Works matching IS 13594338 AND DT 2025 AND VI 29 AND IP 1
Results: 45
Obstacle avoidance of physical, stereoscopic, and pictorial objects.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01119-y
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A systematic review and meta-analysis of mixed reality in vocational education and training: examining behavioral, cognitive, and affective training outcomes and possible moderators.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01118-z
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Social presence in shared virtual reality experience among older adults.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01117-0
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Mixed reality representation of hazard zones while collaborating with a robot: sense of control over own safety.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01107-2
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Investigating the effects of density and opacity of rest frames for VR sickness reduction.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01116-1
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Co-designing critical thinking in health professional education: a 360 immersive environment case study.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01115-2
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BalanceVR: balance training to increase tolerance to cybersickness in immersive virtual reality.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01097-7
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Experiential learning through virtual reality by-proxy.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01106-3
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Enhancing display resolution through virtual pixel creation: a software-based approach for existing displays.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01091-z
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A comparative study of VR and AR heritage applications on visitor emotional experiences: a case study from a peripheral Spanish destination.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01109-0
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SkillAR:omnipresent in-situ feedback for motor skill training using AR.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01108-1
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Task-blind adaptive virtual reality: Is it possible to help users without knowing their assignments?
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01100-9
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In-vehicle full-window augmented reality system (FARS) for passengers: effects on spatial knowledge and user experience.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01068-y
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Identification of the difference threshold for sequential curvature gain variations of redirected walking.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01099-z
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The relationship between a simulated glaucoma impairment and postural threat on quiet stance.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01082-0
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Objective quantification of dynamic spatial distortions for enhanced realism in virtual environments.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01110-7
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Breathing in virtual reality for promoting mental health: a scoping review.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01096-8
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Is virtual reality head-mounted display accepted by coaches to enhance sport performance?
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01104-5
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Factors influencing success of virtual reality in Tunisia’s cultural heritage tourism sites: a UTAUT2 approach extension.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01101-8
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The use of virtual reality in human training: trends and a research agenda.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01093-x
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Creating adapted environments: enhancing accessibility in virtual reality for upper limb rehabilitation through automated element adjustment.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01078-w
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Multimodal mapping of spatial attention for unilateral spatial neglect in VR: a proof of concept study using eye-tracking and mobile EEG.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01103-6
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Enhancing difficult airway management training: the role of virtual reality and adaptive learning.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01105-4
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Improvement of K-2 rifle’s live-fire accuracy using virtual reality shooting training system.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01094-w
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Efficient social distance maintenance with augmented reality.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-025-01102-7
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Projector-camera calibration with non-overlapping fields of view using a planar mirror.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01089-7
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The efficacy of adaptive training in immersive virtual reality for a fine motor skill task.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01083-z
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A taxonomy of virtual reality sports applications.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01090-0
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Virtual reality game-based training for preventing falls among community-dwelling older adults with mild cognitive impairment: a pilot randomized control trial study.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01084-y
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Analysis of virtual reality teaching methods in engineering education: assessing educational effectiveness and understanding of 3D structures.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01081-1
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“Fake it, you can touch it”: a study of virtual touch effects based on VR technology.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01092-y
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Objective agency measurement of different hand appearances in virtual reality with intentional binding.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01085-x
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PreVISE: an efficient virtual reality system for SEEG surgical planning.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01088-8
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Relationship between soundscape perception and psychophysiological responses to virtual environmental events.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01087-9
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Individual differences in processing multisensory information predict presence in different virtual reality environments.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01086-w
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Security and privacy in virtual reality: a literature survey.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01079-9
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Change gently: an agent-based virtual interview training for college students with great shyness.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01076-y
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Street lighting environment and fear of crime: a simulated virtual reality experiment.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01080-2
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The underestimation of speed perception while walking in virtual reality with bodyweight unloading.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01077-x
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Understanding user experience, task performance, and task interdependence in symmetric and asymmetric VR collaborations.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01072-2
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Observation-based diminished reality: a systematic literature review.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01074-0
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Contextualizing and visualizing abstract theoretical knowledge for situated learning: large-scale VR-supported higher education in China.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01075-z
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Efficacy of a 6-week VR exergame for older adults with essential hypertension: a randomized controlled pilot trial.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01073-1
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A head-mounted Tilted Reality Device for the treatment of pusher syndrome: a usability study in healthy young and older adults.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01066-0
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Interactive virtual reality environments and emotions: a systematic review.
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- Virtual Reality, 2025, v. 29, n. 1, p. 1, doi. 10.1007/s10055-024-01049-1
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