Found: 18
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The Impact of Self-Service Technologies on Cinemagoing Experiences: A Hungarian Case Study.
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- Electronics (2079-9292), 2024, v. 13, n. 20, p. 4035, doi. 10.3390/electronics13204035
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- Article
Examination of Accurate Exocentric Distance Estimates in a Virtual Environment Using a Desktop Display and the Gear VR.
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- Electronics (2079-9292), 2024, v. 13, n. 8, p. 1536, doi. 10.3390/electronics13081536
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- Article
Analyzing Accurate Egocentric Distance Estimates of University Students in Virtual Environments with a Desktop Display and Gear VR Display.
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- Electronics (2079-9292), 2023, v. 12, n. 10, p. 2253, doi. 10.3390/electronics12102253
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- Article
Suitability of the Kinect Sensor and Leap Motion Controller—A Literature Review.
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- Sensors (14248220), 2019, v. 19, n. 5, p. 1072, doi. 10.3390/s19051072
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- Article
Joint Special Issue on Cognitive Infocommunications and Cognitive Aspects of Virtual Reality.
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- Infocommunications Journal, 2024, v. 16, p. 1
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- Article
Textual Analysis of Virtual Reality Game Reviews.
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- Infocommunications Journal, 2024, v. 16, p. 84, doi. 10.36244/ICJ.2024.5.10
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- Article
The Accuracy of the k-Nearest Neighbors and k-Means Algorithms in Gesture Identification.
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- Infocommunications Journal, 2024, v. 16, p. 30, doi. 10.36244/ICJ.2024.5.4
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- Article
Assessing Memory Colors of University Students.
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- Infocommunications Journal, 2024, v. 16, p. 22, doi. 10.36244/ICJ.2024.5.3
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- Article
Technologies Designed to Assist Individuals with Cognitive Impairments.
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- Sustainability (2071-1050), 2023, v. 15, n. 18, p. 13490, doi. 10.3390/su151813490
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- Article
Brain computer interfaces in computer science and engineering areas: a systematic study.
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- Indonesian Journal of Electrical Engineering & Computer Science, 2023, v. 32, n. 3, p. 1755, doi. 10.11591/ijeecs.v32.i3.pp1755-1765
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How Banks Were Chosen and Rated in Hungary before and during the COVID-19 Pandemic.
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- Sustainability (2071-1050), 2022, v. 14, n. 11, p. 6720, doi. 10.3390/su14116720
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- Article
Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR.
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- Virtual Reality, 2022, v. 26, n. 2, p. 601, doi. 10.1007/s10055-021-00509-2
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- Article
The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games.
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- Multimedia Tools & Applications, 2023, v. 82, n. 3, p. 4641, doi. 10.1007/s11042-022-12308-1
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- Article
Using Analytics to Identify When Course Materials Are Accessed Relative to Online Exams during Digital Education.
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- Education Sciences, 2021, v. 11, n. 10, p. 576, doi. 10.3390/educsci11100576
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- Article
The Effects of Display Parameters and Devices on Spatial Ability Test Times.
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- Applied Sciences (2076-3417), 2022, v. 12, n. 3, p. 1312, doi. 10.3390/app12031312
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- Article
The Influence of Display Parameters and Display Devices over Spatial Ability Test Answers in Virtual Reality Environments.
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- Applied Sciences (2076-3417), 2020, v. 10, n. 2, p. 526, doi. 10.3390/app10020526
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- Article
Identification of Markers in Challenging Conditions for People with Visual Impairment Using Convolutional Neural Network.
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- Applied Sciences (2076-3417), 2019, v. 9, n. 23, p. 5110, doi. 10.3390/app9235110
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- Article
Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level.
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- Sensors (14248220), 2023, v. 23, n. 6, p. 3138, doi. 10.3390/s23063138
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- Article