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Taking the Fourth Party further? Considering a shared virtual workspace for arbitration.
- Published in:
- Information & Communications Technology Law, 2006, v. 15, n. 2, p. 157, doi. 10.1080/13600830600676511
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- Publication type:
- Article
Scenegraph-Based Platform for 3D Computer Graphics Training.
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- International Journal of Information & Communication Technology Education, 2008, v. 4, n. 3, p. 20
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- Publication type:
- Article
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013).
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- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. iii, doi. 10.1162/PRES_e_00175
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- Publication type:
- Article
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans.
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- PRESENCE: Teleoperators & Virtual Environments, 2014, v. 23, n. 2, p. 172, doi. 10.1162/PRES_a_00179
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: A preliminary study in healthy subjects.
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- BioMedical Engineering OnLine, 2014, v. 13, n. 1, p. 1, doi. 10.1186/1475-925X-13-88
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- Publication type:
- Article
Arm movement speed assessment via a Kinect camera: a preliminary study in healthy subjects.
- Published in:
- 2014
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- Publication type:
- journal article
Designing and Simulating Clothes.
- Published in:
- International Journal of Image & Graphics, 2001, v. 1, n. 1, p. 1, doi. 10.1142/S0219467801000025
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- Publication type:
- Article
Synthetic faces: Analysis and applications.
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- International Journal of Imaging Systems & Technology, 2003, v. 13, n. 1, p. 65, doi. 10.1002/ima.10043
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- Publication type:
- Article
Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery.
- Published in:
- PLoS ONE, 2014, v. 9, n. 7, p. 1, doi. 10.1371/journal.pone.0101639
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- Publication type:
- Article
Extreme hip motion in professional ballet dancers: dynamic and morphological evaluation based on magnetic resonance imaging.
- Published in:
- Skeletal Radiology, 2013, v. 42, n. 5, p. 689, doi. 10.1007/s00256-012-1544-9
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- Publication type:
- Article
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
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- International Journal of Social Robotics, 2020, v. 12, n. 5, p. 1031, doi. 10.1007/s12369-018-0478-3
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- Publication type:
- Article
The influence of dynamics and speech on understanding humanoid facial expressions.
- Published in:
- International Journal of Advanced Robotic Systems, 2018, v. 15, n. 4, p. 1, doi. 10.1177/1729881418783158
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- Publication type:
- Article
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
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- Medical & Biological Engineering & Computing, 2012, v. 50, n. 6, p. 595, doi. 10.1007/s11517-012-0873-0
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- Publication type:
- Article
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.
- Published in:
- Multimedia Tools & Applications, 2020, v. 79, n. 33/34, p. 24621, doi. 10.1007/s11042-020-09192-y
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- Publication type:
- Article
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 721, doi. 10.1007/s11548-015-1257-3
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- Publication type:
- Article
A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 683, doi. 10.1007/s11548-015-1251-9
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- Publication type:
- Article
Assessment of cartilage contact pressure and loading in the hip joint during split posture.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 745, doi. 10.1007/s11548-015-1303-1
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- Publication type:
- Article
Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2016, v. 11, n. 5, p. 695, doi. 10.1007/s11548-015-1241-y
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- Publication type:
- Article
Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures.
- Published in:
- International Journal of Computer Assisted Radiology & Surgery, 2011, v. 6, n. 1, p. 47, doi. 10.1007/s11548-010-0474-z
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- Publication type:
- Article
An integrated platform for hip joint osteoarthritis analysis: design, implementation and results.
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- International Journal of Computer Assisted Radiology & Surgery, 2010, v. 5, n. 4, p. 351, doi. 10.1007/s11548-010-0422-y
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- Publication type:
- Article
Motion adaptation based on character shape.
- Published in:
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 189, doi. 10.1002/cav.233
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- Publication type:
- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. i, doi. 10.1002/cav.263
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 2, p. i, doi. 10.1002/cav.226
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- Publication type:
- Article
A survey of mobile and wireless technologies for augmented reality systems.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 1, p. 3, doi. 10.1002/cav.221
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- Publication type:
- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 1, p. 1, doi. 10.1002/cav.225
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. i, doi. 10.1002/cav.212
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 5, p. iii, doi. 10.1002/cav.157
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 141, doi. 10.1002/cav.153
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2005, v. 16, n. 5, p. i, doi. 10.1002/cav.113
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- Publication type:
- Article
Implicit midpoint integration and adaptive damping for efficient cloth simulation.
- Published in:
- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 163, doi. 10.1002/cav.78
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- Publication type:
- Article
Mixing virtual and real scenes in the site of ancient Pompeii.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 1, p. 11, doi. 10.1002/cav.53
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2005, v. 16, n. 1, p. 1, doi. 10.1002/cav.68
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- Publication type:
- Article
Editorial.
- Published in:
- Computer Animation & Virtual Worlds, 2004, v. 15, n. 5, p. i, doi. 10.1002/cav.59
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- Publication type:
- Article
Motion capture and visualization of the hip joint with dynamic MRI and optical systems.
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- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 377, doi. 10.1002/cav.41
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- Publication type:
- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2004, v. 15, n. 3/4, p. 123, doi. 10.1002/cav.51
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- Publication type:
- Article
Editorial.
- Published in:
- 2004
- By:
- Publication type:
- Editorial
Generic personality and emotion simulation for conversational agents.
- Published in:
- Computer Animation & Virtual Worlds, 2004, v. 15, n. 1, p. 1, doi. 10.1002/cav.3
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- Publication type:
- Article
Editorial.
- Published in:
- 2004
- By:
- Publication type:
- Editorial
A Representation Protocol for Traditional Crafts.
- Published in:
- Heritage (2571-9408), 2022, v. 5, n. 2, p. 716, doi. 10.3390/heritage5020040
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- Publication type:
- Article
Realistic Virtual Humans for Cultural Heritage Applications.
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- Heritage (2571-9408), 2021, v. 4, n. 4, p. 4148, doi. 10.3390/heritage4040228
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- Publication type:
- Article
Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa.
- Published in:
- European Eating Disorders Review, 2013, v. 21, n. 6, p. 493, doi. 10.1002/erv.2259
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- Publication type:
- Article
The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)
- Published in:
- 2012
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- Publication type:
- Journal Article
The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer).
- Published in:
- European Eating Disorders Review, 2012, v. 20, n. 6, p. 484, doi. 10.1002/erv.2212
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- Publication type:
- Article
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 12, p. 744, doi. 10.1089/cyber.2015.0265
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- Publication type:
- Article
Visualizing Humans by Computer.
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- Educational Media International, 1992, v. 29, n. 4, p. 213, doi. 10.1080/0952398920290402
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- Publication type:
- Article
Editorial issue 34.6.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 6, p. 1, doi. 10.1002/cav.2227
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- Publication type:
- Article
Editorial Issue 34.5.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 5, p. 1, doi. 10.1002/cav.2222
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- Publication type:
- Article
Editorial Issue 34.2.
- Published in:
- Computer Animation & Virtual Worlds, 2023, v. 34, n. 2, p. 1, doi. 10.1002/cav.2152
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- Publication type:
- Article
Engagement estimation of the elderly from wild multiparty human–robot interaction.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 6, p. 1, doi. 10.1002/cav.2120
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- Publication type:
- Article
Modeling craftspeople for cultural heritage: A case study.
- Published in:
- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2075
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- Publication type:
- Article