12, n. 1, p. 83, doi. 10.17083/ijsg.v12i1.897
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- Article
Translating Franz Kafka's "Josefine, the Singer or the Mouse People" as a Metaphor for AI.
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- Humanities (2076-0787), 2025, v. 14, n. 2, p. 21, doi. 10.3390/h14020021
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USABILITY vs. ECOLOGY: DEFINING GOOD DESIGN FROM DIFFERENT PERSPECTIVES.
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- Journal of Akdeniz Sanat, 2024, v. 19, n. 35, p. 83, doi. 10.48069/akdenizsanat.1574478
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- Article
Industrial Collaborative Robotics, Humanoid Cobots, and Social Embodiment: A Critical Look on Human–Robot Interaction.
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- International Journal of Humanoid Robotics, 2025, v. 22, n. 1, p. 1, doi. 10.1142/S0219843624300010
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- Article
A knowledge transfer method for human-robot collaborative disassembly of end-of-life power batteries based on augmented reality.
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- AI EDAM, 2024, v. 38, p. 1, doi. 10.1017/S0890060424000088
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- Article
HGF-MiLaG: Hierarchical Graph Fusion for Emotion Recognition in Conversation with Mid-Late Gender-Aware Strategy.
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- Sensors (14248220), 2025, v. 25, n. 4, p. 1182, doi. 10.3390/s25041182
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Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination.
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- Journal of Artificial Intelligence Research, 2024, v. 80, p. 1139
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Experimental Design of Extractive Question-Answering Systems: Influence of Error Scores and Answer Length.
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- Journal of Artificial Intelligence Research, 2024, v. 80, p. 87, doi. 10.1613/jair.1.15642
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- Article
Grounded Semantic Composition for Visual Scenes.
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- Journal of Artificial Intelligence Research, 2004, v. 21, p. 429, doi. 10.1613/jair.1327
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- Article
An Investigation into the Effects of Virtual Reality and Electrical Muscle Stimulation on Mood, Exertion and Muscular Fatigue.
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- International Journal of Virtual Reality, 2024, v. 24, n. 1, p. 46, doi. 10.20870/ijvr.2024.24.1.7956
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- Article
MITMI Man-In-The-Middle Interaction: The human back in the loop.
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- International Journal of Virtual Reality, 2019, p. 31
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- Article
Controller-based Text-input Techniques for Virtual Reality: An Empirical Comparison.
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- International Journal of Virtual Reality, 2019, v. 19, n. 3, p. 2, doi. 10.20870/IJVR.2019.19.3.2917
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- Article
Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment.
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- International Journal of Virtual Reality, 2017, v. 17, n. 3, p. 27, doi. 10.20870/ijvr.2017.17.3.2898
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- Article
A Pen-Based Interactive Projection System Based on the Infrared Scanning Projector.
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- International Journal of Virtual Reality, 2010, v. 9, n. 3, p. 83, doi. 10.20870/ijvr.2010.9.3.2783
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- Article
An Analysis of Human Motion Detection Systems Use During Elder Exercise Routines.
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- Western Journal of Nursing Research, 2010, v. 32, n. 2, p. 233, doi. 10.1177/0193945909349947
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- Article
A Qualitative Analysis Framework Using Natural Language Processing and Graph Theory.
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- International Review of Research in Open & Distance Learning, 2012, v. 13, n. 5, p. 173, doi. 10.19173/irrodl.v13i5.1240
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- Article
Two Heads May Be Better Than One: Learning From Computer Agents in Conversational Trialogues.
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- Teachers College Record, 2017, v. 119, n. 3, p. 1, doi. 10.1177/016146811711900309
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- Article
Insatisfaction des salariés et des clients en réaction à l'automatisation des caisses d'un hypermarché : de la prise de parole à la défection et à la négligence.
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- Industrial Relations / Relations Industrielles, 2016, v. 71, n. 2, p. 323, doi. 10.7202/1036612ar
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Fear or frustration? Students' attitudes toward computers and school.
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- Journal of Research on Computing in Education, 1994, v. 27, n. 2, p. 154, doi. 10.1080/08886504.1994.10782124
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Changes in computer anxiety in a required computer course.
