Found: 80
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Altered functional connectivity of the hippocampus with the sensorimotor cortex induced by long-term experience of virtual hand illusion.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2703, doi. 10.1007/s10055-023-00838-4
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- Article
Virtual reality environment for exposure therapy in obsessive–compulsive disorder: a validation study.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2691, doi. 10.1007/s10055-023-00837-5
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- Article
360-degree video-based body-ownership illusion for inducing embodiment: development and feasibility results.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2665, doi. 10.1007/s10055-023-00836-6
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- Article
Transferring the approach avoidance task into virtual reality: a study in patients with alcohol use disorder versus healthy controls.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2711, doi. 10.1007/s10055-023-00835-7
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- Article
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2673, doi. 10.1007/s10055-023-00834-8
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- Article
Wordsphere: virtual reality text input interface.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2769, doi. 10.1007/s10055-023-00842-8
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- Article
A mapping-based redirected walking algorithm for large-scale VR.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2745, doi. 10.1007/s10055-023-00841-9
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- Article
Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2723, doi. 10.1007/s10055-023-00839-3
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- Article
A virtual positioning system for external beam radiotherapy.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2569, doi. 10.1007/s10055-023-00833-9
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- Article
Toward inertial position tracking for head-mounted displays: a dataset and a deep learning approach evaluation.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2605, doi. 10.1007/s10055-023-00831-x
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- Article
ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2583, doi. 10.1007/s10055-023-00824-w
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- Article
The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2461, doi. 10.1007/s10055-023-00817-9
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- Article
Virtual reality interaction based on visual attention and kinesthetic information.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2183, doi. 10.1007/s10055-023-00801-3
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- Article
Improving student learning outcomes using narrative virtual reality as pre-training.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2633, doi. 10.1007/s10055-023-00830-y
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- Article
Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2623, doi. 10.1007/s10055-023-00829-5
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- Article
Perception-based high quality distributed virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2529, doi. 10.1007/s10055-023-00825-9
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- Article
Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2211, doi. 10.1007/s10055-023-00794-z
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- Article
Virtual reality simulation-based training in otolaryngology.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2561, doi. 10.1007/s10055-023-00828-6
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- Article
Design and evaluation of an adaptive virtual reality training system.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2509, doi. 10.1007/s10055-023-00827-7
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- Article
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2757, doi. 10.1007/s10055-023-00826-8
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- Article
Immersive virtual reality as support for the mental health of elderly women: a randomized controlled trial.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2227, doi. 10.1007/s10055-023-00797-w
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- Article
Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2099, doi. 10.1007/s10055-023-00796-x
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- Article
Visual working memory in immersive visualization: a change detection experiment and an image-computable model.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2493, doi. 10.1007/s10055-023-00822-y
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- Article
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2541, doi. 10.1007/s10055-023-00821-z
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- Article
Body ownership illusion through virtual reality as modulator variable for limbs rehabilitation after stroke: a systematic review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2481, doi. 10.1007/s10055-023-00820-0
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- Article
Virtual and real ATM use performance in patients with acquired brain injury and healthy controls.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2431, doi. 10.1007/s10055-023-00819-7
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- Article
Wearable augmentative and alternative communication (wAAC): a novel solution for people with complex communication needs.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2441, doi. 10.1007/s10055-023-00818-8
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- Article
A visuo-haptic mixed reality manual milling training simulator.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2417, doi. 10.1007/s10055-023-00816-w
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- Article
Concert experiences in virtual reality environments.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2383, doi. 10.1007/s10055-023-00814-y
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- Article
Towards an objective measurement of presence, place illusion, and plausibility illusion in virtual reality using electroencephalography.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2649, doi. 10.1007/s10055-023-00815-x
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- Article
How to shoot yourself right with a smartphone?
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- Virtual Reality, 2023, v. 27, n. 3, p. 2357, doi. 10.1007/s10055-023-00812-0
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- Article
Real and perceived feet orientation under fatiguing and non-fatiguing conditions in an immersive virtual reality environment.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2371, doi. 10.1007/s10055-023-00809-9
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- Article
Learning game innovations in immersive game environments: a factor analytic study of students' learning inventory in virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2331, doi. 10.1007/s10055-023-00811-1
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- Article
DexHand: dexterous hand manipulation motion synthesis for virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2341, doi. 10.1007/s10055-023-00810-2
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- Article
A micro-expression recognition algorithm based on feature enhancement and attention mechanisms.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2405, doi. 10.1007/s10055-023-00808-w
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- Article
Demographic differences in presence across seven studies.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2297, doi. 10.1007/s10055-023-00805-z
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- Article
A preliminary investigation into the efficacy of training soccer heading in immersive virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2397, doi. 10.1007/s10055-023-00807-x
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- Article
Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2281, doi. 10.1007/s10055-023-00806-y
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- Article
Brain activity during cybersickness: a scoping review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2073, doi. 10.1007/s10055-023-00795-y
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- Article
MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2315, doi. 10.1007/s10055-023-00804-0
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- Article
Toward the validation of VR-HMDs for medical education: a systematic literature review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2255, doi. 10.1007/s10055-023-00802-2
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- Article
Designing augmented reality for future commercial aviation: a user-requirement analysis with commercial aviation pilots.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2167, doi. 10.1007/s10055-023-00798-9
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- Article
A scoping review of the use of lab streaming layer framework in virtual and augmented reality research.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2195, doi. 10.1007/s10055-023-00799-8
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- Article
Incorporating AR/VR-assisted learning into informal science institutions: A systematic review.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1985, doi. 10.1007/s10055-023-00789-w
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- Article
Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2149, doi. 10.1007/s10055-023-00793-0
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- Article
Wand: 360∘ video projection mapping using a 360∘ camera.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2015, doi. 10.1007/s10055-023-00791-2
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- Article
Validation of a surgical navigation system for hypertensive intracerebral hemorrhage based on mixed reality using an automatic registration method.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2059, doi. 10.1007/s10055-023-00790-3
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- Article
Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula.
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- 2023
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- Correction Notice
Presence and simulator sickness predict the usability of a virtual reality attention task.
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- Virtual Reality, 2023, v. 27, n. 3, p. 1967, doi. 10.1007/s10055-023-00782-3
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- Article
Augmented grocery shopping: fostering healthier food purchases through AR.
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- Virtual Reality, 2023, v. 27, n. 3, p. 2117, doi. 10.1007/s10055-023-00792-1
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- Publication type:
- Article