Found: 21
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A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation.
- Published in:
- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26062
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- Article
Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/27195
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- Article
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/28674
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- Article
An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26028
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- Article
Feasibility of Virtual Reality Audiological Testing: Prospective Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26976
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- Publication type:
- Article
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26449
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- Publication type:
- Article
A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26153
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- Publication type:
- Article
Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/28400
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- Publication type:
- Article
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/20066
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- Publication type:
- Article
Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/26520
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- Publication type:
- Article
The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/27884
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- Publication type:
- Article
Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/30672
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- Publication type:
- Article
Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/18020
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- Publication type:
- Article
A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/27291
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- Publication type:
- Article
Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/29080
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- Article
Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/27544
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- Publication type:
- Article
Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/25793
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- Publication type:
- Article
Medical Students' Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/25637
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- Publication type:
- Article
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/28650
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- Publication type:
- Article
Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/29182
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- Publication type:
- Article
The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States.
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- JMIR Serious Games, 2021, v. 9, n. 3, p. 1, doi. 10.2196/28282
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- Publication type:
- Article