Works matching DE "GRAND Theft Auto games"
Results: 26
How Gamification Misses the Mark: Playing through Failure.
- Published in:
- English Journal, 2017, v. 106, n. 6, p. 88, doi. 10.58680/ej201729194
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- Publication type:
- Article
Modding: Amateur Authorship and How the Video Game Industry Is Actually Getting It Right.
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- Brigham Young University Law Review, 2014, v. 2014, n. 1, p. 219
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- Publication type:
- Article
Skill Gap: Quantifying Violent Content in Video Game Play Between Variably Skilled Users.
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- Mass Communication & Society, 2013, v. 16, n. 6, p. 829, doi. 10.1080/15205436.2013.773043
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- Publication type:
- Article
DIGITAL: A LOVE STORY; BULLY; GRAND THEFF AUTO IV; PORTAL; DYS4IA.
- Published in:
- 2012
- By:
- Publication type:
- Video Game Review
The Geographical Imaginations of Video Games: Diplomacy, Civilization, America's Army and Grand Theft Auto IV.
- Published in:
- Geopolitics, 2011, v. 16, n. 2, p. 359, doi. 10.1080/14650045.2010.538875
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- Publication type:
- Article
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames.
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- Cultural Studies of Science Education, 2012, v. 7, n. 4, p. 945, doi. 10.1007/s11422-012-9429-8
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- Publication type:
- Article
FOR THE LOVE OF THE GAME: EXAMINING THE LEGALITY OF UNOFFICIAL FAN VIDEO GAME REMAKES.
- Published in:
- Cardozo Arts & Entertainment Law Journal, 2024, v. 42, n. 1, p. 199
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- Publication type:
- Article
Grove Street Grimm: Grand Theft Auto and Digital Folklore.
- Published in:
- Journal of American Folklore, 2008, v. 121, n. 481, p. 255, doi. 10.1353/jaf.0.0017
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- Publication type:
- Article
Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression.
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- CyberPsychology, Behavior & Social Networking, 2011, v. 14, n. 10, p. 597, doi. 10.1089/cyber.2010.0115
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- Publication type:
- Article
The release of Grand Theft Auto V and registered juvenile crime in the Netherlands.
- Published in:
- European Journal of Criminology, 2017, v. 14, n. 6, p. 751, doi. 10.1177/1477370817717070
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- Publication type:
- Article
A Critical Race Review of Grand Theft Auto V.
- Published in:
- 2014
- By:
- Publication type:
- Video Game Review
Evaluating the Presence of Social Strain in Rockstar Games' Grand Theft Auto IV.
- Published in:
- 2011
- By:
- Publication type:
- Essay
Identification in the Process of Video Games Case Study of Four Prominent Games: Duke Nukem, Grand Theft Auto (GTA), The Elder's Scrolls: Skyrim, and Call of Duty (COD).
- Published in:
- Journal of Applied Sociology (1735-000X), 2020, v. 31, n. 3, p. 9, doi. 10.22108/jas.2020.119685.1811
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- Publication type:
- Article
HARDCORE FAILURE IN A CASUAL WORLD.
- Published in:
- Velvet Light Trap: A Critical Journal of Film & Television, 2018, n. 81, p. 60, doi. 10.7560/VLT8106
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- Publication type:
- Article
Evoking Interactivity: Film and Videogame Intermediality Since the 1980s.
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- Adaptation, 2016, v. 9, n. 1, p. 98, doi. 10.1093/adaptation/apv031
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- Publication type:
- Article
Down and out in Liberty City.
- Published in:
- 2008
- By:
- Publication type:
- Video Game Review
Super Columbine Massacre RPG! and Grand Theft Autoethnography.
- Published in:
- Cultural Studies/Critical Methodologies, 2015, v. 15, n. 6, p. 446, doi. 10.1177/1532708615614018
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- Publication type:
- Article
Videogames as "Minor Literature": Reading Videogame Stories through Paratexts.
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- Gramma: Journal of Theory & Criticism, 2016, v. 23, p. 60
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- Publication type:
- Article
Cultivation Effects of Video Games: A Longer-Term Experimental Test of First- and Second-Order Effects.
- Published in:
- Journal of Social & Clinical Psychology, 2012, v. 31, n. 9, p. 952, doi. 10.1521/jscp.2012.31.9.952
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- Publication type:
- Article
New York: The Animated City.
- Published in:
- Comparative American Studies, 2013, v. 11, n. 4, p. 349, doi. 10.1179/1477570013Z.00000000056
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- Publication type:
- Article
Jacked: The Outlaw Story of Grand Theft Auto.
- Published in:
- 2014
- By:
- Publication type:
- Book Review
The Impact of a Video Game on Criminal Thinking: Implicit and Explicit Measures.
- Published in:
- Simulation & Gaming, 2014, v. 45, n. 6, p. 786, doi. 10.1177/1046878115574018
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- Publication type:
- Article
Grand Theft Auto is a 'Sandbox' Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017).
- Published in:
- 2017
- By:
- Publication type:
- Editorial
The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.
- Published in:
- 2017
- By:
- Publication type:
- Editorial
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey.
- Published in:
- International Journal of Serious Games, 2017, v. 4, n. 2, p. 19, doi. 10.17083/ijsg.v4i2.161
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- Publication type:
- Article
An Outsider in Grand Theft Auto: Phil Solomon.
- Published in:
- Art Journal, 2020, v. 79, n. 2, p. 76, doi. 10.1080/00043249.2020.1765558
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- Publication type:
- Article