Found: 113

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  • Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013).

    Published in:
    PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. iii, doi. 10.1162/PRES_e_00175
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Human--Robot Interaction by Understanding Upper Body Gestures.

    Published in:
    PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. 133, doi. 10.1162/PRES_a_00176
    By:
    • Yang Xiao;
    • Zhijun Zhang;
    • Beck, Aryel;
    • Junsong Yuan;
    • Thalmann, Daniel
    Publication type:
    Article
  • Insights on the internet of things: past, present, and future directions.

    Published in:
    Telkomnika, 2022, v. 20, n. 6, p. 1399, doi. 10.12928/TELKOMNIKA.v20i6.22028
    By:
    • Tole Sutikno;
    • Thalmann, Daniel
    Publication type:
    Article
  • Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand.

    Published in:
    Telkomnika, 2019, v. 17, n. 1, p. 1, doi. 10.12928/TELKOMNIKA.v17i1.11006
    By:
    • Li Tian;
    • Thalmann, Nadia Magnenat;
    • Thalmann, Daniel;
    • Jianmin Zheng
    Publication type:
    Article
  • UN LANGAGE-MACHINE POUR L'ECRITURE DE PROGRAMMES COMPLETEMENT PROTABLES EN CONTEXTE SYSTEME.

    Published in:
    INFOR, 1980, v. 18, n. 4, p. 310, doi. 10.1080/03155986.1980.11731795
    By:
    • Thalmann, Daniel
    Publication type:
    Article
  • Virtual reality as a therapeutic tool in the confines of social anxiety disorder treatment.

    Published in:
    International Journal on Disability & Human Development (De Gruyter), 2006, v. 5, n. 3, p. 243, doi. 10.1515/ijdhd.2006.5.3.243
    By:
    • Grillon, Helena;
    • Riquier, Françoise;
    • Herbelin, Bruno;
    • Thalmann, Daniel
    Publication type:
    Article
  • Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioral therapy.

    Published in:
    International Journal on Disability & Human Development (De Gruyter), 2005, v. 4, n. 4, p. 269, doi. 10.1515/ijdhd.2005.4.4.269
    By:
    • Herbelin, Bruno;
    • Benzaki, Patrick;
    • Riquier, Françoise;
    • Renault, Olivier;
    • Grillon, Helena;
    • Thalmann, Daniel
    Publication type:
    Article
  • A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.

    Published in:
    International Journal of Social Robotics, 2020, v. 12, n. 5, p. 1031, doi. 10.1007/s12369-018-0478-3
    By:
    • Tahir, Yasir;
    • Dauwels, Justin;
    • Thalmann, Daniel;
    • Magnenat Thalmann, Nadia
    Publication type:
    Article
  • Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.

    Published in:
    Medical & Biological Engineering & Computing, 2012, v. 50, n. 6, p. 595, doi. 10.1007/s11517-012-0873-0
    By:
    • Arbabi, Ehsan;
    • Schmid, Jerome;
    • Boulic, Ronan;
    • Thalmann, Daniel;
    • Magnenat-Thalmann, Nadia
    Publication type:
    Article
  • A PARADIGM FOR CONTROLLING VIRTUAL HUMANS IN URBAN ENVIRONMENT SIMULATIONS.

    Published in:
    Applied Artificial Intelligence, 2000, v. 14, n. 1, p. 69, doi. 10.1080/088395100117160
    By:
    • Farenc, Nathalie;
    • Musse, Soraia Raupp;
    • Schweiss, Elsa;
    • Kallmann, Marcelo;
    • Aune, Olivier;
    • Boulic, Ronan;
    • Thalmann, Daniel
    Publication type:
    Article
  • CONFERRING HUMAN ACTION RECOGNITION SKILLS TO LIFE-LIKE AGENTS.

    Published in:
    Applied Artificial Intelligence, 1999, v. 13, n. 4/5, p. 539, doi. 10.1080/088395199117379
    By:
    • Emering, Luc;
    • Boulic, Ronan;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 2, p. i, doi. 10.1002/cav.226
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 1, p. 1, doi. 10.1002/cav.225
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel;
    • Singh, Gurminder;
    • Papagiannakis, Georges
    Publication type:
    Article
  • Interactive low-dimensional human motion synthesis by combining motion models and PIK.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 493, doi. 10.1002/cav.210
    By:
    • Carvalho, Schubert R.;
    • Boulic, Ronan;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. i, doi. 10.1002/cav.212
    By:
    • Magnenat-Thalmann, Nadia;
    • Shin, Sung Yong;
    • Fiore, Fabian Di;
    • Thalmann, Daniel;
    • Reeth, Frank Van
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2006, v. 17, n. 5, p. iii, doi. 10.1002/cav.157
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • An integrated perception for autonomous virtual agents: active and predictive perception.

    Published in:
    Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 457, doi. 10.1002/cav.148
    By:
    • Conde, Toni;
    • Thalmann, Daniel
    Publication type:
    Article
  • Real-time navigating crowds: scalable simulation and rendering.

    Published in:
    Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 445, doi. 10.1002/cav.147
    By:
    • Pettré, Julien;
    • De Heras Ciechomski, Pablo;
    • Maïm, Jonathan;
    • Yersin, Barbara;
    • Laumond, Jean-Paul;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2006, v. 17, n. 2, p. i, doi. 10.1002/cav.117
    By:
    • Magnena-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2005, v. 16, n. 5, p. i, doi. 10.1002/cav.113
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Foreword.

    Published in:
    Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 137, doi. 10.1002/cav.111
    By:
    • Baciu, George;
    • Ming Lin;
    • Lau, Rynson W. H.;
    • Thalmann, Daniel
    Publication type:
    Article
  • Mixing virtual and real scenes in the site of ancient Pompeii.

