Works matching DE "VIDEO games -- Physiological aspects"
Results: 69
Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.
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- Frontiers in Aging Neuroscience, 2014, v. 6, p. 1, doi. 10.3389/fnagi.2014.00277
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- Publication type:
- Article
Effects of Active Video Games on Energy Expenditure in Adults: A Systematic Literature Review.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 6, p. 890, doi. 10.1123/jpah.2013-0168
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- Article
Influence of Experience Level on Physical Activity During Interactive Video Gaming.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 6, p. 794, doi. 10.1123/jpah.2014-0089
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- Publication type:
- Article
The Association Between Exergaming and Physical Activity in Young Adults.
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- Journal of Physical Activity & Health, 2015, v. 12, n. 6, p. 789, doi. 10.1123/jpah.2013-0447
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- Publication type:
- Article
The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults.
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- Journal of Physical Activity & Health, 2010, v. 7, n. 3, p. 393, doi. 10.1123/jpah.7.3.393
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- Publication type:
- Article
Neuropsychology: The joystick years.
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- Nature Reviews Neuroscience, 2013, v. 14, n. 10, p. 671, doi. 10.1038/nrn3606
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- Publication type:
- Article
Esports: Children, stimulants and video-gaming-induced inactivity.
- Published in:
- 2018
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- Publication type:
- journal article
Action video games and improved attentional control: Disentangling selection- and response-based processes.
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- Psychonomic Bulletin & Review, 2015, v. 22, n. 5, p. 1430, doi. 10.3758/s13423-015-0818-3
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- Article
Gaming to prevent falls.
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- Australian Journal of Pharmacy, 2013, v. 94, n. 1117, p. 9
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- Article
Brain Waves Reveal Video Game Aptitude.
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- Science & Children, 2012, v. 50, n. 4, p. 18
- Publication type:
- Article
Palmar Eccrine Hidradenitis Secondary to Trauma from Computer Gaming in an Adolescent After Bone Marrow Transplantation.
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- Pediatric Dermatology, 2017, v. 34, n. 5, p. e283, doi. 10.1111/pde.13224
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- Publication type:
- Article
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games.
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- 2016
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- Publication type:
- Book Review
Casual Video Games as Training Tools for Attentional Processes in Everyday Life.
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 11, p. 654, doi. 10.1089/cyber.2015.0316
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- Publication type:
- Article
Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health.
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- CyberPsychology, Behavior & Social Networking, 2011, v. 14, n. 10, p. 591, doi. 10.1089/cyber.2010.0260
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- Publication type:
- Article
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
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- Aggressive Behavior, 2008, v. 34, n. 5, p. 521, doi. 10.1002/ab.20272
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- Publication type:
- Article
Impact of gender, organized athletics, and video gaming on driving skills in novice drivers.
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- PLoS ONE, 2018, v. 13, n. 1, p. 1, doi. 10.1371/journal.pone.0190885
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- Publication type:
- Article
Move faster, think later: Women who play action video games have quicker visually-guided responses with later onset visuomotor-related brain activity.
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- PLoS ONE, 2018, v. 13, n. 1, p. 1, doi. 10.1371/journal.pone.0189110
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- Publication type:
- Article
Energy expenditure and affect responses to different types of active video game and exercise.
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- PLoS ONE, 2017, v. 12, n. 5, p. 1, doi. 10.1371/journal.pone.0176213
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- Publication type:
- Article
Action Video Game Experience Related to Altered Large-Scale White Matter Networks.
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- Neural Plasticity, 2017, p. 1, doi. 10.1155/2017/7543686
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- Article
The health benefits of interactive video game exercise.
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- Applied Physiology, Nutrition & Metabolism, 2007, v. 32, n. 4, p. 655, doi. 10.1139/H07-038
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- Publication type:
- Article
Effects of Peppermint Scent Administration on Cognitive Video Game Performance.
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- North American Journal of Psychology, 2011, v. 13, n. 3, p. 383
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- Publication type:
- Article
Effects of Wii Tennis Game Play on Pain Threshold and Tolerance During a Cold Pressor Task.
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- North American Journal of Psychology, 2011, v. 13, n. 3, p. 491
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- Publication type:
- Article
Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping.
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- International Journal of Mental Health & Addiction, 2016, v. 14, n. 4, p. 565, doi. 10.1007/s11469-015-9578-6
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- Publication type:
- Article
The futuristic model for physical activity and exercise: active video games.
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- Physical Activity Review, 2018, v. 6, p. 45, doi. 10.16926/par.2018.06.07
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- Publication type:
- Article
Differentiating two- from three-dimensional mental rotation training effects.
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- Quarterly Journal of Experimental Psychology, 2013, v. 66, n. 7, p. 1399, doi. 10.1080/17470218.2012.744761
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- Publication type:
- Article
Interactive Video Games.
