Found: 20
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A VR training system for learning and skills development for construction workers.
- Published in:
- Virtual Reality, 2021, v. 25, n. 2, p. 523, doi. 10.1007/s10055-020-00470-6
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- Article
Simulation-based surgical training systems in laparoscopic surgery: a current review.
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- Virtual Reality, 2021, v. 25, n. 2, p. 491, doi. 10.1007/s10055-020-00469-z
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- Article
Emotional responses to watching and touching 3d emotional face in a virtual environment.
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- Virtual Reality, 2021, v. 25, n. 2, p. 553, doi. 10.1007/s10055-020-00473-3
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- Article
A mobile VR-based respiratory biofeedback game to foster diaphragmatic breathing.
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- Virtual Reality, 2021, v. 25, n. 2, p. 539, doi. 10.1007/s10055-020-00471-5
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- Article
RUN: rational ubiquitous navigation, a model for automated navigation and searching in virtual environments.
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- Virtual Reality, 2021, v. 25, n. 2, p. 511, doi. 10.1007/s10055-020-00468-0
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- Article
Landmine detection training simulation using virtual reality technology.
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- Virtual Reality, 2021, v. 25, n. 2, p. 461, doi. 10.1007/s10055-020-00467-1
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- Article
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality.
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- Virtual Reality, 2021, v. 25, n. 2, p. 433, doi. 10.1007/s10055-020-00466-2
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- Article
A model for physics-based fire simulation and analysis.
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- Virtual Reality, 2021, v. 25, n. 2, p. 421, doi. 10.1007/s10055-020-00465-3
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- Article
Virtual Observations: a software tool for contextual observation and assessment of user's actions in virtual reality.
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- Virtual Reality, 2021, v. 25, n. 2, p. 447, doi. 10.1007/s10055-020-00463-5
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- Article
An electromyogram-based tapping gesture model with differentiated vibration feedback by low-fidelity actuators.
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- Virtual Reality, 2021, v. 25, n. 2, p. 383, doi. 10.1007/s10055-020-00458-2
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- Article
A novel method for VR sickness reduction based on dynamic field of view processing.
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- Virtual Reality, 2021, v. 25, n. 2, p. 331, doi. 10.1007/s10055-020-00457-3
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- Article
Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study.
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- Virtual Reality, 2021, v. 25, n. 2, p. 357, doi. 10.1007/s10055-020-00460-8
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- Article
My hands? Importance of personalised virtual hands in a neurorehabilitation scenario.
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- Virtual Reality, 2021, v. 25, n. 2, p. 313, doi. 10.1007/s10055-020-00456-4
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- Article
An experimental investigation of menu selection for immersive virtual environments: fixed versus handheld menus.
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- Virtual Reality, 2021, v. 25, n. 2, p. 409, doi. 10.1007/s10055-020-00464-4
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- Article
Development of alternative reality environments for spacecraft habitat design evaluation.
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- Virtual Reality, 2021, v. 25, n. 2, p. 399, doi. 10.1007/s10055-020-00462-6
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- Article
Hand-adaptive user interface: improved gestural interaction in virtual reality.
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- Virtual Reality, 2021, v. 25, n. 2, p. 367, doi. 10.1007/s10055-020-00461-7
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- Article
Futuristic VR image presentation technique for better mobile commerce effectiveness.
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- Virtual Reality, 2021, v. 25, n. 2, p. 341, doi. 10.1007/s10055-020-00459-1
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- Article
Evoking emotions in virtual reality: schema activation via a freeze-frame stimulus.
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- Virtual Reality, 2021, v. 25, n. 2, p. 279, doi. 10.1007/s10055-020-00454-6
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- Article
Development of a virtual reality laboratory stressor.
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- Virtual Reality, 2021, v. 25, n. 2, p. 293, doi. 10.1007/s10055-020-00455-5
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- Article
Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions.
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- Virtual Reality, 2021, v. 25, n. 2, p. 303, doi. 10.1007/s10055-020-00453-7
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- Article