    Published in:
    Computer Animation & Virtual Worlds, 2005, v. 16, n. 1, p. 11, doi. 10.1002/cav.53
    By:
    • Papagiannakis, George;
    • Schertenleib, Sébastien;
    • O'Kennedy, Brian;
    • Arevalo-Poizat, Marlene;
    • Magnenat-Thalmann, Nadia;
    • Stoddart, Andrew;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2005, v. 16, n. 1, p. 1, doi. 10.1002/cav.68
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2004, v. 15, n. 5, p. i, doi. 10.1002/cav.59
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features.

    Published in:
    Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 311, doi. 10.1002/cav.34
    By:
    • Conde, Toni;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    2004
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Editorial
  • Editorial.

    Published in:
    2004
    By:
    • Magnenat-Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Editorial
  • Penetration depth method-novel real-time strategy for evaluating femoroacetabular impingement.

    Published in:
    Journal of Orthopaedic Research, 2010, v. 28, n. 7, p. 880, doi. 10.1002/jor.21076
    By:
    • Arbabi, Ehsan;
    • Chegini, Salman;
    • Boulic, Ronan;
    • Tannast, Moritz;
    • Ferguson, Stephen J.;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 34.6.

    Published in:
    Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 34.5.

    Published in:
    Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 34.2.

    Published in:
    Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2023, v. 34, n. 1, p. 1, doi. 10.1002/cav.2144
    By:
    • Kim, Jinman;
    • Papagiannakis, George;
    • Sheng, Bin;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2133
    By:
    • Kim, Jinman;
    • Papagiannakis, George;
    • Sheng, Bin;
    • Thalmann, Daniel
    Publication type:
    Article
  • Special issue on computer graphics international 2022 part 1.

    Published in:
    Computer Animation & Virtual Worlds, 2022, v. 33, n. 5, p. 1, doi. 10.1002/cav.2126
    By:
    • Kim, Jinman;
    • Papagiannakis, George;
    • Sheng, Bin;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 33.2.

    Published in:
    Computer Animation & Virtual Worlds, 2022, v. 33, n. 2, p. 1, doi. 10.1002/cav.2049
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 33.1.

    Published in:
    Computer Animation & Virtual Worlds, 2022, v. 33, n. 1, p. 1, doi. 10.1002/cav.2042
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 32.6.

    Published in:
    Computer Animation & Virtual Worlds, 2021, v. 32, n. 6, p. 1, doi. 10.1002/cav.2037
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 32.5.

    Published in:
    Computer Animation & Virtual Worlds, 2021, v. 32, n. 5, p. 1, doi. 10.1002/cav.2034
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 32.3.

    Published in:
    Computer Animation & Virtual Worlds, 2021, v. 32, n. 3/4, p. 1, doi. 10.1002/cav.2030
    By:
    • Lee, Won Sook;
    • Joslin, Chris;
    • Thalmann, Daniel;
    • Paquette, Eric;
    • Lee, Sung‐Hee
    Publication type:
    Article
  • Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2020, v. 31, n. 4/5, p. 1, doi. 10.1002/cav.1968
    By:
    • Jun Zhang, Jian;
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel;
    • Yang, Xiaosong;
    • Xu, Weiwei;
    • Chang, Jian;
    • Tian, Feng
    Publication type:
    Article
  • Editorial issue 32.2.

    Published in:
    Computer Animation & Virtual Worlds, 2021, v. 32, n. 2, p. 1, doi. 10.1002/cav.1994
    By:
    • Thalmann, Nadia Magnenat;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 32.1.

    Published in:
    Computer Animation & Virtual Worlds, 2021, v. 32, n. 1, p. 1, doi. 10.1002/cav.1991
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 31.6.

    Published in:
    Computer Animation & Virtual Worlds, 2020, v. 31, n. 6, p. 1, doi. 10.1002/cav.1982
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 31.3.

    Published in:
    Computer Animation & Virtual Worlds, 2020, v. 31, n. 3, p. 1, doi. 10.1002/cav.1930
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 31.2.

    Published in:
    Computer Animation & Virtual Worlds, 2020, v. 31, n. 2, p. 1, doi. 10.1002/cav.1925
    By:
    • Thalmann, Daniel;
    • Magnenat Thalmann, Nadia
    Publication type:
    Article
  • Editorial issue 31.1.

    Published in:
    Computer Animation & Virtual Worlds, 2020, v. 31, n. 1, p. 1, doi. 10.1002/cav.1921
    By:
    • Thalmann, Nadia Magnenat;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial Issue 30.6.

    Published in:
    Computer Animation & Virtual Worlds, 2019, v. 30, n. 6, p. N.PAG, doi. 10.1002/cav.1918
    By:
    • Thalmann, Nadia Magnenat;
    • Thalmann, Daniel
    Publication type:
    Article
  • EDITORIAL.

    Published in:
    Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1911
    By:
    • Magnenat Thalmann, Nadia;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 30.2.

    Published in:
    Computer Animation & Virtual Worlds, 2019, v. 30, n. 2, p. N.PAG, doi. 10.1002/cav.1876
    By:
    • Thalmann, Nadia Magnenat;
    • Thalmann, Daniel
    Publication type:
    Article
  • Editorial issue 30.1.

    Published in:
    Computer Animation & Virtual Worlds, 2019, v. 30, n. 1, p. N.PAG, doi. 10.1002/cav.1872
    By:
    • Thalmann, Nadia Magnenat;
    • Thalmann, Daniel
    Publication type:
    Article