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- Journal of Professional Exercise Physiology, 2008, v. 6, n. 1, p. 1
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- Publication type:
- Article
Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.
- Published in:
- 2018
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- Publication type:
- journal article
Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.
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- 2017
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- Publication type:
- journal article
Will the Playstation generation become better endoscopic surgeons?
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- Surgical Endoscopy & Other Interventional Techniques, 2011, v. 25, n. 7, p. 2275, doi. 10.1007/s00464-010-1548-2
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- Publication type:
- Article
PlayStation<sup>®</sup> purpura.
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- Australasian Journal of Dermatology, 2010, v. 51, n. 3, p. 220, doi. 10.1111/j.1440-0960.2010.00652.x
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- Publication type:
- Article
The effect of a peer on VO<sub>2</sub> and game choice in 6-10 year old children.
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- Frontiers in Physiology, 2014, v. 5, p. 1, doi. 10.3389/fphys.2014.00202
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- Publication type:
- Article
Improving Physical Activity Through Exergames.
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- eLearning & Software for Education, 2018, v. 2, p. 225, doi. 10.12753/2066-026X-18-101
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- Publication type:
- Article
Greater Physiological Responses While Playing XBox Kinect™ Compared to Nintendo Wii™.
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- International Journal of Exercise Science, 2015, v. 8, n. 2, p. 164, doi. 10.70252/viuv3715
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- Publication type:
- Article
Effects of a Smart-phone Application on Psychological, Physiological, and Performance Variables in College-Aged Individuals While Running.
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- International Journal of Exercise Science, 2015, v. 8, n. 2, p. 104, doi. 10.70252/unhp5637
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- Publication type:
- Article
Time Spent in MVPA during Exergaming with Xbox Kinect in Sedentary College Students.
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- International Journal of Exercise Science, 2014, v. 7, n. 4, p. 286, doi. 10.70252/qzlp4964
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- Publication type:
- Article
The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position.
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- International Journal of Exercise Science, 2014, v. 7, n. 3, p. 194, doi. 10.70252/eglp3949
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- Publication type:
- Article
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
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- International Journal of Exercise Science, 2012, v. 5, n. 4, p. 164
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- Publication type:
- Article
Alternative options for prescribing physical activity among obese children and adolescents: brisk walking supported by an exergaming platform.
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- Nutrición Hospitalaria, 2015, v. 31, n. 2, p. 841, doi. 10.3305/nh.2015.31.2.7929
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- Publication type:
- Article
The Impact of Video Games on Identity Construction.
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- Pennsylvania Communication Annual, 2014, v. 70, n. 3, p. 34, doi. 10.5840/pcaa20147034
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- Publication type:
- Article
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.
- Published in:
- 2018
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- Publication type:
- journal article
The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games.
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- Communication Monographs, 2015, v. 82, n. 1, p. 64, doi. 10.1080/03637751.2014.971418
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- Publication type:
- Article
Technology.
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- Gifted Child Today, 2015, v. 38, n. 3, p. 192, doi. 10.1177/1076217515583744
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- Publication type:
- Article
Extensive deep vein thrombosis following prolonged gaming ('gamer's thrombosis'): a case report.
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- 2013
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- Publication type:
- Case Study
Learning an EMG Controlled Game: Task-Specific Adaptations and Transfer.
- Published in:
- PLoS ONE, 2016, v. 11, n. 8, p. 1, doi. 10.1371/journal.pone.0160817
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- Publication type:
- Article
Playing a violent television game affects heart rate variability.
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- Acta Paediatrica, 2009, v. 98, n. 1, p. 166, doi. 10.1111/j.1651-2227.2008.01096.x
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- Publication type:
- Article
The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.
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- Journal of Youth & Adolescence, 2017, v. 46, n. 2, p. 388, doi. 10.1007/s10964-016-0561-8
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- Publication type:
- Article
Video Games, Theater, and the Paradox of Fiction.
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- Journal of Popular Culture, 2014, v. 47, n. 6, p. 1109, doi. 10.1111/jpcu.12200
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- Publication type:
- Article
Are You What Your Avatar Eats? Health-Behavior Effects of Avatar-Manifested Self-Concept.
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- Media Psychology, 2017, v. 20, n. 4, p. 632, doi. 10.1080/15213269.2016.1234397
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- Publication type:
- Article
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI.
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- Human-Computer Interaction, 2015, v. 30, n. 3/4, p. 366, doi. 10.1080/07370024.2014.996647
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- Publication type:
- Article
PHYSICAL ACTIVITY LEVELS DURING A 6-WEEK, SCHOOL-BASED, ACTIVE VIDEOGAMING INTERVENTION USING THE GAMERCIZE POWER STEPPER IN BRITISH CHILDREN.
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- Medicina Sportiva, 2011, v. 15, n. 2, p. 81, doi. 10.2478/v10036-011-0014-0
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- Publication type:
- Article