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Editorial: Virtual reality for therapy, psychological interventions, and physical and cognitive rehabilitation.
- Published in:
- 2023
- Publication type:
- Editorial
The use of augmented reality in the teaching and training of basic exercises involved in the non-surgical treatment of neck pain.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 481, doi. 10.1007/s10055-022-00739-y
- By:
- Publication type:
- Article
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
- Published in:
- 2023
- By:
- Publication type:
- Correction Notice
Exploring the future building: representational effects on projecting oneself into the future office space.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 51, doi. 10.1007/s10055-022-00673-z
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- Publication type:
- Article
A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 19, doi. 10.1007/s10055-022-00672-0
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- Publication type:
- Article
Virtual reality application for real-time pedalling cadence estimation based on hip ROM tracking with inertial sensors: a pilot study.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 3, doi. 10.1007/s10055-022-00668-w
- By:
- Publication type:
- Article
Enhancing spatial skills of young children with special needs using the Osmo Tangram based on tangible technology versus a Tangram card game.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 451, doi. 10.1007/s10055-022-00665-z
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- Publication type:
- Article
Using virtual environments to facilitate refugee integration in third countries.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 97, doi. 10.1007/s10055-022-00659-x
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- Publication type:
- Article
Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson's disease: a preliminary study.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 465, doi. 10.1007/s10055-022-00657-z
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- Publication type:
- Article
Virtual reality applied to physiotherapy: a review of current knowledge.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 71, doi. 10.1007/s10055-022-00654-2
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- Publication type:
- Article
Relaxing in virtual reality: one synthetic agent relaxes all.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 439, doi. 10.1007/s10055-022-00650-6
- By:
- Publication type:
- Article
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 421, doi. 10.1007/s10055-022-00639-1
- By:
- Publication type:
- Article
The effects of a wheelchair simulation in a virtual world.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 407, doi. 10.1007/s10055-022-00625-7
- By:
- Publication type:
- Article
Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 385, doi. 10.1007/s10055-021-00605-3
- By:
- Publication type:
- Article
Soundspace VR: spatial navigation using sound in virtual reality.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 397, doi. 10.1007/s10055-021-00597-0
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- Publication type:
- Article
Effects of system- and media-driven immersive capabilities on presence and affective experience.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 371, doi. 10.1007/s10055-021-00579-2
- By:
- Publication type:
- Article
Assessment of prospective memory after stroke utilizing virtual reality.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 333, doi. 10.1007/s10055-021-00576-5
- By:
- Publication type:
- Article
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
- Published in:
- 2023
- By:
- Publication type:
- Correction Notice
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 307, doi. 10.1007/s10055-021-00565-8
- By:
- Publication type:
- Article
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 277, doi. 10.1007/s10055-021-00561-y
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- Publication type:
- Article
Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 291, doi. 10.1007/s10055-021-00559-6
- By:
- Publication type:
- Article
Co-design of avatars to embody auditory hallucinations of patients with schizophrenia: A study on patients' feeling of satisfaction and psychiatrists' intention to adopt the technology.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 217, doi. 10.1007/s10055-021-00558-7
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- Publication type:
- Article
Designing effective virtual reality environments for pain management in burn-injured patients.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 201, doi. 10.1007/s10055-021-00552-z
- By:
- Publication type:
- Article
Moving from VR into AR using bio-cybernetic loops and physiological sensory devices for intervention on anxiety disorders.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 233, doi. 10.1007/s10055-021-00549-8
- By:
- Publication type:
- Article
Clinical effectiveness of virtual reality versus conventional clinic-based vestibular physical therapy on balance and function in active duty service members. A pilot randomized controlled trial.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 263, doi. 10.1007/s10055-021-00546-x
- By:
- Publication type:
- Article
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 245, doi. 10.1007/s10055-021-00544-z
- By:
- Publication type:
- Article
Predicting motor behavior: an efficient EEG signal processing pipeline to detect brain states with potential therapeutic relevance for VR-based neurorehabilitation.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 347, doi. 10.1007/s10055-021-00538-x
- By:
- Publication type:
- Article
Teleguidance-based remote navigation assistance for visually impaired and blind people—usability and user experience.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 141, doi. 10.1007/s10055-021-00536-z
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- Publication type:
- Article
Evaluation of a VR prototype for neuropsychological rehabilitation of attentional functions.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 187, doi. 10.1007/s10055-021-00534-1
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- Publication type:
- Article
A cognitive model for emotional regulation in virtual reality exposure.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 159, doi. 10.1007/s10055-021-00531-4
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- Publication type:
- Article
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 173, doi. 10.1007/s10055-021-00522-5
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- Publication type:
- Article
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 109, doi. 10.1007/s10055-021-00521-6
- By:
- Publication type:
- Article
The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures.
- Published in:
- Virtual Reality, 2023, v. 27, n. 1, p. 119, doi. 10.1007/s10055-021-00520-7
- By:
- Publication type:
- Article