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- Journal of Research on Computing in Education, 1994, v. 27, n. 2, p. 141
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Graphical User Interface for Proportioning Lightweight Concrete.
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- Concrete International, 2009, v. 31, n. 8, p. 39
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- Article
TOUCHING DISNEY: LONELINESS AND SOURCES OF COMFORT IN THE DIGITAL AGE.
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- New Formations, 2023, n. 109, p. 62, doi. 10.3898/NEWF:109.05.2023
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- Article
Capacitive facial movement detection for human–computer interaction to click by frowning and lifting eyebrows.
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- Medical & Biological Engineering & Computing, 2010, v. 48, n. 1, p. 39, doi. 10.1007/s11517-009-0565-6
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- Article
Realizing Face-To-Face Interaction by View-Based Tracking.
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- International Journal of Information Technology & Decision Making, 2002, v. 1, n. 2, p. 331, doi. 10.1142/S021962200200018X
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Healing Through Gaming.
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- Innovation, 2012, v. 11, n. 1, p. 24
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Toward an execution system for self-healing workflows in cyber-physical systems.
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- Software & Systems Modeling, 2018, v. 17, n. 2, p. 551, doi. 10.1007/s10270-016-0551-z
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- Article
Evaluating data-centric process approaches: Does the human factor factor in?
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- Software & Systems Modeling, 2017, v. 16, n. 3, p. 649, doi. 10.1007/s10270-015-0491-z
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- Article
Systematic approach for constructing an understandable state machine from a contract-based specification: controlled experiments.
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- Software & Systems Modeling, 2016, v. 15, n. 3, p. 847, doi. 10.1007/s10270-014-0440-2
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- Article
Motion-aware object tracking for aerial images with deep features and discriminative correlation filter.
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- Multimedia Tools & Applications, 2024, v. 83, n. 30, p. 75369, doi. 10.1007/s11042-024-18571-8
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- Article
Design of a two-stage ASCII recognizer for the case-sensitive inputs in handwritten and gesticulation mode of the text-entry interface.
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- Multimedia Tools & Applications, 2024, v. 83, n. 30, p. 75101, doi. 10.1007/s11042-024-18261-5
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- Article
A lightweight GRU-based gesture recognition model for skeleton dynamic graphs.
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- Multimedia Tools & Applications, 2024, v. 83, n. 27, p. 70545, doi. 10.1007/s11042-024-18313-w
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Current status and trends of technology, methods, and applications of Human–Computer Intelligent Interaction (HCII): A bibliometric research.
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- Multimedia Tools & Applications, 2024, v. 83, n. 27, p. 69111, doi. 10.1007/s11042-023-18096-6
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- Article
Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality.
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- Multimedia Tools & Applications, 2024, v. 83, n. 25, p. 66013, doi. 10.1007/s11042-024-18200-4
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A novel feature fusion technique for robust hand gesture recognition.
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- Multimedia Tools & Applications, 2024, v. 83, n. 25, p. 65815, doi. 10.1007/s11042-024-18173-4
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- Article
Survey of deep emotion recognition in dynamic data using facial, speech and textual cues.
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- Multimedia Tools & Applications, 2024, v. 83, n. 25, p. 66223, doi. 10.1007/s11042-023-17944-9
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- Article
RLNN: A force perception algorithm using reinforcement learning.
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- Multimedia Tools & Applications, 2024, v. 83, n. 21, p. 60103, doi. 10.1007/s11042-023-17874-6
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Investigating intervention road scenarios for teleoperation of autonomous vehicles.
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- Multimedia Tools & Applications, 2024, v. 83, n. 21, p. 61103, doi. 10.1007/s11042-023-17851-z
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- Article
A novel conversational hierarchical attention network for speech emotion recognition in dyadic conversation.
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- Multimedia Tools & Applications, 2024, v. 83, n. 21, p. 59699, doi. 10.1007/s11042-023-17803-7
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- Article
An empirical practice of design and evaluation of freehand interaction gestures in virtual reality.
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- Multimedia Tools & Applications, 2024, v. 83, n. 17, p. 52481, doi. 10.1007/s11042-023-17640-8
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- Article